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[General] Animation Problem

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Level 3
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Jun 24, 2013
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Ok im working on a cinematic and i have downloaded the villager with 255 animations,well when i go to the triggers and i type in the wishing animation and when i start the cinematic he does a difrent one or freezez and it looks really stupid,so my question is how can i fix that?
 
Level 28
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Jan 26, 2007
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omg,wishing is not a animation,im saying that when i pick the animation i WISH to use...
That's not really what you said:
Hellsing_Alucard said:
i type in the wishing animation

But instead of an obsolete comment, you could have actually said something useful (which you didn't, so far).
So chill down a little and tell us which animation you wish to use.
 
Level 28
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Stand Victory 12 (not really sure what he's doing there): index 88.
Stand Victory 15 (sit-ups): index 98.

The code is the same one as before: call SetUnitAnimationByIndex(udg_Unit, index)
Change "udg_Unit" with the unit variable ("udg_" must still be in front of it) and "index" with the animation index.
 
Level 15
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Oct 29, 2012
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1,474
Well If you already have War3ModelEditor ... Open the model that you have a problem with ... Go to tools ---> Animations---> And then search for the 'wishing' animations .You should find them there .... wih index + original string (animation word) ... So When you try to animate the model in World Editor ... If you use GUI , then use Animation tag ( string ) which you found in War3ModelEditor ... If you use JASS then use index... There is no other solution .
 
Level 28
Joined
Jan 26, 2007
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4,789
Well If you already have War3ModelEditor ... Open the model that you have a problem with ... Go to tools ---> Animations---> And then search for the 'wishing' animations .You should find them there .... wih index + original string (animation word) ... So When you try to animate the model in World Editor ... If you use GUI , then use Animation tag ( string ) which you found in War3ModelEditor ... If you use JASS then use index... There is no other solution .
There is no 'wishing' animation.
Also, it shows the index? I used War3ModelEditor for this, but it doesn't show the index for me.

And a final note: you should always use the index, not the string (even in GUI).
If you use the string for, say "Stand Victory", then it will go through all victory conditions (randomly, I believe).
Using "Stand Victory - 15" does the same thing described above.
 
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