Anduin Llane Wrynn Reforged

This bundle is marked as pending. It has not been reviewed by a staff member yet.
Anduin Llane Wrynn is the King of Stormwind, High King of the Alliance, and commander of all Alliance forces. As a young man, Anduin sought peace as a priest of the Holy Light and an envoy of the Alliance. After his father, Varian, fell to the Burning Legion, Anduin took up the crown as High King of the Alliance.

NAME: Anduin Wrynn
CLASS: Priest
ROLE: Healer

Damage - ▰▰▱▱▱▱▱▱▱▱ (2/10)
Utility - ▰▰▰▰▰▰▰▱▱▱ (7/10)
Survivability - ▰▰▰▰▱▱▱▱▱▱ (4/10)
Complexity - ▰▰▰▰▱▱▱▱▱▱ (4/10)

ABILITIES (Heroes of the Storm)
Heroic Abilities - Holy Word: Salvation, Lightbomb
Primary Abilities - Flash Heal, Divine Star, Chastise
Hero Trait - Leap of Faith

SUGGESTED WARCRAFT III: REFORGED OBJECT EDITOR UNIT VALUES (Paladin)
Abilities - Hero: Flash Heal, Lightbomb, Devotion Aura and Holy Word: Salvation
Abilities - Hero Skin: Flash Heal, Lightbomb, Devotion Aura and Holy Word: Salvation
Sound - Unit Sound Set: Arthas (Custom: Anduin)
Stats - Agility per level: 1.000
Stats - Mana Initial Amount: 200
Stats - Intelligence per level: 2.000
Stats - Starting Agility: 12
Stats - Starting Intelligence: 18
Stats - Starting Strength: 15
Stats - Strength per level: 2.500
Text - Name: Priest
Text - Proper Names: Anduin Wrynn
Text - Proper Names Used: 1
Test - Tooltip Extended: Warrior Hero, exceptional at defense and augmenting nearby friendly troops. Can learn Flash Heal, Lightbomb, Devotion Aura and Holy Word: Salvation.


This model is the biggest model that I have ever made because this is the first time I must animate a lot of thing, make normal texture(I still experiment a lot) and orm texture so you will see skirt animation at some point not smooth,normal still not perfect.Model using Lord Nicholas Buzan combine with Death Knight Arthas animation to make,Pauldron,Shalamayne and Horse was taken from WoW because its to specific to Anduin

My friend already made an icon for Anduin,it good: https://www.hiveworkshop.com/threads/anduin-wrynn.335283/
but it still look different from the model so I still made an icon like the rest of all I uploaded

Feel free to edit and use my model,just give me credits:peasant-grin:
Previews
Contents

Anduin Llane Wrynn Reforged (Model)

Anduin Wrynn Icon (Icon)

Level 46
Joined
Apr 18, 2008
Messages
8,261
Another thing I'd recommend is smoothing over the last parts of the Mount and Dismount animations so that Anduin doesn't warp so suddenly on top of Reverence, or off of it. Maybe make a version where Anduin is stand-alone and Reverence is stand-alone, and so the "mount" and "dismount" animations would look more natural (with no appearing/disappearing horse).
 
Another thing I'd recommend is smoothing over the last parts of the Mount and Dismount animations so that Anduin doesn't warp so suddenly on top of Reverence, or off of it. Maybe make a version where Anduin is stand-alone and Reverence is stand-alone, and so the "mount" and "dismount" animations would look more natural (with no appearing/disappearing horse).
Mount and unmount animation I make for transform ability(like metamorphisis, avatar) so the horse must appear and dissapper to following "Stand 1" animation. The more natural version that you recommend would be for cinematic purpose but when he mount or unmount, position of Anduin still change( morph animation: Anduin move to right then mounting on the horse, morph alternate: Anduin unmount but when he unmount of the horse he will stand in the right of the horse that mean when he continues stand 1 he will jump to the left).What I am trying to tell that ,it can't natural like the real live.
 
Level 46
Joined
Apr 18, 2008
Messages
8,261
Mount and unmount animation I make for transform ability(like metamorphisis, avatar) so the horse must appear and dissapper to following "Stand 1" animation. The more natural version that you recommend would be for cinematic purpose but when he mount or unmount, position of Anduin still change( morph animation: Anduin move to right then mounting on the horse, morph alternate: Anduin unmount but when he unmount of the horse he will stand in the right of the horse that mean when he continues stand 1 he will jump to the left).What I am trying to tell that ,it can't natural like the real live.
Yeah, it would probably be really hard to make this realistic or look good. :( Maybe simply making it extremely stylized ("magical summoning") would be better?
 
Yeah, it would probably be really hard to make this realistic or look good. :( Maybe simply making it extremely stylized ("magical summoning") would be better?
Yeah,magic summoning won't have suddenly jumping in morph and morph alternate and we can split the model into Anduin and his horse loor more natural than he unmount of horse then horse disappear then we have a horse stand next to Anduin:peasant-rolling-eyes: but in my view I still prefer mount and unmount version because it look more cooler XD
 
Top