Here u can find this spell... I want my hero to thunder clap and knockback all units by 200 range. But these triggers lag hard... Please fix or gimme some other triggers...
Trigger 1:
Trigger 1:
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Events
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Conditions
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(KBA_TargetUnit is in KB_KnockbackedUnits) Equal to True
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Then - Actions
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Unit Group - Remove KBA_TargetUnit from KB_KnockbackedUnits
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Set KB_CountBuffs = (KB_CountBuffs - 1)
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For each (Integer KB_GeneralIntegers[2]) from 1 to KB_TotalKnockUnits, do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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KB_Units[KB_GeneralIntegers[1]] Equal to KBA_TargetUnit
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Then - Actions
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Set KB_GeneralIntegers[1] = KB_GeneralIntegers[2]
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Set KB_GeneralIntegers[2] = KB_TotalKnockUnits
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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KB_TotalKnockUnits Greater than KB_GeneralIntegers[1]
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Then - Actions
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Set KB_Levels[KB_GeneralIntegers[1]] = KB_Levels[KB_TotalKnockUnits]
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Set KB_Units[KB_GeneralIntegers[1]] = KB_Units[KB_TotalKnockUnits]
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Set KB_Angle[KB_GeneralIntegers[1]] = KB_Angle[KB_TotalKnockUnits]
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Set KB_MaxDistance[KB_GeneralIntegers[1]] = KB_MaxDistance[KB_TotalKnockUnits]
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Set KB_ReachedDistance[KB_GeneralIntegers[1]] = KB_ReachedDistance[KB_TotalKnockUnits]
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Set KB_ReduceSpeedReal[KB_GeneralIntegers[1]] = KB_ReduceSpeedReal[KB_TotalKnockUnits]
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Set KB_SpecificSpeed[KB_GeneralIntegers[1]] = KB_SpecificSpeed[KB_TotalKnockUnits]
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Set KB_Effects_1[KB_GeneralIntegers[1]] = KB_Effects_1[KB_TotalKnockUnits]
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Set KB_Effects_2[KB_GeneralIntegers[1]] = KB_Effects_2[KB_TotalKnockUnits]
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Set KB_GeneralIntegers[1] = (KB_GeneralIntegers[1] - 1)
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Else - Actions
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Set KB_Units[KB_TotalKnockUnits] = No unit
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Set KB_TotalKnockUnits = (KB_TotalKnockUnits - 1)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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KB_CountBuffs Equal to 0
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Then - Actions
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Set KB_TotalKnockUnits = 0
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Trigger - Turn off GetKnockback <gen>
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Else - Actions
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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KB_CountBuffs Equal to 0
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Then - Actions
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Trigger - Turn on GetKnockback <gen>
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Else - Actions
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Set KB_CountBuffs = (KB_CountBuffs + 1)
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Set KB_TotalKnockUnits = (KB_TotalKnockUnits + 1)
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Set KB_Casters[KB_TotalKnockUnits] = KBA_Caster
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Set KB_Levels[KB_TotalKnockUnits] = KBA_Level
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Set KB_Units[KB_TotalKnockUnits] = KBA_TargetUnit
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Set KB_StartPositions[KB_TotalKnockUnits] = KBA_StartingPosition
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Set KB_TempPoint[KB_TotalKnockUnits] = (Position of KBA_TargetUnit)
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Set KB_Angle[KB_TotalKnockUnits] = (Angle from KB_StartPositions[KB_TotalKnockUnits] to KB_TempPoint[KB_TotalKnockUnits])
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Set KB_MaxDistance[KB_TotalKnockUnits] = (KBA_DistancePerLevel x (Real(KBA_Level)))
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Set KB_ReachedDistance[KB_TotalKnockUnits] = 0.00
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Set KB_ReduceSpeedReal[KB_GeneralIntegers[1]] = 0.00
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Set KB_SpecificSpeed[KB_TotalKnockUnits] = KBA_Speed
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Set KB_Effects_1[KB_TotalKnockUnits] = KBA_SpecialEffects[1]
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Set KB_Effects_2[KB_TotalKnockUnits] = KBA_SpecialEffects[2]
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Set KB_DestroyTrees[KB_TotalKnockUnits] = KBA_DestroyTrees
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Unit Group - Add KBA_TargetUnit to KB_KnockbackedUnits
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Custom script: call RemoveLocation (udg_KBA_StartingPosition)
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Custom script: call RemoveLocation (udg_KB_TempPoint [udg_KB_TotalKnockUnits] )
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Custom script: call RemoveLocation (udg_KB_StartPositions [udg_KB_TotalKnockUnits] )
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Events
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Time - Every 0.02 seconds of game time
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Conditions
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Actions
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For each (Integer KB_GeneralIntegers[1]) from 1 to KB_TotalKnockUnits, do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(KB_Units[KB_GeneralIntegers[1]] is in KB_KnockbackedUnits) Equal to True
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Then - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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KB_ReachedDistance[KB_GeneralIntegers[1]] Greater than or equal to KB_MaxDistance[KB_GeneralIntegers[1]]
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Then - Actions
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Unit Group - Remove KB_Units[KB_GeneralIntegers[1]] from KB_KnockbackedUnits
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Set KB_CountBuffs = (KB_CountBuffs - 1)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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KB_TotalKnockUnits Greater than KB_GeneralIntegers[1]
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Then - Actions
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Set KB_Levels[KB_GeneralIntegers[1]] = KB_Levels[KB_TotalKnockUnits]
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Set KB_Units[KB_GeneralIntegers[1]] = KB_Units[KB_TotalKnockUnits]
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Set KB_Angle[KB_GeneralIntegers[1]] = KB_Angle[KB_TotalKnockUnits]
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Set KB_MaxDistance[KB_GeneralIntegers[1]] = KB_MaxDistance[KB_TotalKnockUnits]
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Set KB_ReachedDistance[KB_GeneralIntegers[1]] = KB_ReachedDistance[KB_TotalKnockUnits]
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Set KB_ReduceSpeedReal[KB_GeneralIntegers[1]] = KB_ReduceSpeedReal[KB_TotalKnockUnits]
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Set KB_SpecificSpeed[KB_GeneralIntegers[1]] = KB_SpecificSpeed[KB_TotalKnockUnits]
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Set KB_Effects_1[KB_GeneralIntegers[1]] = KB_Effects_1[KB_TotalKnockUnits]
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Set KB_Effects_2[KB_GeneralIntegers[1]] = KB_Effects_2[KB_TotalKnockUnits]
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Set KB_GeneralIntegers[1] = (KB_GeneralIntegers[1] - 1)
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Else - Actions
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Set KB_Units[KB_TotalKnockUnits] = No unit
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Set KB_TotalKnockUnits = (KB_TotalKnockUnits - 1)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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KB_CountBuffs Equal to 0
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Then - Actions
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Set KB_TotalKnockUnits = 0
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Trigger - Turn off (This trigger)
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Else - Actions
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Else - Actions
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Set KB_ReducedReal = ((KB_SpecificSpeed[KB_GeneralIntegers[1]] / KB_MaxDistance[KB_GeneralIntegers[1]]) x KB_ReachedDistance[KB_GeneralIntegers[1]])
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Set KB_ReduceSpeedReal[KB_GeneralIntegers[1]] = (KB_ReducedReal - (KB_ReduceSpeedReal[KB_GeneralIntegers[1]] x 0.10))
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Set KB_TempReal = ((KB_SpecificSpeed[KB_GeneralIntegers[1]] - KB_ReduceSpeedReal[KB_GeneralIntegers[1]]) x 2.00)
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Set KB_TempPoint[1] = (Position of KB_Units[KB_GeneralIntegers[1]])
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Set KB_TempPoint[2] = (KB_TempPoint[1] offset by KB_TempReal towards KB_Angle[KB_GeneralIntegers[1]] degrees)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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KB_DestroyTrees[KB_GeneralIntegers[1]] Equal to True
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Then - Actions
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Destructible - Pick every destructible within 200.00 of KB_TempPoint[2] and do (Actions)
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Loop - Actions
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Destructible - Kill (Picked destructible)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Random integer number between 1 and 5) Equal to 1
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Then - Actions
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Special Effect - Create a special effect at KB_TempPoint[1] using KB_Effects_1[KB_GeneralIntegers[1]]
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Special Effect - Destroy (Last created special effect)
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Else - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Random integer number between 1 and 7) Equal to 1
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Then - Actions
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Special Effect - Create a special effect at KB_TempPoint[1] using KB_Effects_2[KB_GeneralIntegers[1]]
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Special Effect - Destroy (Last created special effect)
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Else - Actions
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Unit - Move KB_Units[KB_GeneralIntegers[1]] instantly to KB_TempPoint[2]
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Custom script: call RemoveLocation (udg_KB_TempPoint[1])
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Custom script: call RemoveLocation (udg_KB_TempPoint[2])
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Set KB_ReachedDistance[KB_GeneralIntegers[1]] = (KB_ReachedDistance[KB_GeneralIntegers[1]] + KB_TempReal)
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Else - Actions
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Last edited: