here is my problem sometime when i cast the spell the effect and dummy unit doesnt alway go where its should, i rewrite trigger and nothing changed.... maybe some1 will see my error
ill give rep to who help me ^^
ill give rep to who help me ^^
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Sabak SouSou
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Events
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Unit - A unit Starts the effect of an ability
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Conditions
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(Ability being cast) Equal to Sabak SouSou
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Actions
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Set Unit[699] = (Casting unit)
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Set Spoint[169] = (Position of (Triggering unit))
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Set Point[699] = (Position of Unit[699])
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Set Kido1[169] = (Point[699] offset by 50.00 towards Angle[169] degrees)
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Set Angle[169] = (Angle from Spoint[169] to Mtarget[169])
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Set Mtarget[169] = (Target point of ability being cast)
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Set GReal[1] = (Facing of (Casting unit))
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Unit - Create 1 Dummy Tornado for (Owner of Unit[699]) at Kido1[169] facing GReal[1] degrees
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Set Unit[698] = (Last created unit)
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Special Effect - Create a special effect attached to the origin of Unit[698] using SandWhirl.mdx
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Special Effect - Destroy (Last created special effect)
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Trigger - Turn on Taisou move <gen>
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Wait 1.25 seconds
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Trigger - Turn off Taisou move <gen>
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Unit - Remove Unit[698] from the game
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Custom script: call RemoveLocation (udg_Point[699])
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Custom script: call RemoveLocation (udg_Spoint[169])
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Custom script: call RemoveLocation (udg_Kido1[169])
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Custom script: call RemoveLocation (udg_Mtarget[169])
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Set GReal[1] = 0.00
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Set Unit[699] = No unit
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Set Angle[169] = 0.00
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Taisou move
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Events
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Time - Every 0.01 seconds of game time
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Conditions
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Actions
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Set Point[697] = (Position of Unit[698])
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Set Point[696] = (Point[697] offset by 7.00 towards GReal[1] degrees)
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Unit - Move Unit[698] instantly to Point[696]
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Special Effect - Create a special effect at Point[697] using Abilities\Weapons\AncientProtectorMissile\AncientProtectorMissile.mdl
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Special Effect - Destroy (Last created special effect)
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Special Effect - Create a special effect at Point[697] using Abilities\Spells\Human\FlakCannons\FlakTarget.mdl
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Special Effect - Destroy (Last created special effect)
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Custom script: call RemoveLocation (udg_Point[697])
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Custom script: call RemoveLocation (udg_Point[696])
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