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Yo, i need help making a trigger that prevents units from picking up items when they already got 1 of that type of item so you only can carry 1 sort of that weapon/random item at a time.
If the unit picks up the item it gets buged, i need a trigger that prevents units from even trying to pick them up instead of droping them when they take them.
"You may bump your thread if the last post was at least 48 hours ago" (rule)
What gets bugged?
Do you use another trigger that checks when an item is picked?
Because then, you can add the drop-trigger inside that trigger and add the action "skip remaining actions".
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