Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
Ok, so im not a pro modeller yet, all i did was vertex modify the gate model so it just has one door.
All you need to do is go into the object editor and create a new destructable doodad based on the gate doodad (make one for the vertical version and horizontal version separately), then all ya do is replace the model with the imported gateHalf.mdx.
I dont think you need walkable/non walkable pathing as its a destructable doodad. If u need this door to be invincible (which i needed to do) all you do is set in the triggers is make the destructable invincible.
Thats pretty much it, just make sure you dont place two gates too close to each other or it wont work. Hope this answers your questions
Not really sure what you want me to edit on the door, im not that great with animations but i could add things to the door itself if u needed. Im sure if u needed the door to be animated better, you could ask a new request to animate an existing model.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.