Hi,
I think I have done this right but it doesn't seem to work ingame, I have many other abilities being adjusted by this same trigger layout but this one doesn't seem to work? Maybe a bug?
I think I have done this right but it doesn't seem to work ingame, I have many other abilities being adjusted by this same trigger layout but this one doesn't seem to work? Maybe a bug?
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Level of Counter (Pos 4) for TempUnit) Equal to 1
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Then - Actions
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-------- Reflects |cffd45e195%|r of melee damage back to the source. --------
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Set VariableSet TempReal = (5.00 x PhysicalBonus)
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Set VariableSet TempString = (Reflects |cffd45e19 + ((String((Integer(TempReal)))) + %|r of melee damage back to the source.))
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Set VariableSet TempReal = (TempReal / 100.00)
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Ability - Set Ability: (Unit: TempUnit's Ability with Ability Code: Counter (Pos 4))'s Real Level Field: Returned Damage Factor ('Uts1') of Level: 0 to TempReal
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Ability - Set Ability: (Unit: TempUnit's Ability with Ability Code: Counter (Pos 4))'s String Level Field: Tooltip - Normal - Extended ('aub1') of Level: 0 to TempString
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Else - Actions
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