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Animation Mix

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Level 51
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Dec 8, 2008
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Download the oinkerwinkle animation transfer program from somewhere, then use the model of which you want the most animations, remove the ones you want to take from others and then use the tool to transfer the animations you want from other models to your model. Be aware though that if the bones not fit together or some other issues happen, that not all animations can be made fitting in one model!
 
Level 14
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Jan 21, 2008
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Download the oinkerwinkle animation transfer program from somewhere, then use the model of which you want the most animations, remove the ones you want to take from others and then use the tool to transfer the animations you want from other models to your model. Be aware though that if the bones not fit together or some other issues happen, that not all animations can be made fitting in one model!
for some reason, oinkerwinkle animation transfer doesn't ever work for me.
I often transfer the animations manually via mdlvis by copying the bones from old mesh to a new one.
 
Level 23
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Mar 29, 2004
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^ Maybe you forget, when you do single animation tranfser, you need to reconvert the model to mdx to make it work again.
More likely it's Oinkerwinkle's Visual Basic 6 tools just not functioning on modern computers.

I whipped up a modern version of AnimTransfer using Magos' MDXLib (it does all the hard work), so maybe I should dust that off and finish it...
 
Download the oinkerwinkle animation transfer program from somewhere, then use the model of which you want the most animations, remove the ones you want to take from others and then use the tool to transfer the animations you want from other models to your model. Be aware though that if the bones not fit together or some other issues happen, that not all animations can be made fitting in one model!
and you have to rename the bones, otherwise the anim is screwed up anyways. :vw_sad: Alternatively, you can change it in Magos at each bone seperately. Just open up the bone in Node Manager and change translations and rotations, i.e. CnP them to your model and then maybe change a bit the values for making it fit your model. :wink:
 
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