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Animated door models.

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Level 6
Joined
Aug 24, 2006
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253
wc3Campaigns has everything...

What do you need them to do? Just open and close, or break and fall down?
 
Level 3
Joined
Jul 15, 2006
Messages
17
well i got 3 questions about your model DarkArchon.

# can i make vertical doors with this model?

# which pathing texture am i supposed to use if i want it to be unwalkable when
closed and walkable when open?

# would you like to modify this model and make it better just for my map? :D
Please i would rep you greatly and give alot of credits :p
 
Level 5
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Dec 10, 2007
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Ok, so im not a pro modeller yet, all i did was vertex modify the gate model so it just has one door.

All you need to do is go into the object editor and create a new destructable doodad based on the gate doodad (make one for the vertical version and horizontal version separately), then all ya do is replace the model with the imported gateHalf.mdx.

I dont think you need walkable/non walkable pathing as its a destructable doodad. If u need this door to be invincible (which i needed to do) all you do is set in the triggers is make the destructable invincible.

Thats pretty much it, just make sure you dont place two gates too close to each other or it wont work. Hope this answers your questions :infl_thumbs_up:

Not really sure what you want me to edit on the door, im not that great with animations but i could add things to the door itself if u needed. Im sure if u needed the door to be animated better, you could ask a new request to animate an existing model.
 
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