Edit: Bara was faster, but Bara has leaks :X
I dislike leaks.
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Ping
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Events
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Unit - A unit Starts the effect of an ability
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Conditions
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(Ability being cast) Equal to Animate Dead
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Actions
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Set Loc1 = (Position of Knight 0001 <gen>)
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For each (Integer LoopInt) from 1 to 10, do (Actions)
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Loop - Actions
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Set Loc2 = (Loc1 offset by 300.00 towards ((Real(LoopInt)) x 36.00) degrees)
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Cinematic - Ping minimap for (All players) at Loc2 for 1.00 seconds, using a Simple ping of color (100.00%, 100.00%, 100.00%)
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Custom script: call RemoveLocation(udg_Loc2)
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Custom script: call RemoveLocation(udg_Loc1)
Info:
3 Variables: Loc1 (point), Loc2 (point), LoopInt (integer).
The custom script is used to remove leaks (so the trigger doesn't cause any lag).
The "Point with polar offset" is a horrible function, but GUI doesn't have a lot of easy replacements for it.
What you can change:
"Loop from 1 to X" - you can set the X to anything you want (it's the amount of pings).
You MUST change te "LoopInt x 36" as well if you do that! I set it to 36 because 36*10 = 360 (a complete circle).
So if you set it from 1-8, then it must be LoopInt x 45.
"Offset by 300.", you can set the 300 to anything you like (distance of the pings).
And the time of the pings of course.