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Arbiter invincibility ability

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Level 23
Joined
Dec 4, 2007
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1,558
it's a little complicated, but doable.

1 you'd have to pick all units in an desired area around the "arbiter" unit/s
2 periodically (every second or so) make them invisible (probably without the sound/graphic effect, or you'd go insane)
3 optional sfx: create a shimmering effect (like in starcraft) in the location of affected units

i think you want to use an indexing system (like bribe's), but you might be able to pull it off with global unitgroups as well
i might give it a shot later
 
Level 3
Joined
Mar 2, 2019
Messages
17
it's a little complicated, but doable.

1 you'd have to pick all units in an desired area around the "arbiter" unit/s
2 periodically (every second or so) make them invisible (probably without the sound/graphic effect, or you'd go insane)
3 optional sfx: create a shimmering effect (like in starcraft) in the location of affected units

i think you want to use an indexing system (like bribe's), but you might be able to pull it off with global unitgroups as well
i might give it a shot later
Ok thanks:thumbs_up:
 
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