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Amending Spiked Carapace Data

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Level 14
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Oct 16, 2010
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Hi,

I think I have done this right but it doesn't seem to work ingame, I have many other abilities being adjusted by this same trigger layout but this one doesn't seem to work? Maybe a bug?

  • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
    • If - Conditions
      • (Level of Counter (Pos 4) for TempUnit) Equal to 1
    • Then - Actions
      • -------- Reflects |cffd45e195%|r of melee damage back to the source. --------
      • Set VariableSet TempReal = (5.00 x PhysicalBonus)
      • Set VariableSet TempString = (Reflects |cffd45e19 + ((String((Integer(TempReal)))) + %|r of melee damage back to the source.))
      • Set VariableSet TempReal = (TempReal / 100.00)
      • Ability - Set Ability: (Unit: TempUnit's Ability with Ability Code: Counter (Pos 4))'s Real Level Field: Returned Damage Factor ('Uts1') of Level: 0 to TempReal
      • Ability - Set Ability: (Unit: TempUnit's Ability with Ability Code: Counter (Pos 4))'s String Level Field: Tooltip - Normal - Extended ('aub1') of Level: 0 to TempString
    • Else - Actions
 

Wrda

Spell Reviewer
Level 28
Joined
Nov 18, 2012
Messages
2,010
Setting the ability's tooltip - normal - extended by this action type doesn't work apparently, and I assume it won't work for other tooltip like strings.
However, Ability - Set Ability Extended Tooltip works, and others alike had worked before for me.
  • Critical Strike
    • Events
      • Player - Player 1 (Red) skips a cinematic sequence
    • Conditions
    • Actions
      • Ability - Set Ability: (Unit: Blademaster 0000 <gen>'s Ability with Ability Code: Critical Strike)'s Real Level Field: Damage Multiplier ('Ocr2') of Level: 0 to 10.00
      • Ability - Set Extended Tooltip of Critical Strike to Gives a 15% chance to do 10 times damage on an attack. for level 0
      • Unit - Increase level of Critical Strike for Blademaster 0000 <gen>
      • Unit - Decrease level of Critical Strike for Blademaster 0000 <gen>
I didn't need to increase and decrease level for it to work, but there might abilities that don't work without.
 
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