- Joined
- Dec 13, 2018
- Messages
- 2,368
Doodads must meet these requirements:
These are optional things the resource submitter should think about that will improve the ported model (for doodads).
------
Set to approved.
- Must have a stand animation as a bare minimum.
- Must be properly scaled (WoW models are often way too small).
- Extents must be properly calculated.
- Normals should be recalculated to remove any dark/black areas. This can be done easily with RMS (Retera Model Studio Reforged Hack).
- All materials must have the correct filtering mode.
- Texture mipmaps should be fixed so the models don't have black spots when looking close-up. This is most prominent with .WMO models, and can be fixed by converting the textures to PNG and then back to BLP1.
- Must be centered on the Z, X and Y axis's.
These are optional things the resource submitter should think about that will improve the ported model (for doodads).
- Doodads that looks weird if unanimated should be animated (such as windmills, waterwheels, doors, chests and such).
- Textures should be renamed to keep things organized. Since many doodads uses the same textures a prefix is hard, but the textures can still be renamed to something more intelligible than the default WoW texture names.
- Should be rotated to face the camera so placement/rotation in-editor is easy.
------
Set to approved.