Here is what I'm trying to do:
- Make a Fruit Stand (Manufacturing Facility) building to have 7500 gold that can be harvested by "Craftsman" units - altered Peon model, can be build in tier 3 Orc town hall.
- Craftsmen can gather the gold from those Manufacturing Facilities in the same way like Acolytes gather from haunted gold mines.
What I did so far that works:
- Made the custom units: "Craftsman" (a bigger sized Peon, darker colour) and "Manufacturing Facility" (Fruit Stand) buildable
- tech requirements; need tier 3 town hall for Craftsman (the icon dark/unusable on tier1-2), and need Great Hall + Altar of Storms + Voodoo Launge for M. Facility
What I fail terribly at:
- Making this bulding usable by Craftsman; they can't gather ("Must target a haunted gold mine" message in game)
- Making the building animation for the Facility same as for War Mill, for example
- Setting the gold on the Facility to 7500; so far it's always 0 whatever I try
I seem to be trying something that's not possible? With this I mean "merging" a Gold Mine and a Haunted Gold Mine in one building, that is buildable like normal faction buildings.
The closest I got to a sustainable economy was making the Craftsmen able to build the Facility which contained the set amount of gold BUT they couldn't harvest from it the Acolyte way, though normal workers were able to use it like any other Gold Mine...
I was inspired by some campaigns which have such a feature and have been trying to learn how to do it myself, although I have just started using WE. The authors used triggers, and I have absolutely zero knowledge about triggers :/
Also, once upon a time a stumbled upon a tutorial teaching how to create a building that generates resources, while showing the +GOLD number floating above itself when it's producing gold. Even if my life depended on it, I just can't find it anymore.

Any help is appreciated!
AAAh yes another stupid issue... I don't know how to save the map so it's visible in the game's map selection. I selected Booty Bay for this and I get the message upon saving saying the map has stuff from Frozen Throne, I click Ok and it saves. But it is only visible and can be opened from within World Editor. Is possible to upload my Unit Editor file, so people can see what mess I'm doing? xD
- Make a Fruit Stand (Manufacturing Facility) building to have 7500 gold that can be harvested by "Craftsman" units - altered Peon model, can be build in tier 3 Orc town hall.
- Craftsmen can gather the gold from those Manufacturing Facilities in the same way like Acolytes gather from haunted gold mines.
What I did so far that works:
- Made the custom units: "Craftsman" (a bigger sized Peon, darker colour) and "Manufacturing Facility" (Fruit Stand) buildable
- tech requirements; need tier 3 town hall for Craftsman (the icon dark/unusable on tier1-2), and need Great Hall + Altar of Storms + Voodoo Launge for M. Facility
What I fail terribly at:
- Making this bulding usable by Craftsman; they can't gather ("Must target a haunted gold mine" message in game)
- Making the building animation for the Facility same as for War Mill, for example
- Setting the gold on the Facility to 7500; so far it's always 0 whatever I try
I seem to be trying something that's not possible? With this I mean "merging" a Gold Mine and a Haunted Gold Mine in one building, that is buildable like normal faction buildings.
The closest I got to a sustainable economy was making the Craftsmen able to build the Facility which contained the set amount of gold BUT they couldn't harvest from it the Acolyte way, though normal workers were able to use it like any other Gold Mine...
I was inspired by some campaigns which have such a feature and have been trying to learn how to do it myself, although I have just started using WE. The authors used triggers, and I have absolutely zero knowledge about triggers :/
Also, once upon a time a stumbled upon a tutorial teaching how to create a building that generates resources, while showing the +GOLD number floating above itself when it's producing gold. Even if my life depended on it, I just can't find it anymore.

Any help is appreciated!

AAAh yes another stupid issue... I don't know how to save the map so it's visible in the game's map selection. I selected Booty Bay for this and I get the message upon saving saying the map has stuff from Frozen Throne, I click Ok and it saves. But it is only visible and can be opened from within World Editor. Is possible to upload my Unit Editor file, so people can see what mess I'm doing? xD