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AoS featuring 12 human players

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Level 5
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Dec 25, 2011
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45
Hey Hive members!
I have searched the forums for a while now, and i could not find any convincing thread towards this problem...

As some of you might know, DotA provides special maps that are playable 6v6
I want the same for my AoS map, which is currently playable 3v3v3 (so that it offers a 4v4v4 match)

I tried to use my world editor skills and i couldnt solve this problem, because the spawned creeps and towers could be controlled by 1 player of each team

I hope you guys can show me a thread or just give me a simple answer to eather make creeps and towers uncontrollable by the players or add additional players to the game (And please dont tell me about the locust ability, i still want towers and creeps to be selectable)

Hoping to get a quick response
Pyro
 
Level 11
Joined
Nov 15, 2007
Messages
800
DotA uses Neutral Victim and Neutral Extra as creeps so that there can be 2 human spectator spots for streaming purposes. 6v6 DotA took advantage of this fact to just make the map 6v6 with no spectators.

You can have up to 4 AI-controlled players (Neutral Victim, Neutral Extra, Neutral Passive, Neutral Hostile) as long as you aren't using neutral passive or neutral hostile units in your map. Since your map is an AoS I'm assuming it has neutral hostile creeps, but luckily you only need 3 AI players.

For the actual trigger you just do
  • Neutral Alliance
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Player Group - Pick every player in Team1 and do (Actions)
        • Loop - Actions
          • Player - Make Neutral Passive treat (Picked player) as an Ally with shared vision
      • Player - Change color of Neutral Passive to Red, Changing color of existing units
      • Player - Set name of Player 1 (Red) to The Sentinel
 
Level 5
Joined
Dec 25, 2011
Messages
45
Thx that was exactly what i was wanting to know about :)

the only problem could be (when im using neutral passive for a player) the secret shops that are placed in some regions of the map but that should be a minor problem
 
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