- Joined
- Dec 9, 2010
- Messages
- 301
I believe that this map fulfills all requirements for approval.
(8 ratings)
AOS Campaign Heroes Map by ShadowSnaman.mn After being pushed by my fans I decided to release another update of my famous map. I got to the idea of making an AoS map with campaign heroes 3 years ago. I didn't have too much free time so my first release was 2 years ago and it had too many bugs. This month I found some more time to fix them and I came to the idea of sending my map here. I hope that you will like it. I used D ![]() Map Info: Do you like more DotA or WC3 campaign? Well, think no more cuz I give you the synergy of those two. The original Warcraft campaign heroes in AoS! Choose one of the popular Sentinel heroes like Malfurion, Kael, Thrall or one of the Scourge heroes (Arthas,Grom,Garithos...) and win in an epic battle! The ultimate confrontation is upon to begin. Enjoy. ![]()
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Do not say the taboo word here.**** ripoff?
And D*** heroes have different spells. So, see that I have changed a lot?The Warcraft 3 campaign heroes have actually the same spells as the normal ones, only their models look different.
The ingenious idea is to combine those two: campaign and D***. No one else did anything similar before.So this map is Dota Template but with the normal Warcraft 3 heroes added to it.
And those heroes now have attribute bonus too as an ability.
The items one can buy are the old items, not dota items or recipes.
After selecting a hero in the tavern, I could still select the tavern.
So after gaining another 475 gold, I just bought another.
I'll give you 1 in effort because you added the heroes to the tavern and changed the description of the heroes.
Dota did before they made custom heroes.The ingenious idea is to combine those two: campaign and D***. No one else did anything similar before.
Prove it.Dota did before they made custom heroes.
And all other hero allstar maps for Reign of Chaos.
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Lol dude, none of your maps was approved, so you aren't the one to judge.Dota did before they made custom heroes.
And all other hero allstar maps for Reign of Chaos.
![]()
Thank youGood enough, but needs more tweaking!
I believe that this map fulfills all requirements for approval.
This is totally unfair. There are images in "previews". Also the reviews are excellent.No... it does not... you don't provide screenshots as the rules say!BANHAMMER! awaiting update it is.
This is totally unfair. There are images in "previews". Also the reviews are excellent.
Done and done. Now I guess you don't have anything left that to approve it.1 of those images is just the minimap image. Don't be lazy and add more images.
Done and done. Now I guess you don't have anything left that to approve it.
It was intended to be like that. Approve it and I will make updates.Well... I must check for bugs in the map...
Goblin shredars can harvest lumber. But can't drop it. Fix that.
No siege units spawn. Is this intended?
It was intended to be like that. Approve it and I will make updates.
No, don't understand me wrong. It is only that I got the feeling that you don't want to approve it intentionally. The reviews are pretty good, I put effort in this and tried to satisfy every requirement for submission.Are you trying to force me to approve your map? that's not how it works.
No, don't understand me wrong. It is only that I got the feeling that you don't want to approve it intentionally. The reviews are pretty good, I put effort in this and tried to satisfy every requirement for submission.
That is no fair and I wouldn't recommend it. You obviously reject my maps without considering the impact on the community. I suggest you think it overWell, in it's current state it would gain a solid substandard because of those bugs.
That is no fair and I wouldn't recommend it. You obviously reject my maps without considering the impact on the community. I suggest you think it over![]()
But people obviously like its originality (4/5). If it gets approved I would work very hard on it to improve it.Substandard and rejection aren't the same thing.
Substandard maps are those that:
a) Are too simple
b) have bugs
c) break certain non-rejection rules (like being in another lenguage)
d) all of the above
Now, is your map simple? yes it is.
Does your map have bugs? yes it does.
There you go.
But people obviously like its originality (4/5). If it gets approved I would work very hard on it to improve it.
This way I will only lose motivation.
This was totally uncalled for.
I joined this forum before you, so show some deference infant.Fix your bugs and we will talk again. If you remain civil that is, and don't force me to be harsh.
As Caesar once said: Troll debet vitantur - meaning Troll should be pwned.Pathetic! Not even a DotA ripoff. It is just a stupid template with heroes imported from Warcraft 3. 1/5 (wish I could give you 0/5)
Yes, and he has 409 more reputation points than you do. And he is a map reviewer, while you are not.I joined this forum before you, [...].
It's useless with him. All members here call him the big Hive's troll.Yes, and he has 409 more reputation points than you. And he is a map reviewer, while you are not.
I will turn a blind eye on your rating since I believe that you missclicked or just didn't understand the ingenuity of the map.
Regarding AI, I mean AI support regarding units, I didn't mention the heroes.
The originality of the idea is to merge wc3 campaign and dota which is something that no one has ever done before.
Your "strongest" arguments are bad description and misleading info. Have you ever heard about advertisement?
That spawning bug you mention never happened to me before.No, I did not misclick, that is why I wrote "Verdict is 1/5, requires a whole lot of additional work". As for the map's ingenuity, I see none: this is basically taking a DotA template (which you admitted to use), which is fine - templates are meant to be used by others. The problem is you changed very little, and what you changed was for the worse.
That's true. You didn't mention units either, though. I guess that's why they bug out and stay at their spawn. So if your "fully supported AI" does not support either units or heroes, what does it support?
Perhaps so. In that case, the single shiny golden star you got is for the maps ingenuity. The rest of the stars you did not get for the flawed execution.
Bluntly, No. My "strongest" arguments is that the map is bugged leaving spawned units at their spawn - effectively breaking the AoS part of your AoS map, and that the "concept" is lazily put and does not work. I believe addressing those problems will make your map much more enjoyable, and hope you try putting some change in the map.
That spawning bug you mention never happened to me before.
Maybe it's a patch issue since I don't use 1.29.Well it did happen to me, as you can see in the pictures. It's possible such a bug won't happen in all games, but seeing that unit ordering triggers are not the most reliable of movement methods, such bugs are bound to happen in some games. There are several ways in which you can fix this:
- For starters, use the "AI -remove guard position of (triggering unit)" on every unit you spawn. This is good practice no matter how you choose to fix this issue
- After that, you can either use an imported AI script, such as the one used in the last orc mission in TFT campaign (if you get in trouble with the script itself, you can check my tutorial or any other tutorial to learn a bit about AI). Another possibility is using some sort of "captain unit" and order all units of some wave in some lane to "attack move" to the location of the captain constantly, this should get all spawned units to move.