- Joined
- Jun 28, 2008
- Messages
- 776
I am creating a combo system for my map, it works like this :
When a unit attacks(Custom attack, uses the channel ability) he can use another ability, lets call it "Combo". When the unit casts the Combo ability I use :
I tried using different abilities like channel, berserk, windwalk, ect. Still gives me the same problem.
The combo's are passive hero abilities(Your hero has an attack ability, a combo ability and the passive combo's.) When using the combo ability, the unit preforms an attack based on the different abilities leveled. So I can't set an animation to the combo ability.
So my question is how to play an animation of a unit, considering what I have mentioned above.
Thanks in advance. +REP
When a unit attacks(Custom attack, uses the channel ability) he can use another ability, lets call it "Combo". When the unit casts the Combo ability I use :
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Combo
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Events
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Unit - A unit Begins casting an ability
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Conditions
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(Ability being cast) Equal to Combo
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Actions
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Animation - Play (Triggering unit)'s attack slam animation
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-
I tried using different abilities like channel, berserk, windwalk, ect. Still gives me the same problem.
The combo's are passive hero abilities(Your hero has an attack ability, a combo ability and the passive combo's.) When using the combo ability, the unit preforms an attack based on the different abilities leveled. So I can't set an animation to the combo ability.
So my question is how to play an animation of a unit, considering what I have mentioned above.
Thanks in advance. +REP