It's time to dig through Hive's model database and dust off some oldie but goldie models and enter Hive's Texturing Contest #31 : Repurposing! Click here to enter!
💡 We're thrilled to announce that our upcoming texturing contest is in the works, and we're eager to hear your suggestions! Please take this opportunity to share your ideas in this discussion thread for the Texturing Contest #32!
-I totally redid this model with the base Vulfar model.
-The shoulder is out of square in the combat animation, but I did a few tricks with a double shoulder so it doesn't get damaged in the combat animation.
I made this model with a lot of effort, I have not ripped models for years, comment on how this version 2.0 seemed to you.
(I take this opportunity to ask a question, because in warcraft 3 reforged these new models do not speak when selected in the game, they always remain silent.)
I suppose it is better, I ask you a question, why are these models mute, they do not make any voice sounds in the warcraft 3 reforged, or is there something that I am not configuring correctly?
You could change the textures for those in the game, but only change the shoulder, helmet and weapon, what attached to the body is unique to the character and is only red
You could change the textures for those in the game, but only change the shoulder, helmet and weapon, what attached to the body is unique to the character and is only red
🔨 Hive's 3D Viewer has been updated! 🔨 It now supports MDX1100 which should fix a lot of issues when viewing HD models in our 3D Viewer. We encourage you to check it out for yourself and report any issues you find in the Site Discussion board.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.