So I wanted to remove all friendly fire mechanics -> Meaning you cannot -attack- allied units.
The trigger seems to work fine. But would it be better to provide anti-friendly-fire features through the Data Editor? I know you can denie Weapons from hitting allied units. Or maybe somebody knows an even better trigger than the one I've made.
Either way, I was just wondering what people's thoughts are about anti-friendly-fire mechanics and how to provide them.
Thanks for your interest!
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Unit - Any Unit is issued an order to Attack
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(Player (Owner of (Triggering unit)) is giving player (Owner of (Target unit for (Triggering order))) Allied Chat) == True
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Unit - Order (Triggering unit) to ( Stop) (Replace Existing Orders)
The trigger seems to work fine. But would it be better to provide anti-friendly-fire features through the Data Editor? I know you can denie Weapons from hitting allied units. Or maybe somebody knows an even better trigger than the one I've made.
Either way, I was just wondering what people's thoughts are about anti-friendly-fire mechanics and how to provide them.
Thanks for your interest!