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Ok, so im not a pro modeller yet, all i did was vertex modify the gate model so it just has one door.
All you need to do is go into the object editor and create a new destructable doodad based on the gate doodad (make one for the vertical version and horizontal version separately), then all ya do is replace the model with the imported gateHalf.mdx.
I dont think you need walkable/non walkable pathing as its a destructable doodad. If u need this door to be invincible (which i needed to do) all you do is set in the triggers is make the destructable invincible.
Thats pretty much it, just make sure you dont place two gates too close to each other or it wont work. Hope this answers your questions
Not really sure what you want me to edit on the door, im not that great with animations but i could add things to the door itself if u needed. Im sure if u needed the door to be animated better, you could ask a new request to animate an existing model.
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