- Joined
- Aug 20, 2007
- Messages
- 1,122
Wow, this trigger... Nothing wrong with it right? WRONG! Somethings wrong!!!
*Sets some variables so it can work in waits (Sadly)
*Pauses the Casting Unit (Ancient Protector(Night Elf Tree))
*Plays the Root Down animation
*Attacks the Units in a range with a repeated effect of Impale
*Unroots it self
*Unpauses it self. <NOT WORKING>
How do I make that thing work???
-
Impaling Roots
-
Events
- Unit - A unit Begins channeling an ability
-
Conditions
- (Ability being cast) Equal to (==) Impaling Roots
-
Actions
- Set impalingrootscastingunit = (Casting unit)
- Set impalingrootstarget = (Target point of ability being cast)
- Unit - Pause impalingrootscastingunit
- Animation - Play impalingrootscastingunit's Morph animation
- Wait 2.56 seconds
- Set impalingrootsunitgroup = (Units within 200.00 of impalingrootstarget matching (((Matching unit) belongs to an enemy of (Owner of impalingrootscastingunit)) Equal to (==) True))
-
Unit Group - Pick every unit in impalingrootsunitgroup and do (Actions)
-
Loop - Actions
- Unit - Cause impalingrootscastingunit to damage (Picked unit), dealing (100.00 x (Real((Level of Impaling Roots for impalingrootscastingunit)))) damage of attack type Spells and damage type Normal
-
Do Multiple ActionsFor each (Integer A) from 1 to 18, do (Actions)
-
Loop - Actions
-
Do Multiple ActionsFor each (Integer B) from 1 to 10, do (Actions)
-
Loop - Actions
- Set impalingrootspoint = (impalingrootstarget offset by (20.00 x (Real((Integer B)))) towards (20.00 x (Real((Integer A)))) degrees)
- Special Effect - Create a special effect at impalingrootspoint using Abilities\Spells\Undead\Impale\ImpaleHitTarget.mdl
- Special Effect - Destroy (Last created special effect)
-
Loop - Actions
-
Do Multiple ActionsFor each (Integer B) from 1 to 10, do (Actions)
-
Loop - Actions
-
Loop - Actions
- Unit - Unpause impalingrootscastingunit
- Animation - Play impalingrootscastingunit's Morph Alternate animation
- Unit Group - Destroy unit group impalingrootsunitgroup
- Point - Remove impalingrootspoint
-
Events
*Sets some variables so it can work in waits (Sadly)
*Pauses the Casting Unit (Ancient Protector(Night Elf Tree))
*Plays the Root Down animation
*Attacks the Units in a range with a repeated effect of Impale
*Unroots it self
*Unpauses it self. <NOT WORKING>
How do I make that thing work???