• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Animation - Sound, removing the sound bitg

Status
Not open for further replies.
Level 25
Joined
May 31, 2007
Messages
1,443
yes there is a way
Its called Event Objects, you can find them at the bottom of the model in MDL format.

for example
Code:
EventObject "SNDXDRIF" {
	ObjectId 60,
	EventTrack 1 {
		14333,
	}
}
EventObject "SNDXKRIF" {
	ObjectId 61,
	EventTrack 1 {
		13367,
	}
}

this is the eventobject in Rifleman.mdl
remove them if you want to remove the sound

Also i recommend you do read this http://www.hiveworkshop.com/forums/...gmax-warcraft-iii-art-tools-documentation.pdf
 
Level 4
Joined
Jun 9, 2005
Messages
49
Thanks!

EDIT
I can't find 60 and 61, with the Marine Anmins it only goes up to 42 from 32 (Im trying to remove the sounds from Kofi_banans infantry btw, obviously wont upload it)

P.S
Was that just a example? because Im a bit worried If I remove the entire events object it will go a bit mad.
 
Last edited:
Status
Not open for further replies.
Top