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Ammo and guns

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Holy crap @ Darkzealot, why is yoru trigger that big? D;

Just an example on how integer loops can shrink your triggers. Here's your first one size-tweaked

  • specify ammo value
    • Events
      • Unit - A unit Acquires an item
    • Conditions
    • Actions
    • For Each Integer A from 1 to 12 do multiple actions
      • If ((Item-type of (Item being manipulated)) Equal to Pistol) then do (Set ammo[integer a] = 60) else do (Do nothing)
      • If ((Item-type of (Item being manipulated)) Equal to Rifle) then do (Set ammo[integer a] = 80) else do (Do nothing)
Also, i think using chargeable itens where the charges are your ammo is MUCH BETTER
 
dose any 1 want to pay me for my video of cutting my cats dick off
 
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