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Angry Ancients

Decided to try and make an ancient of a Corrupted Treant, and it worked out great! 2 color variations, no external textures needed.
Previews
Contents

Corrupted Angry Ancient (Model)

Green Angry Ancient (Model)

Green Angry Treant Icon (Icon)

Reviews
Ardenaso
After the fixes, it's now APPROVED and RECOMMENDED For HIGH QUALITY, I'd request shrinking their leaves when uprooted like the other ancients, and give more animations to the root attachments like make them tense while attacking, make them also move...
Okay-ish concept, though Morph needs improvement, and the model could have more distinguishability when rooted

When rooted they don't rotate their turret, and their decay alternate causes them to flicker. AWAITING UPDATE until they're resolved
I am actually not sure how to solve it regarding turning around, do you know how? Not seeing any issues with the decay animations
 
I am actually not sure how to solve it regarding turning around, do you know how?
bone_turret - the thing in the Ancient Protector and Cannon Tower; though I haven't personally done this yet
Not seeing any issues with the decay animations
disregard this one, checked again; but could be still improved

also when I looked again, the body is already visible in birth animation; please make it appear only when the budding finishes
 
bone_turret - the thing in the Ancient Protector and Cannon Tower; though I haven't personally done this yet

disregard this one, checked again; but could be still improved

also when I looked again, the body is already visible in birth animation; please make it appear only when the budding finishes
Thx for the help, should work better now I hope
 
After the fixes, it's now APPROVED and RECOMMENDED

For HIGH QUALITY, I'd request shrinking their leaves when uprooted like the other ancients, and give more animations to the root attachments like make them tense while attacking, make them also move while on stand work, etc.; and then the other Corrupted Treant variants as well
 
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