- Joined
- Dec 3, 2018
- Messages
- 906
Trigger when an ancient roots he gets his life set to 100%. I tryed:
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Ancient Root heal
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Events
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Unit - A unit Finishes casting an ability
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Unit - A unit Starts the effect of an ability
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Conditions
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Or - Any (Conditions) are true
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Conditions
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(Ability being cast) Equal to Root (Ancient Protector)
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(Ability being cast) Equal to Root (Ancients)
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Actions
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Unit - Set life of (Triggering unit) to 100.00%
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