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Annoying Fatal Error... - Help me Fight this..

Discussion in 'Map Development' started by konjured1103, Jan 4, 2010.

  1. konjured1103

    konjured1103

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    These is my Map - Jungle Shred - [click to download]

    A map that within the game start, the red ( host ) chooses the kill limit and round limit...
    And after that.. The trigger based Jungle Building ( Generating trees random point in region ) was run [ 1 tree / 0.03 s for 7.77 seconds ] which is enough to have a jungle-like theme..

    after 8 seconds... leaderboard was shown
    the player's hero was summoned within random points in playable map area..

    the game has started... but as the game goes on

    the game suddenly goes to a ''Fatal Error''

    I don't know what causes it, maybe a simple failure within trigger / or even a BUG.. :pal:

    Please help me,... Barely need it coz this is my First map to be shown at Garena... "Tree Tag Room 1 " In which this maybe used as an EXP map coz the map can be finished within couple of minutes...

    so easy...

    but nid help to finish this one...
     

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  2. Vengeancekael

    Vengeancekael

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    This should be posted here
     
  3. konjured1103

    konjured1103

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    oh sorry, im in

    The Hive Workshop > Warcraft III Modding > Map Development

    btw, can anyone help me here?
     
  4. .Talon

    .Talon

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    You have a lot of leaks in your map (more than 100 in generate trees and 2 every time a unit is attacked).
    I think this leaks cause the game to crash.
    You should fix the leaks with
    • Generate Trees
      • Events
        • Time - Every 0.05 seconds of game time
      • Conditions
      • Actions
        • Set TempPoint = (Random point in (Playable map area))
        • Destructible - Create a Eiskrone at TempPoint facing (Random angle) with scale 1.00 and variation (Random integer number between 1 and 10)
        • Custom script: call RemoveLocation( udg_TempPoint )

    • UnitAttack
      • Events
        • Unit - A unit Is attacked
      • Conditions
      • Actions
        • Special Effect - Create a special effect attached to the origin of (Attacked unit) using Objects\Spawnmodels\NightElf\EntBirthTarget\EntBirthTarget.mdl
        • Special Effect - Destroy (Last created special effect)
        • Special Effect - Create a special effect attached to the origin of (Attacking unit) using Abilities\Spells\Undead\RaiseSkeletonWarrior\RaiseSkeleton.mdl
        • Special Effect - Destroy (Last created special effect)
     
  5. X-OMG-X

    X-OMG-X

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    Wrong section.
     
  6. konjured1103

    konjured1103

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    Thanks...

    Ive got it..

    Thanks .Talon!...

    Ive never thought of that the leak maybe lethally created by creating such special effects on units when they're attacked..

    BTW...

    I've remade my map...

    instead of of generating random jungle...

    ive decided to make a new look

    -River, Volcano, and an elevated area...

    But still i have a problem

    i have a unit

    its skill is volcano, custom volcano that it has... it isn't a hero..

    i just made it so it would cast the volcano just right at the center of the volcano's crater..

    for special effects.. :pal::spell_breaker:

    but it won't cast..

    it looks like this..

    Event
    Map Initialization
    time : every 200 seconds of game time
    Actions
    Issue Order Volcanum Spirit to Spell Neutral Firelord Volcano on VolcanumRegion

    Just like that..

    another..

    how did ya do that thing? the one which looks like a trigger..
    i dunno how to do that..
     
  7. konjured1103

    konjured1103

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    Attachment

    This is the remade map
     

    Attached Files:

  8. konjured1103

    konjured1103

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    WTH the map is corrupted

    CLOSE THIS !