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[SD/Modeling] An effect with player team color that is not very showy

Level 24
Joined
Jun 26, 2020
Messages
1,928
Hello, I'm working in a map with somebody else, and the unit models he used don't have place to put the player team color, and is annoying that I can't difference from who are the units in the map when I play (even in singleplayer for the AI enemies), I suggested use the hero glow, but he didn't like the idea, so I wanna know if there is a model that I could use to achieve that, but is not too showy either.
 

ILH

ILH

Model Reviewer
Level 34
Joined
May 8, 2012
Messages
1,579
Hello, I'm working in a map with somebody else, and the unit models he used don't have place to put the player team color, and is annoying that I can't difference from who are the units in the map when I play (even in singleplayer for the AI enemies), I suggested use the hero glow, but he didn't like the idea, so I wanna know if there is a model that I could use to achieve that, but is not too showy either.
You can use this flag model, scale it down using a model editor, and then attach them to the units in-game using a custom "Life Regeneration Aura" ability.
 
Level 27
Joined
Apr 3, 2018
Messages
499
something like an orb
Would this work? Just replaced the texture in the orb of fire model to teamcolor glow.

1.png
 

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