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AOS Creep AI

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Apr 30, 2009
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I notice if you stun a NPC unit that is ordered to attack-move to a certain point, a la AOS creeps, they are given the stop command and don't move anymore except to aggro nearby units. What's the best way to make them continue on their objective?

I'm just thinking to store the objective locations of the creep in a hashtable when it spawns and give it the attack-move order to the current objective every few seconds, or is there a better way?
 
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