- Joined
- May 17, 2008
- Messages
- 45
Hi. I'm currently working on a Map that is in RPG style, just hunting-based.
What I would like to do:
First, I want that whenever a Hero(Hunter) approaches an animal, the Animal should first take notice. When it takes Notice, it stands still. If the hero proceeds and comes even closer, the Animal should, depending on whether it's a carnivore or a peaceful animal, attack or flee. The two Steps should be: Aware when in 800 Range; Attack/Flee in 400 Range.
The Second Question is..
I make a region, where randomly deers are being spawned, capped at max 20.
Since they move in free will, I would like them to periodically return to a trough that is placed on the left side of the region. The intervals would have to be random and not effect all deers at once, since it would look weird if all the deers were to drink at the same time.
The Third Question would be..
I want to make doodads constellations, f.E. 4 Rocks and 7 bushes, that give good cover from being spotted. Now, when a Hunter enters those Doodad constellations, he no longer aggravates animals, unless they are in 200 Range or less. What would be the most effective way to create those special places?
The Fourth Question most certainly is...
Does it make a big difference if I use 9 Integer arrays with 4 Values each, or 4 Integers with 9 each? Thanks!
If anyone has just one answer, that would be SO much appreciated.
What I would like to do:
First, I want that whenever a Hero(Hunter) approaches an animal, the Animal should first take notice. When it takes Notice, it stands still. If the hero proceeds and comes even closer, the Animal should, depending on whether it's a carnivore or a peaceful animal, attack or flee. The two Steps should be: Aware when in 800 Range; Attack/Flee in 400 Range.
The Second Question is..
I make a region, where randomly deers are being spawned, capped at max 20.
Since they move in free will, I would like them to periodically return to a trough that is placed on the left side of the region. The intervals would have to be random and not effect all deers at once, since it would look weird if all the deers were to drink at the same time.
The Third Question would be..
I want to make doodads constellations, f.E. 4 Rocks and 7 bushes, that give good cover from being spotted. Now, when a Hunter enters those Doodad constellations, he no longer aggravates animals, unless they are in 200 Range or less. What would be the most effective way to create those special places?
The Fourth Question most certainly is...
Does it make a big difference if I use 9 Integer arrays with 4 Values each, or 4 Integers with 9 each? Thanks!
If anyone has just one answer, that would be SO much appreciated.