MrRious
M
MrRious
Hi. I'm making a map in which buying units from the mercenary camp is a very important mechanic. I wanna tempt the player into doing it in the first seconds of the mission.
The problem is, whenever the mission starts, mercenary units get a rather long cooldown which prevents anyone from buying them.
Is there any way to get rid of it, without using unnecessarily long triggers?
The problem is, whenever the mission starts, mercenary units get a rather long cooldown which prevents anyone from buying them.
Is there any way to get rid of it, without using unnecessarily long triggers?