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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Alpha World

Submitted by Legal_Ease
This bundle is marked as approved. It works and satisfies the submission rules.
    • [​IMG]
    • [​IMG]
    • Alpha World takes players on a melee adventure high above the ground.

      Everything about this map is standard melee but it is also quite unique.
      AlphaWorld is intended to be a template or tool for Melee and Altered-Melee
      map makers.

      It comes equipped with many useful Files. Jass NewGen
      is required to use this map in world editor because it uses 16 tiles.

      Alpha World is 2 Player and has an optional camera system, mostly
      for players to view the map.

      The map contains the following:

      • 6 Goldmines,
      • 2 pairs of Waygates,
      • 2 Fountains,
      • 2 taverns,
      • 2 Goblin Labs, and
      • 2 Merchants.
    • AlphaWorld contains the following files and triggers:
      • Alpha Tiles / Cliff Alpha Tile
      • Distantland.mdx Ground model and texture
      • Option Menu Background .blp
      • map3map.shd file for 192x192 map
      • map3mapmap.blp
      • map3mapPreview.blp
      • map3mapMisc.txt (overwrites otherwise inaccessible gameplay constants)
      • Units/Stringcommands.txt (overwrites otherwise inaccessible tooltips)
      • LoadingScreen.mdx & FullScreen.blp (for custom loading screens)
      You can right-click and replace these files to import your own.
      BLP Lab v5.0 can be used to convert your .jpg files to .blp.

      Triggers:
      • Actions - Player Color Trigger for Players 1-12

      • Actions - Simple MUI Camera System

      • Actions - Simple MultiBoard

    • [tab=Credits]
      [/tab]
      [tab=Credits]
      [/tab]
    • Many of the files came from Whirlwind Citadels by Mephestrial.

      Menu Option Background by Dentothor from his Blood Elf UI

      Commandstring.txt posted by skrab.

      I have been unable to Locate the Creator of the Distantlands.mdx file
      and it was not noted in the Whirlwind Citadels map description.
      I re-made the ground image from a screenshot of (4)DeathRose.w3x.

      One piece of the MUI Cam System came from The Flood's system.

      War3mapMisc.txt brought to you first? by apoc0lypse.

      SHDConverter 1.0 was used to create the shadow map (.shd) file that
      removed shadows from the alpha tile terrain.




VVV- SHARE -VVV
[​IMG]

Keywords:
Alpha, Sky, Melee, Legal_Ease, Tile, Flying Islands, Shadow Map
Contents

Alpha World (Map)

Reviews
Moderator
11:46, 21st Feb 2014 Hell_Master: Map approved with a rating of 3/5 (Acceptable). See my review here for more information regarding the map's state:
  1. 11:46, 21st Feb 2014
    Hell_Master: Map approved with a rating of 3/5 (Acceptable). See my review here for more information regarding the map's state:

    Click (Stored to keep it short)
     
  2. Legal_Ease

    Legal_Ease

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    [changelog]
    Added more variation to fields - more doodads etc.
    Changed the Ice Throne in the center.
    Added 2 more waygates.

     
    Last edited: Feb 23, 2014
  3. Quilnez

    Quilnez

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    I've been waiting :)
    EDIT: first, I love the concept..:thumbs_up:
    and the other will come later after review..
     
  4. PlankingWolf

    PlankingWolf

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    Very creative and awesome. I always wanted a strategy game in the skies.
    Reminds me of Minecraft, where the land can float.
     
  5. Hell_Master

    Hell_Master

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    Review emerges for your terrain template here, Legal_Ease.

    I have seen and opened your map terrain template namely Alpha World and I must say that you have been pretty creative on making a template involving the wide use of alpha tiles which is quite unique and appealing to see on a terrain template. The terrain template's theme seems to be mixed as well: from forests, to barrens then to snow and to another one.

    While the concept was fresh and unique, I expected much more work on the overall terrain though. The way the tile variations were done are quite weird. You do not see manmade tiles with natural tiles most likely when it does not fit or blend with the overall environment. It's actually all right to mix the natural with manmade but one must make sure they will fit together as one but the problem is it does not. The doodads at the barren seems hanging or floating at some points due to the cliff platform hanging sideward. I guess you should fix that for it gives some bad looks on the terrain as well.

    Some more additional suggestions for terrain improvements is maybe try adding somethings on the sides of the cliff platforms like Large Spike-like Rock around the plaforms. You are not limited to doodads and destructibles purely, you can also use Special effects as a tool on making lively environments.

    The readily made melee assets were also useful and it's good to see those included in the map. It makes it easy creating a melee map in here but the down side is creating another types of map rather than melee types of maps or concepts that are not in lined with this assets.

    Rated 3/5 and these downrates that I stated does not stopped me from approving this map, Approved!

    Good day to you.
     
    Last edited: Feb 21, 2014
  6. Quilnez

    Quilnez

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    aw, quick approval.!! congrats!! I haven't even tried the map :p
     
  7. Legal_Ease

    Legal_Ease

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    Quote-Hellmaster
    Reply
    Thanks for the review great Master of Hell :) I just want to highlight a few things. First, this is my first Melee Map (o_O) right? Oh ya, it is. Also, I did not make it with the intention of making the best melee map ever and therefore did not put so much work into the terrain as you correctly noted. The point was to give other map makers the tools to make the best Melee map ever. Honestly, I'm sick of seeing all of the crap in the melee map category and I would like to see people do more. Much of my work in this map involves triggers and scripts that could be included in most every map. This is supposed to be a learning tool - not a game map.

    Please note: Smoking chimney doodads and tavern, working waygates, adjusted pathing on walls, fenses and rocks to create doodad structures like the Ice Throne, and the farmhouse flower beds. :)


    [​IMG]

    Oh ya, and thanks for the Quick Approval and Clean Review!!! Simple and sweet!
     
    Last edited: Feb 21, 2014
  8. InfernalTater

    InfernalTater

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    This is an interesting idea, but it could have been executed a lot better. You should continue practicing your terraining skills. You use techniques such as alpha tiles and imports that would make me expect better terrain, but unfortunately your actual skills as a terrainer are that of an amateur. Imports are helpful, but they can't fill in the gap, you're going to have to simply practice and get better. I suggest making terrain repeatedly, and not releasing any of it until you've noticed a significant improvement. Please, improve your terrain.

    My first tip to you is this: Use some common sense. Bricks don't just randomly grow out of the ground. If you're going to have manmade and natural tiles, you need to use them in a way that the manmade ones correspond with something that was manmade, and the natural tiles correspond with something that was natural; don't just mix them up like they're any other tiles. Terraining is pretty much a little bit of skill, but mostly just a willingness to put in the needed effort to change things that, in the back of your mind, you do know could be better, even if you won't admit it to yourself. You don't have to be a master to be able to see what's wrong with something and how it could be improved; anyone can.

    2/5.
     
    Last edited: Feb 22, 2014
  9. Legal_Ease

    Legal_Ease

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    TLI-Inferno's quote

    reply

    You are totally missing the point. This is my first Melee map. It's not about the terrain which I know could be better. This map is about the resources, i.e. triggers, scripts, tiles, terrain models and internal tutorials. I should remove the "melee" category because it seems like that's all people care about. The purpose of this map is to help others - not to be a great map (though I think 2/5 is a bit harsh). It's a template. It will be useful for others to start off a map with and modify. It's a quick way to learn how to make preview/loading/minimap screens. Do you even know how to use a comandstring.txt? If so - great! Then you know this information will be of great help to terrainers and melee map makers. I know it could have better terrain, I wish someone would comment on the content rather than the style.

    There are tons of people making Melee maps who can terrain better than me but for some strange reason they know little about triggers, game-play constants, environmental effects, skinning, and strings. These things are all important for creating good terrain. I tried to put them all together in one map to help. Please, I don't need more comments about the terrain. I would like to hear about things like - Are these features useful? What other features should be included to make it more useful? Is there something I could have explained better that is still difficult. Do the quest logs sufficiently explain what resources are available and how to use them?

    These kinds of comments would be helpful.
     
    Last edited: Jan 30, 2016
  10. sonofjay

    sonofjay

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    You know, if you don't like us commenting about your terrain then I really have no idea what I part of the map I should rate. The multiboard, cam trigggers and weather triggers are nice but is it really that important that users like me should neglect the other aspect of the map and just applause you for those little things? I don't think so.

    Anyway, did it not hit you that it will be faster for other mappers to import their own loading screen, minimap etc instead of removing yours before importing theirs? And who the hell still imports their MiscData? It should be put on your Warcraft 3 directory.

    The reason why your way of improving melee maps received only 3 from the moderator and 2 from TLI-Inferno even though everything here is very clever is because your presentation didn't match the potential of what this map could have been if you putted much more effort.

    Anyway, if you want me to review this as a melee map then just say so, I'll be happy to review an innovative melee map.
     
  11. PlankingWolf

    PlankingWolf

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    Clean the thread up.
     
  12. meatfactory

    meatfactory

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    Interesting concept but badly executed... terrain is bad, but the idea is good.

    edit: btw I like the description... although a bit too much for a template :)
     
    Last edited: Feb 25, 2014
  13. A]mun

    A]mun

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    I just downloaded this and had a look, since sky-high map making has always interested me.

    I don't understand what's the fuss about bad execution. The terrain is above mediocre, weather system is rudimentary, but might inspire others to advance on dynamic weather.

    But really, it seems that the key function here is the setting, which i consider to be brilliant.

    Just the camera- and multiboard systems seem out of place, at least for melee-type maps.

    Definitely a valuable piece of work.
     
  14. Chen

    Chen

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    Great! Like a city in the sky! I love it!
     
  15. felixng2012

    felixng2012

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    I am interested in using this for personal use. How do I change gameplay constants? They are locked or something.
     
  16. InfernalTater

    InfernalTater

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    Check the box that says "Use custom gameplay constants":vw_death:
     
  17. Legal_Ease

    Legal_Ease

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    Well, that's the old way. But the better way is ... using the file:

    war3mapMisc.txt contains a complete list of gameplay constants. The editor does not have as many options. This file will let you change everything from cliff height to the color the hero icon flashes when attacked. It is really worth checking this stuff out, it only takes a minute and if you knew how already, then great, but you might learn something that you'll be super excited about too.

    EDIT: war3campaignMisc.txt is better because it does not interfere with the old data but only replaces the lines of code that are changed. Also, war3campaignSkin.txt should be used rather than war3mapSkin.txt.

    MISC.txt:
    Misc
    [Misc]
    // gold text data
    GoldTextColor=255,255,220,0
    GoldTextVelocity=0,0.03,100
    GoldTextLifetime=2
    GoldTextFadeStart=1

    // lumber text data
    LumberTextColor=255,0,200,80
    LumberTextVelocity=0,0.03,100
    LumberTextLifetime=2
    LumberTextFadeStart=1

    // bounty text data
    BountyTextColor=255,255,220,0
    BountyTextVelocity=0,0.03,100
    BountyTextLifetime=3
    BountyTextFadeStart=2

    // missile 'miss' text tag data
    MissTextColor=255,255,0,0
    MissTextVelocity=0,0.03,100
    MissTextLifetime=3
    MissTextFadeStart=1

    // CriticalStrike text tag data
    CriticalStrikeTextColor=255,255,0,0
    CriticalStrikeTextVelocity=0,0.04,100
    CriticalStrikeTextLifetime=5
    CriticalStrikeTextFadeStart=2

    // ManaBurn text tag data
    ManaBurnTextColor=255,82,82,255
    ManaBurnTextVelocity=0,0.04,100
    ManaBurnTextLifetime=5
    ManaBurnTextFadeStart=2

    // CriticalStrike text tag data
    BashTextColor=255,0,0,255
    BashTextVelocity=0,0.04,100
    BashTextLifetime=5
    BashTextFadeStart=2

    ActiveButtonColor=255,75,150,255

    [QuestIndicatorTimeout]
    QuestIndicatorTimeout=10

    [CameraMargins]
    // Defines the distance (in cells) between the camera bounds and
    // the playable map edge
    left=4
    right=4
    top=2
    bottom=2

    [UnpathableMargins]
    // Defines the default number of unpathable cells to add to each map edge
    left=6
    right=6
    top=8
    bottom=4

    [DefaultZFog]
    Style=0
    Start=20000
    End=50000
    Density=0
    Color=0,0,0,0

    [TerrainZFog]
    Style=0
    Start=3000
    End=5000
    Density=0.5
    Color=255,0,0,0

    [MenuZFog]
    Style=0
    Start=100
    End=5500
    Density=1
    Color=255,11,20,11

    [TutorialZFog]
    Style=0
    Start=0
    End=2000
    Density=0.5
    Color=255,0,51,77

    [HumanZFog]
    Style=0
    Start=0
    End=9000
    Density=0.5
    Color=255,77,77,51

    [OrcZFog]
    Style=0
    Start=0
    End=2950
    Density=0.5
    Color=255,77,51,0

    [UndeadZFog]
    Style=0
    Start=0
    End=8000
    Density=0.5
    Color=255,0,51,51

    [NightElfZFog]
    Style=0
    Start=0
    End=1600
    Density=0.5
    Color=255,51,77,128

    [Terrain]
    // terrain parameters

    // Maximum slope in degrees, (86+ will disable slope limits)
    MaxSlope=50

    // Global height limits
    // 0 = low ground, each cliff level = 128
    MaxHeight=1536
    MinHeight=-128

    [FlyerMap]
    // Radius, in pathing cells, to search for maximum height
    MaximizeRadius=6
    // Number of times to halve map size
    SmoothLevels=3

    [Sound]
    Attenuation=3.0
    MinDist=1200
    MaxDist=20000
    MusicFadeRate=16
    MusicFadeInterval=500

    [Light]
    // Vector from light to world
    Direction=0.3,0.3,-0.25

    [SelectionCircle]
    // Defines different textures to be used based on selection circle size.
    // The Size## value defines the largest size which uses the given textures.
    // Note that the last size does not need a Size## value since anything bigger
    // than the next size down uses it.
    NumSizes=3
    Size00=100
    Texture00=ReplaceableTextures\Selection\SelectionCircleSmall
    TextureDotted00=ReplaceableTextures\Selection\SelectionCircleSmallDotted

    Size01=300
    Texture01=ReplaceableTextures\Selection\SelectionCircleMed
    TextureDotted01=ReplaceableTextures\Selection\SelectionCircleMedDotted

    Texture02=ReplaceableTextures\Selection\SelectionCircleLarge
    TextureDotted02=ReplaceableTextures\Selection\SelectionCircleLargeDotted

    // This value is multiplied by the SLK scale field to get the circle size
    ScaleFactor=72

    // This value is added to the selection circle height
    // when on walkable doodads.
    // Note: this is also applied to shadow images
    ImageWalkableZOffset=15

    // Colors
    ColorFriend=255,0,255,0
    ColorNeutral=255,255,255,0
    ColorEnemy=255,255,0,0
    AllyOffset=0.2

    [Blight]
    Texture=TerrainArt\Blight\Blight
    PuffModel=Environment\BlightDoodad\BlightDoodad.mdl
    PuffDuration=3000 // Duration of a puff, in milliseconds
    PuffInterval=2500 // Interval between checks for new puffs, in milliseconds
    PuffChance=0.7 // Chance for a vertex to create a puff (per interval), in percent

    // Dirt Chance Table
    // Specifies the chance (in percent) that a neighboring vertex will be changed to dirt
    // when a vertex is blighted. Due to symmetry, only five unique values are needed
    // for a 2 vertex radius. The the upper right quadrant of the table is:
    //
    // s2 sd d2
    // s1 d1 sd
    // cn s1 s2
    //
    // where 'cn' is the center vertex, 's' means "straight", 'd' means "diagonal".
    // Note that the chance for 'cn' is always 100%, and not listed here.
    //

    DCT_s1=5
    DCT_s2=10
    DCT_sd=15
    DCT_d1=5
    DCT_d2=20

    [Water]
    // Depth-based colors
    // The water plane is vertex colored based on the water "depth": the distance
    // from the water plane to the ground. These values define the colors for two
    // distinct ranges: "shallow" (MinDepth to DeepLevel) and "deep" (DeepLevel to MaxDepth).
    // where the color is found by interpolating between the corresponding colors given
    // in TerrainArt/Water.slk.
    //

    MinDepth=10
    DeepLevel=64
    MaxDepth=72

    // DeepLevelPathing defines the depth below which water
    // is considered "deep" for pathing and placement rules.

    DeepLevelPathing=52

    // WavesDepth defines the depth that terrain vertices need to be below the
    // water before they will be considered "under" water for wave generation

    WavesDepth=25

    [FogOfWar]
    FoggedTerrain=170,16,16,32
    BlackMaskedTerrain=255,0,0,0
    DarkMaskedTerrain=230,0,0,0
    BoundaryTerrain=230,0,0,0
    FoggedBoundaryTerrain=170,16,16,32
    FoggedObject=255,64,64,96
    BlackMaskedObject=255,0,0,0
    DarkMaskedObject=255,32,32,48
    BoundaryObject=255,0,0,0
    FoggedBoundaryObject=255,64,64,96
    ShadowImageColor=170,0,0,0

    FogColorPlayer=255,255,255,255
    FogColorAlly=255,255,255,0
    FogColorEnemy=255,255,0,0
    FogColorResource=255,32,128,128
    FogColorItem=255,240,240,0
    FogColorHero=255,255,255,128
    FogColorDestructable=255,0,160,128
    FogColorCreepAllied=255,255,120,0
    FogColorBlackMaskAlpha=0
    FogColorDarkMaskAlpha=40
    FogColorFogMaskAlpha=128
    FogColorVisibleAlpha=255
    FogColorBlightMask=0,63,63,64

    [Minimap]
    MinimapColorBorder=255,60,60,70

    [TargetingColors]
    TargetLightColor=180,0,255,0
    SelTargetColor=255,240,200,0

    [Glue]
    ControlFadeDuration=0.25
    CustomLoadTimerDuration=10.0

    [InfoPanel]
    MeleeRangeMax=128
    SpeedVerySlow=175 // lower bound, everything below this is "very slow"
    SpeedSlow=220
    SpeedAverage=280
    SpeedFast=350 // upper bound, everything above this is "very fast"
    AttackVerySlow=3 // upper bound, everything above this is "very slow"
    AttackSlow=2
    AttackAverage=1.5
    AttackFast=1 // lower bound, everything below this is "very fast"

    [BattleNetTiers]
    // how many wins are needed to attain that tier
    BattleNetTier2=25 // Footman
    BattleNetTier3=250 // Knight
    BattleNetTier4=500 // ArchMage
    BattleNetTier5=1500 // Uther

    [Occlusion]
    MarkImage=ReplaceableTextures\Occlusion\OcclusionMark
    MarkColor=255,255,0,255
    OccluderColor=128,255,255,255
    OccluderFadeTime=300 // Time to fade to OccluderColor, in milliseconds
    BuildingsOcclude=0

    [PlacementAlpha]
    PlacementAlpha=200

    [PingColor]
    PingColor=255,0,255,0
    PingAttackColor=255,255,0,0
    PingAdvisorColor=255,255,255,0

    SKIN.txt:
    custom skin
    [CustomSkin]

    ChatFont=[FONT NAME].ttf
    EscMenuTextFont=[FONT NAME].ttf
    TextTagFont=[FONT NAME].ttf
    InfoPanelTextFont=[FONT NAME].ttf
    MessageFont=[FONT NAME].ttf
    MasterFont=[FONT NAME].ttf

    InfoPanelIconDamageUnknown=UI\Widgets\Console\Human\infocard-attack-melee.blp
    InfoPanelIconDamageNormal=UI\Widgets\Console\Human\infocard-attack-melee.blp
    InfoPanelIconDamageMelee=UI\Widgets\Console\Human\infocard-attack-melee.blp
    InfoPanelIconDamagePierce=UI\Widgets\Console\Human\infocard-attack-piercing.blp
    InfoPanelIconDamageSiege=ReplaceableTextures\CommandButtons\BTNSteelMelee.blp
    InfoPanelIconDamageMagic=UI\Widgets\COnsole\Human\infocard-attack-magic.blp
    InfoPanelIconDamageChaos=UI\Widgets\COnsole\Human\infocard-attack-chaos.blp

    InfoPanelIconArmorUnknown=UI\Widgets\Console\Human\infocard-armor-small.blp
    InfoPanelIconArmorSmall=UI\Widgets\Console\Human\infocard-armor-small.blp
    InfoPanelIconArmorMedium=UI\Widgets\Console\Human\infocard-armor-medium.blp
    InfoPanelIconArmorLarge=UI\Widgets\Console\Human\infocard-armor-large.blp
    InfoPanelIconArmorFort=UI\Widgets\Console\Human\infocard-armor-fortified.blp
    InfoPanelIconArmorNormal=UI\Widgets\Console\Human\infocard-armor-small.blp
    InfoPanelIconArmorHero=ReplaceableTextures\CommandButtons\BTNAbomination.blp
    InfoPanelIconArmorDivine=UI\Widgets\Console\Human\infocard-armor-hero.blp[CustomSkin]
    InfoPanelIconDamageUnknown=UI\Widgets\Console\Human\infocard-attack-melee.blp
    InfoPanelIconDamageNormal=UI\Widgets\Console\Human\infocard-attack-melee.blp
    InfoPanelIconDamageMelee=UI\Widgets\Console\Human\infocard-attack-melee.blp
    InfoPanelIconDamagePierce=UI\Widgets\Console\Human\infocard-attack-piercing.blp
    InfoPanelIconDamageSiege=ReplaceableTextures\CommandButtons\BTNSteelMelee.blp
    InfoPanelIconDamageMagic=UI\Widgets\COnsole\Human\infocard-attack-magic.blp
    InfoPanelIconDamageChaos=UI\Widgets\COnsole\Human\infocard-attack-chaos.blp

    InfoPanelIconArmorUnknown=UI\Widgets\Console\Human\infocard-armor-small.blp
    InfoPanelIconArmorSmall=UI\Widgets\Console\Human\infocard-armor-small.blp
    InfoPanelIconArmorMedium=UI\Widgets\Console\Human\infocard-armor-medium.blp
    InfoPanelIconArmorLarge=UI\Widgets\Console\Human\infocard-armor-large.blp
    InfoPanelIconArmorFort=UI\Widgets\Console\Human\infocard-armor-fortified.blp
    InfoPanelIconArmorNormal=UI\Widgets\Console\Human\infocard-armor-small.blp
    InfoPanelIconArmorHero=ReplaceableTextures\CommandButtons\BTNAbomination.blp
    InfoPanelIconArmorDivine=UI\Widgets\Console\Human\infocard-armor-hero.blp

    EscMenuBackground=war3mapImported\blank.blp
    ConsoleButtonMouseOverHighlight=war3mapImported\human-options-button-highlight.blp
    ConsoleButtonPushedBackground=war3mapImported\human-console-button-back-active.blp
    ConsoleButtonBackground=war3mapImported\human-console-button-back-active.blp
    EscMenuButtonBackground=UI\Widgets\EscMenu\Human\human-options-menu-background.blp
    EscMenuButtonMouseOverHighlight=war3mapImported\human-options-button-highlight.blp
    CinematicBorder=war3mapImported\blank.blp
    SimpleHpBarConsole=UI\Feedback\HpBarConsole\human-healthbar-fill.blp
    SimpleHpBarConsoleSmall=UI\Feedback\HpBarConsole\human-healthbar-fill.blp
    SimpleManaBarConsole=UI\Feedback\HpBarConsole\human-healthbar-fill.blp
    SimpleManaBarConsoleSmall=UI\Feedback\HpBarConsole\human-healthbar-fill.blp
    SupplyIcon=UI\Widgets\ToolTips\Human\ToolTipManaIcon.blp
    GoldIcon=UI\Widgets\ToolTips\Human\ToolTipGoldIcon.blp
    LumberIcon=UI\Widgets\ToolTips\Human\ToolTipStonesIcon.blp
    MultiboardBorder=UI\Widgets\EscMenu\Human\human-options-menu-border.blp
    ToolTipBorder=UI\Widgets\EscMenu\Human\human-options-menu-border.blp
    MultiboardBackground=war3mapImported\BlankIcon.blp
    ToolTipBackground=war3mapImported\BlankIcon.blp
    InfoPanelIconArmorUnknown=UI\Widgets\Console\Human\infocard-armor-small.blp
    CommandButtonActiveHighlight=UI\Widgets\Console\Human\CommandButton\human-activebutton.blp
    CommandAttack=ReplaceableTextures\CommandButtons\BTNAttack.blp
    InfoPanelIconArmorUnknownNeutral=UI\Widgets\Console\Human\infocard-neutral-armor-small.blp
    CommandHoldPosition=ReplaceableTextures\CommandButtons\BTNHoldPosition.blp
    CommandMove=ReplaceableTextures\CommandButtons\BTNMove.blp
    CommandStop=ReplaceableTextures\CommandButtons\BTNHumanArmorUpTwo.blp
    CommandPatrol=ReplaceableTextures\CommandButtons\BTNPatrol.blp
    ToolTipLumberIcon=UI\Widgets\ToolTips\Human\ToolTipStonesIcon.blp
    ToolTipSupplyIcon=UI\Widgets\ToolTips\Human\ToolTipManaIcon.blp
    InfoPanelIconFood=UI\Widgets\ToolTips\Human\ToolTipManaIcon.blp
    IdlePeon=ReplaceableTextures\CommandButtons\BTNFrost.blp
    MinimapTerrainButtonActiveEnabled=war3mapImported\blank.blp
    MinimapTerrainButtonActivePushed=war3mapImported\blank.blp
    MinimapTerrainButtonActiveDisabled=war3mapImported\blank.blp
    MinimapTerrainButtonInactiveEnabled=war3mapImported\blank.blp
    MinimapTerrainButtonInactivePushed=war3mapImported\blank.blp
    MinimapTerrainButtonInactiveDisabled=war3mapImported\blank.blp
    MinimapAllyButtonActiveEnabled=war3mapImported\blank.blp
    MinimapAllyButtonActivePushed=war3mapImported\blank.blp
    MinimapAllyButtonActiveDisabled=war3mapImported\blank.blp
    MinimapAllyButtonInactiveEnabled=war3mapImported\blank.blp
    MinimapAllyButtonInactivePushed=war3mapImported\blank.blp
    MinimapAllyButtonInactiveDisabled=war3mapImported\blank.blp
    MinimapAllyButtonOffEnabled=war3mapImported\blank.blp
    MinimapAllyButtonOffPushed=war3mapImported\blank.blp
    MinimapAllyButtonOffDisabled=war3mapImported\blank.blp
    MinimapCreepButtonActiveEnabled=war3mapImported\blank.blp
    MinimapCreepButtonActiveDisabled=war3mapImported\blank.blp
    MinimapCreepButtonInactiveEnabled=war3mapImported\blank.blp
    MinimapCreepButtonInactivePushed=war3mapImported\blank.blp
    MinimapCreepButtonInactiveDisabled=war3mapImported\blank.blp
    MinimapFormationOnButtonEnabled=war3mapImported\blank.blp
    MinimapFormationOnButtonEnabled Pushed=war3mapImported\blank.blp
    MinimapFormationOnButtonDisabled=war3mapImported\blank.blp
    MinimapFormationOffButtonEnabled=war3mapImported\blank.blp
    MinimapFormationOffButtonEnabled Pushed=war3mapImported\blank.blp
    MinimapFormationOffButtonDisabled=war3mapImported\blank.blp
    HeroBarBorder=war3mapImported\blank.blp
    SimpleXpBarBorder=war3mapImported\XpBarBorder.blp
    SimpleXpBarConsole=UI\Feedback\XPBar\human-bigbar-fill.blp
    ConsoleButtonBorder=war3mapImported\blank.blp

    [FrameDef]
    ACCEPT = "Accept"
    ACCOUNT_CREATION = "Account Creation"
    ADD = "Add"
    ADVANCED_OPTIONS = "Advanced Options"
    AGILITY = "Testing"
    AGILITY_HILIGHT = "|Cffffff00Agility|R"
    ALLIANCES = "Alliances"
    ALLIED_VICTORY = "Allied Victory"
    ALLIES = "Allies"
    ALLY = "Ally"
    ALLY_RESOURCES = "Resources (%s)"
    ALWAYS_VISIBLE = "Always Visible"
    AMBIENT_SOUNDS = "Ambient Sounds"
    //
    //////////////////////////Armor Types - Tooltips//////////////////////////
    //
    ARMOR_FORT = "Type: |Cffffcc00Fortified|R"
    ARMOR_HERO = "Type: "
    ARMOR_LARGE = "Type: |Cffffcc00Heavy|R"
    ARMOR_MEDIUM = "Type: |Cffffcc00Medium|R"
    ARMOR_NORMAL = "Type: |Cffffcc00Normal|R"
    ARMOR_SMALL = "Type: |Cffffcc00Light|R"
    ARMOR_DIVINE = "Type: |Cffffcc00Divine|R"
    ARMOR_UNKNOWN = "Type: |Cffffcc00Unknown|R"
    ARMOR_UPGRADE = "Armor Upgrade"
    ARMORTIP_FORT = "Fortified armor greatly reduces Piercing and Normal attacks but takes extra damage from Siege."
    ARMORTIP_HERO = "Heroes take reduced damage from Piercing attacks."
    ARMORTIP_LARGE = "Heavy armor takes extra damage from Piercing attacks."
    ARMORTIP_MEDIUM = "All attacks do full damage to Medium armor."
    ARMORTIP_NORMAL = "All attacks do full damage to Normal armor."
    ARMORTIP_SMALL = "Light armor takes extra damage from Normal attacks and reduces damage from Piercing attacks."
    ARMORTIP_DIVINE = "Divine beings only take damage from Chaos attacks."
    ARMORTIP_UNKNOWN = "Unknown armor applies an unknown reduction to all attacks."
    //
    //////////////////////////////////////////////////////////////////////////
    //
    ARTILLERY_UPGRADE = "Artillery Upgrade"
    ANIMATED = "Animated"
    BONUS_ATTACK_SPEED = " "
    BONUS_DAMAGE = " "
    BONUS_DEFENSE = " - Every %d points increase armor by %d"
    BONUS_DEFENSE_FIXED = " - Every %d points increase armor by %d"
    BONUS_HITPOINTS = "...ehh?"
    BONUS_HPREGEN = " "
    BONUS_MANA = " - Each point increases mana by %d"
    BONUS_MANAREGEN = " - Each point increases mana regeneration"
    BRIGHT = "Bright"
    CANCEL = "Cancel"
    CASTER_UPGRADE_TIP = "Increased mana pool mana regeneration hit points and attack damage."
    CHANNEL = "Channel"
    CHANNEL_NAME = "Channel Name"
    CHAT = "Chat"
    CHAT_ACTION_WHISPER = "Kill"
    CHAT_ACTION_SQUELCH = "Squelch"
    CHAT_ACTION_UNSQUELCH = "Unsquelch"
    CHAT_ACTION_PROFILE = "Another Stalking-Option"
    CHAT_ACTION_WHOIS = "Stalk"
    CHAT_ACTION_FRIEND_ADD = "Add to friends"
    CHAT_ACTION_FRIEND_REMOVE = "Slaughter"
    CHAT_ACTION_FRIEND_PROMOTE = "Stalk a bit more"
    CHAT_ACTION_FRIEND_DEMOTE = "Stalk a bit less"
    CHAT_ACTION_KICK = "Kick"
    CHAT_ACTION_BAN = "Death"
    CHAT_ACTION_DESIGNATE = "Designate"
    CHAT_HISTORY = "Chat History"
    CHAT_INFO_TEXT = "You can silence messages from other players by typing /squelch followed by the player's name into the chat edit box. (i.e. /squelch Arthas)"
    CHAT_SUPPORT_INFO = "The Chat Support option allows you to read and write chat text in the language specified. Note that changing this value from the default will use more memory than normally required by the game."
    CHEATENABLED = "Cheat enabled!"
    CHEATDISABLED = "Cheat disabled!"
    CLOSED = "Closed"
    COLON_ACCOUNT_NAME = "Account Name:"
    COLON_ADDITIONAL_INFORMATION = "Additional Information:"
    COLON_ADV_SHARED_CONTROL = "Full Shared Unit Control:"
    COLON_AGILITY = "Agility:"
    COLON_AMOUNT = "Amount:"
    COLON_ANIM_QUALITY = "Animation Quality:"
    COLON_ARMOR = "Armor:"
    COLON_ARRANGED_TEAM_HISTORY = "Arranged Team History:"
    COLON_AVAILABLE_GAMES = "Available Games:"
    COLON_AVAILABLE_CHANNELS = "Available Channels:"
    COLON_CHANNEL_NAME = "Channel Name:"
    COLON_CHAT_SUPPORT = "Chat Support:"
    COLON_CHOOSE_YOUR_RACE = "Choose Your Race:"
    COLON_CLAN = "Clan:"
    COLON_COLOR = "Color:"
    COLON_CURRENT_PASSWORD = "Current Password:"
    COLON_DAMAGE = "Healing Power:"
    COLON_DIFFICULTY = "Difficulty:"
    COLON_ELAPSED_TIME = "Elapsed Time:"
    COLON_FOOD = "Food:"
    COLON_FOOD_PROVIDED = "Food Provided:"
    COLON_FOOD_USED = "Food Used:"
    COLON_FOOD_TOTAL = "Total Food:"
    COLON_FOOD_MAX = "Food Max:"
    COLON_GAMEPORT = "Game Port:"
    COLON_GAMES = "Games:"
    COLON_GAME_CREATION_TIME = "Game Creation Time:"
    COLON_GAME_CREATOR = "Game Creator:"
    COLON_GAME_LIST = "Game List:"
    COLON_GAME_NAME = "Game Name:"
    COLON_GAME_SPEED = "Game Speed:"
    COLON_GAME_TEMPLATE = "Game Template:"
    COLON_GAME_TYPE = "Game Type:"
    COLON_GAMMA = "Gamma:"
    COLON_GOLD = "Gold:"
    COLON_GOLD_INCOME_RATE = "Gold Income Rate:"
    COLON_HANDICAP = "Handicap:"
    COLON_HANDICAPS = "Handicaps:"
    COLON_HERO_ATTRIBUTES = "Hero Attributes:"
    COLON_HOMEPAGE = "Homepage:"
    COLON_HUMAN = "Human:"
    COLON_HUMAN_CAMPAIGN = "Human Campaign:"
    COLON_INTELLECT = "IQ:"
    COLON_KEYBOARD_SCROLL = "Keyboard Scroll:"
    COLON_LEVEL = "Level:"
    COLON_LEVEL_FORMAT = "Level: |CFFFFFFFF%d|R"
    COLON_LIGHTS = "Lights:"
    COLON_LOCK_TEAMS = "Lock Teams:"
    COLON_LOSSES = "Number of Owns:"
    COLON_LUMBER = "Lumber:"
    COLON_MAP_AUTHOR = "Author:"
    COLON_MAP_DESC = "Map Description:"
    COLON_MAP_NAME = "Map Name:"
    COLON_MAP_PREFERENCES = "Map Preferences:"
    COLON_MAP_RESOURCES = "Map Resources:"
    COLON_MAP_SELECTION = "Map Selection:"
    COLON_MAP_SIZE = "Hugeness:"
    COLON_MAX_PLAYERS = "Max Dudes:"
    COLON_MESSAGE_ALL = "To Nobody:"
    COLON_MESSAGE_ALLIES = "To Some People:"
    COLON_MESSAGE_OBSERVERS = "To even less:"
    COLON_MESSAGE_PLAYER = "To %s:"
    COLON_MESSAGE_SINGLEPLAYER = "Text:"
    COLON_MODEL_DETAIL = "Model Detail:"
    COLON_MOUSE_SCROLL = "Mouse Scroll:"
    COLON_MOVE_SPEED = "Awesomeness:"
    COLON_MUSIC_VOLUME = "Music Volume:"
    COLON_NAME = "Name:"
    COLON_NEW_PASSWORD = "New Password:"
    COLON_NIGHT_ELF = "Night Elf:"
    COLON_NIGHT_ELF_CAMPAIGN = "Night Elf Campaign:"
    COLON_NUMBER_OF_PLAYERS = "Number of Players:"
    COLON_OBSERVERS = "Observers:"
    COLON_OCCLUSION = "Occlusion:"
    COLON_ORC = "Orc:"
    COLON_ORC_CAMPAIGN = "Orc Campaign:"
    COLON_PARTICLES = "Particles:"
    COLON_PARTNER = "Partner:"
    COLON_PARTNERS = "Partners:"
    COLON_PASSWORD = "Password:"
    COLON_PLAY_HISTORY = "Play History:"
    COLON_POTENTIAL_TEAMMATES = "Potential Teammates:"
    COLON_PRIMARY_ATTRIBUTE = "Superibute:"
    COLON_PROVIDED = "Provided:"
    COLON_RACE = "Race:"
    COLON_RANDOM = "Random:"
    COLON_RANDOM_HERO = "Ehh, what?"
    COLON_RANDOM_RACES = "Random Races:"
    COLON_RANGE = "Range:"
    COLON_RANK = "Rank:"
    COLON_REALM_SELECTION = "Gateway Selection:"
    COLON_REPEAT_NEW_PASSWORD = "Repeat New Password:"
    COLON_REPEAT_PASSWORD = "Repeat Password:"
    COLON_RESOLUTION = "Resolution:"
    COLON_SELECT_MAP = "Select Map:"
    COLON_SELECTED_GUIDELINES = "Selected Guidelines:"
    COLON_SELECTED_REALM = "Selected Gateway:"
    COLON_SEND_TO_PLAYER = "Send to Player:"
    COLON_SHADOWS = "Unit Shadows:"
    COLON_SOUND_EFFECTS_VOLUME = "Sound Effects Volume:"
    COLON_SOUND_PROVIDER = "Sound Provider:"
    COLON_SPEED = "Speed:"
    COLON_SPELLS = "Spells:"
    COLON_STARTING_RESOURCES = "Starting Resources:"
    COLON_STATUS = "Status:"
    COLON_STRENGTH = "Strength:"
    COLON_SUGGESTED_PLAYERS = "Suggested Players:"
    COLON_TEAM = "Team:"
    COLON_TEAMS = "Teams:"
    COLON_TEAMS_TOGETHER = "Teams Together:"
    COLON_TEAM_MEMBER = "Team Member:"
    COLON_TEAM_MEMBERS = "Team Members:"
    COLON_TEMPLATE = "Template:"
    COLON_TEMPLATE_TYPE = "Template Type:"
    COLON_TEXTURE_QUALITY = "Texture Quality:"
    COLON_TILESET = "Tileset:"
    COLON_TOTAL = "Total:"
    COLON_TUTORIAL = "Prologue:"
    COLON_UNDEAD = "Undead:"
    COLON_UNDEAD_CAMPAIGN = "Undead Campaign:"
    COLON_UPGRADE = "Upgrade:"
    COLON_UPKEEP = "Upkeep:"
    COLON_USED = "Used:"
    COLON_VISIBILITY = "Visibility:"
    COLON_WINS = "Wins:"
    COLON_WIN_PERCENTAGE = "Victorious defeats %:"
    COMPUTER = "Computer"
    CONFIRM_EXIT = "Confirm Exit"
    CONFIRM_EXIT_MESSAGE = "Are you sure you want to exit?"
    CONSTRUCTING = "Constructing"
    CONTINUE_PLAYING = "Play against nobody"
    COOLDOWNSTOCKTOOLTIP = "Coming soon"
    CORRUPT_MAP = "Corrupt Map"
    CUSTOM_TILESET = "(Custom)"
    CREATE_GAME_SETTINGS = "Create Game Settings"
    CREATE = "Create"
    //
    //////////////////////////Damage Types - Tooltips//////////////////////////
    //
    DAMAGE_MAGIC = "Type: |Cffffcc00Magic|R"
    DAMAGE_MELEE = "Type: |Cffffcc00Normal|R"
    DAMAGE_NORMAL = "Type: |Cffffcc00Normal|R"
    DAMAGE_PIERCE = "Type: |Cffffcc00Piercing|R"
    DAMAGE_SIEGE = "Type: |Cffffcc00Siege|R"
    DAMAGE_CHAOS = "Type: |Cffffcc00Chaos|r"
    DAMAGE_UNKNOWN = "Type: |Cffffcc00Unknown|R"
    DAMAGETIP_MELEE = "Normal attacks do extra damage against Light armor and reduced damage to Fortified armor."
    DAMAGETIP_NORMAL = "Normal attacks do extra damage against Light armor and reduced damage to Fortified armor."
    DAMAGETIP_MAGIC = "Magic attacks do reduced damage versus Light armor and Fortifed armor."
    DAMAGETIP_PIERCE = "Piercing attacks do extra damage to Heavy armor units and reduced damage to Fortified and Light armor."
    DAMAGETIP_CHAOS = "Chaos attacks do damage to Divine beings."
    DAMAGETIP_SIEGE = “Siege attacks do extra damage to Fortified armor."
    DAMAGETIP_UNKNOWN = "Unknown damage does reduced damage against unknown armor types."
    //
    ///////////////////////////////////////////////////////////////////////////
    //
    DEAD = "R.I.P."
    DECLINE = "Decline"
    DARK = "Dark"
    DASH_DASH = "DASH-DASH"
    DAYTIME_REVEALS_MAP = "Daytime Reveals Map"
    DEFAULT = "Default"
    DEFAULTTIMERDIALOGTEXT = "Remaining"
    DELETE = "NOOOOOOOOOOOOOOOOOOHHHHHHHHHHH"
    DELETE_MESSAGE = "Are you sure you want to delete the saved game '%s'?"
    DELETE_PROFILE_MESSAGE = "Are you sure you want to delete the single-player profile '%s'?"
    DELETE_REPLAY_MESSAGE = "Are you sure you want to delete the replay '%s'?"
    DELETE_SAVED_GAME = "Delete Saved Game"
    DIFFICULTY_TEXT = "This setting allows you to play the campaign at a difficulty appropriate to your skill level."
    DISCONNECT = "Disconnect"
    DROP_PLAYERS = "Drop players"
    UPDATE_FAILED = "Update Failed"
    DOWNLOAD_SUCCESSFUL = "Download Successful"
    DOWNLOADING_UPDATE = "Downloading Update"
    EASY = "Easy"
    EIGHT_TO_TWELVE_PLAYERS = "8 to 12 Players"
    ELAPSED_TIME = "Elapsed Time:"
    EMPTY_STRING = " (this is empty) "
    ENABLE_MULTIBUTTON_MOUSE = "Enable Multi-Button Mouse Support"
    END_GAME = "End Game"
    END_GAME_OPTIONS = "End Game Options"
    ENHANCED_TOOLTIPS = "Enhanced Tooltips"
    ENTER = "Enter"
    ENTIRE_MAP_REVEALED = "Entire Map Revealed"
    ENVIRONMENTAL_EFFECTS = "Environmental Effects"
    ETERNITYS_END = "Eternity's End"
    FAST = "Fast"
    FASTEST = "Fastest"
    FILEPROGRESS_UNKNOWN = "?"
    FILEPROGRESS_ERROR = "|Cffff0000!"
    FOG_OF_WAR = "That black annoying thing"
    FOG_OF_WAR_OFF = "Fog of War Off"
    FORMATION_ON_TOOLTIP = "Toggle Formation Movement On (|Cfffed312Alt-F|R)"
    FORMATION_OFF_TOOLTIP = "Toggle Formation Movement Off (|Cfffed312Alt-F|R)"
    FOUR_TEAM_PLAY = "Four Team Play"
    FOUR_TO_EIGHT_PLAYERS = "4 to 8 Players"
    FREE_FOR_ALL = "Free For All"
    FRIENDS = "Friends"
    FULL = "Full"
    FULL_OBSERVERS = "Full Observers"
    GAME_SETTINGS = "Game Settings"
    GAMENAME = "%s's Game"
    GAMEPORT_INFO = "The game port sets which network port other players will attempt to connect to your computer on. This value should be in the range of 1024 - 49151. In most cases this value will not need to be modified."
    GAMELIST_OBSERVERS = " (observers)"
    GAMEOVER_CONTINUE_GAME = "|CFFFFFFFFC|Rontinue Game"
    GAMEOVER_CONTINUE_OBSERVING = "Continue |CFFFFFFFFO|Rbserving"
    GAMEOVER_DEFEAT = "You have failed to achieve victory."
    GAMEOVER_DEFEAT_MSG = "You failed to achieve victory."
    GAMEOVER_DISCONNECTED = "You were disconnected."
    GAMEOVER_GAME_OVER = "Game over."
    GAMEOVER_LOAD = "|CFFFFFFFFL|Road Game"
    GAMEOVER_NEUTRAL = "U have died, please try again."
    GAMEOVER_OK = "|CFFFFFFFFO|RK"
    GAMEOVER_CONTINUE = "|CFFFFFFFFC|Rontinue"
    GAMEOVER_QUIT_GAME = "|CFFFFFFFFQ|Ruit Game"
    GAMEOVER_QUIT_MISSION = "|CFFFFFFFFQ|Ruit Campaign"
    GAMEOVER_REDUCE_DIFFICULTY = "Reduce |CFFFFFFFFD|Rifficulty"
    GAMEOVER_RESTART = "Useless button for useless people"
    GAMEOVER_TIE = "You tied. Do you wish to continue playing?"
    GAMEOVER_VICTORY = "You are victorious. Do you wish to continue playing?"
    GAMEOVER_VICTORY_MSG = "Victory!"
    GAMEPLAY = "Gameplay"
    GAMEPLAY_MOUSE_SCROLL_DISABLE = "Disable Mouse Scroll"
    GAMEPLAY_OPTIONS = "Gameplay Options"
    GOLD = "Gold"
    HARD = "Hard"
    HELP = "Help"
    HELP_BUTTON = "?"
    HEROES_COLUMN0 = "Heroes Used"
    HEROES_COLUMN1 = "Heroes Killed"
    HEROES_COLUMN2 = "Items Obtained"
    HEROES_COLUMN3 = "Mercenaries Hired"
    HEROES_COLUMN4 = "POWAHH Gained"
    HIDE_TERRAIN = "Hide Terrain"
    HIGH = "High"
    HUMAN = "Human"
    IDLE_PEON = "Lazehh Workers (|Cfffed312F8|R)"
    IDLE_PEON_DESC = "One or more workers aren't earning their keep."
    IGNORESYNCVALUES = "Ignore recorded checksums"
    INFOPANEL_LEVEL = "Level %u" // "Level 5"
    INFOPANEL_LEVEL_CLASS = "Uberness %u %s" // "Level 4 Paladin"
    INSANE = "Insane"
    INTELLECT = "Intelligence"
    INTELLECT_HILIGHT = "|Cffffff00Intelligence|R"
    INTELLIGENCE = "Intelligence"
    INVENTORY = "Inventory"
    INVULNERABLE = "|Cffff0000Invulnerable|R"
    ITEM_USE_TOOLTIP = "|CFFFED312Left-Click to Use|R"
    ITEM_NAME_HOTKEY = "%s (|cfffed312NumPad %u|r)"
    KEY_ACCEPT = "|CffffffffA|Rccept"
    KEY_ADD = "|CffffffffA|Rdd"
    KEY_ADVANCED_OPTIONS = "Advanced |CffffffffO|Rptions"
    KEY_AGREE = "A|Cffffffffg|Rree"
    KEY_ALLIES = "Allies (|Cfffed312F11|R)"
    KEY_BATTLE_NET = "|CffffffffB|Rattle.net"
    KEY_BACK = "|CffffffffB|Rack"
    KEY_BACK_ARROW = "|CffffffffB|Rack"
    KEY_CAMPAIGN = "|CffffffffC|Rampaign"
    KEY_CANCEL = "C|Cffffffffa|Rncel"
    KEY_CHANGE_PASSWORD = "Change |CffffffffP|Rassword"
    KEY_CHANNEL = "C|Cffffffffh|Rannel"
    KEY_CHANNEL_TAB = "Chann|Cffffffffe|Rl"
    KEY_CHAT = "Chat (|Cfffed312F12|R)"
    KEY_CINEMATICS = "|CffffffffC|Rinematics"
    KEY_COLON_NAME = "|CffffffffN|Rame:"
    KEY_COLON_PASSWORD = "|CffffffffP|Rassword:"
    KEY_COLON_TEAM = "T|Cffffffffe|Ram:"
    KEY_CREATE_GAME = "|CffffffffC|Rreate Game"
    KEY_CREATE_NEW_ACCOUNT = "|CffffffffC|Rreate New Account"
    KEY_CREDITS = "|CffffffffC|Rredits"
    KEY_CUSTOM_GAME = "Custom |CffffffffG|Rame"
    KEY_DEBUG = "D|Cffffffffe|Rbug"
    KEY_DECLINE = "|CffffffffD|Recline"
    KEY_DELETE = "|CffffffffD|Relete"
    KEY_DISAGREE = "|CffffffffD|Risagree"
    KEY_EDIT_GAME_FILTERS = "|CffffffffE|Rdit Game Filters..."
    KEY_END_GAME = "|CffffffffE|Rnd Game"
    KEY_ENTER_CHAT = "Enter |CffffffffC|Rhat"
    KEY_EXIT = "E|Cffffffffx|Rit"
    KEY_EXIT_BNET = "E|Cffffffffx|Rit Battle.net"
    KEY_EXIT_PROGRAM = "E|Cffffffffx|Rit Program"
    KEY_FRIENDS_TAB = "|CffffffffF|Rriends"
    KEY_GAME_SETTINGS = "Game |CffffffffS|Rettings"
    KEY_GAMEPLAY = "|CffffffffG|Rameplay"
    KEY_HELP = "|CffffffffH|Relp"
    KEY_INVITE = "|CffffffffI|Rnvite"
    KEY_JOIN_CHANNEL = "|CffffffffJ|Roin Channel"
    KEY_JOIN_GAME = "|CffffffffJ|Roin Game"
    KEY_LADDERS = "|CffffffffL|Radders"
    KEY_LOAD = "|CffffffffL|Road"
    KEY_LOAD_GAME = "|CffffffffL|Road Game"
    KEY_LOAD_SAVED_GAME = "|CffffffffL|Road Saved Game"
    KEY_LOCAL_AREA_NETWORK = "|CffffffffL|Rocal Area Network"
    KEY_LOG = "Log (|Cfffed312F12|R)"
    KEY_LOGON = "|CffffffffL|Rogon"
    KEY_MAP_INFO = "|CffffffffM|Rap Info"
    KEY_MAP_SELECTION = "|CffffffffM|Rap Selection"
    KEY_MENU = "Menu (|Cfffed312F10|R)"
    KEY_MULTIPLAYER = "|CffffffffM|Rultiplayer"
    KEY_NEXT_ARROW = "|CffffffffN|Rext"
    KEY_OK = "|CffffffffO|RK"
    KEY_OPTIONS = "|CffffffffO|Rptions"
    KEY_OVERWRITE = "|CffffffffO|Rverwrite"
    KEY_PAUSE_GAME = "Pause Ga|Cffffffffm|Re"
    KEY_PLAY_GAME = "|CffffffffP|Rlay Game"
    KEY_PREVIOUS_MENU = "|CffffffffP|Rrevious Menu"
    KEY_QUIT = "|CffffffffQ|Ruit"
    KEY_QUIT_MISSION = "|CffffffffQ|Ruit Mission"
    KEY_QUESTS = "Quests (|Cfffed312F9|R)"
    KEY_REPLAY = "Repla|Cffffffffy|R"
    KEY_RESTART_MISSION = "|CffffffffR|Restart Mission"
    KEY_RESUME_GAME = "Resume Ga|Cffffffffm|Re"
    KEY_RESUME_PLAY = "Resume |CffffffffP|Rlay"
    KEY_RETURN_TO_GAME = "|CffffffffR|Return to Game"
    KEY_SAVE = "|CffffffffS|Rave"
    KEY_SAVE_E = "Sav|Cffffffffe|R"
    KEY_SAVE_GAME = "|CffffffffS|Rave Game"
    KEY_SAVE_REPLAY = "|cffffffffS|rave Replay"
    KEY_SELECT = "|CffffffffS|Relect"
    KEY_SINGLE_PLAYER = "|CffffffffS|Ringle Player"
    KEY_SOUND = "|CffffffffS|Round"
    KEY_STANDARD_GAME = "|CffffffffS|Rtandard Game"
    KEY_START_GAME = "|CffffffffS|Rtart Game"
    KEY_START_REPLAY = "|CffffffffS|Rtart Replay"
    KEY_TCPIP = "|CffffffffL|Rocal Area Network"
    KEY_TEAM_GAME = "|CffffffffT|Ream Game"
    KEY_TIPS = "|CffffffffT|Rips"
    KEY_TOURNAMENTS = "T|Cffffffffo|Rurnaments"
    KEY_VIDEO = "|CffffffffV|Rideo"
    KEY_VIEW_REPLAY = "View |CffffffffR|Replay"
    KEY_VIEW_TERMS_OF_USE = "|CffffffffV|Riew Terms of Use"
    LABEL = "Slow"
    LAN_GAME_SETUP_TITLE = "Local Multiplayer Game Setup"
    LAN_GAME_SETUP_INFO = "To set up a custom game click one of the buttons below."
    LATENCY_INFO1 = "Setting lower latency reduces the time between when you click the mouse and when a unit responds to the click."
    LATENCY_INFO2 = "A higher latency setting increases that time but smoothes network performance for systems with slow or 'lossy' network connections"
    LEVEL = "Apocalyptical power"
    LOAD = "Load"
    LOADING_LOADING = "CHAAAAAAAAAARRGGEEEE"
    LOADING_PRESS_A_KEY = "O - WAIT... YOU GOTTA DO SOMETHING"
    LOADING_WAITING_FOR_PLAYERS = "WAITING FOR OTHER PLAYERS"
    LOAD_BATTLENET_INFO = "Loaded custom games on Battle.net are marked as private. Other players must know the game name you have entered above to join. All players that wish to join this game must have previously been in the original game when it was saved."
    LOAD_GAME = "Load Game"
    LOAD_MULTIPLAYER_SAVED_GAME = "Does this even exist? Never seen it before o_O"
    LOAD_SINGLEPLAYER_SAVED_GAME = "Load Single-Player Saved Game"
    LOCAL_GAME = "Local Game"
    LOCAL_NETWORK_GAMES = "Local Network Games"
    LOCAL_PLAYER = "Local Player"
    LOG = "Log"
    LOW = "Low"
    LUMBER = "Lumber"
    MAIN_MENU = "Game Menu"
    MANA_STONES = "Mana Stones"
    MAP_EXPLORED = "Map Explored"
    MEDIUM = "Medium"
    MELEE = "Melee"
    MELEE_UPGRADE = "Melee Upgrade"
    MENU = "Menu"
    MESSAGING = "Messaging"
    MESSAGE_LOG = "Message Log"
    MINIMAPTERRAINTOOLTIP = "Toggle Minimap Terrain (|Cfffed312Alt-T|R)"
    MINIMAPALLYCOLORTOOLTIP = "Toggle Minimap Ally Colors (|Cfffed312Alt-A|R)"
    MINIMAPSIGNALTOOLTIP = "Minimap Signal (|Cfffed312Alt-G|R)"
    MISS = "miss"
    MISSING_MAP = "Missing Map"
    MISSION_OBJECTIVES = "Mission Objectives"
    MOVEMENT_SOUNDS = "Movement Sounds"
    MOVESPEEDVERYSLOW = "Very Slow"
    MOVESPEEDSLOW = "Slow"
    MOVESPEEDAVERAGE = "Average"
    MOVESPEEDFAST = "Fast"
    MOVESPEEDVERYFAST = "Very Fast"
    NAME = "Name"
    NEED_AT_LEAST_TWO = "There must be at least two non-observer players to start the game."
    NEED_MORE_TEAMS = "All players are currently on the same team.|n|nYou must have at least two different teams setup to start the game."
    NEED_MORE_THAN_ONE = "You must have an opponent in order to start the game."
    NETWORK_LATENCY = "Network Latency"
    NEW_PASSWORD = "New Password"
    NIGHT_ELF = "Night Elf"
    NONE = "None"
    NORMAL = "Normal"
    NO = "No"
    NO_OBSERVERS = "No Observers"
    OBSERVER = "Observer"
    OBSERVERS_ON_DEFEAT = "Observers on Defeat"
    OCCUPIED = "Occupied"
    OFF = "Off"
    OK = "OK"
    OK_WHITE = "|cffffffffO|rK (notice th white O? =D)"
    ON = "On"
    ONE_ON_ONE = "One on One"
    ONLY_TERRAIN_REVEALED = "Only Terrain Revealed"
    OPEN = "Open"
    OPTIONS = "Options"
    OPTIONS_CONFIRM_INFO = "Your resolution has been changed. Do you wish to keep the new setting?"
    OPTIONS_CONFIRM_TITLE = "Confirm Resolution Change"
    OPTIONS_CONFIRM_TIMEOUT = "Reverting resolution in:"
    ORC = "Orc"
    OUT_OF_TIMEOUTS = "Out of pause timeouts"
    OUTOFSTOCKTOOLTIP = "Out of stock"
    OUTPUTNETCOMMANDS = "Output net commands"
    OVERVIEW_COLUMN0 = "Unit Score"
    OVERVIEW_COLUMN1 = "Heroes Score"
    OVERVIEW_COLUMN2 = "Resource Score"
    OVERVIEW_COLUMN3 = "Total Score"
    OVERVIEW_COLUMN4 = " "
    OVERWRITE = "Overwrite"
    OVERWRITE_SAVED_GAME = "Overwrite Saved Game"
    OVERWRITE_MESSAGE = "Are you sure you want to overwrite the existing save game file '%s'?"
    OVERWRITE_REPLAY_MESSAGE = "Are you sure you want to overwrite the existing replay file '%s'?"
    PATCH_RESTART = "The update was successfully downloaded. Press the restart button below to restart Warcraft III."
    PATCH_FAILED = "The update has failed."
    PASSWORD = "Password"
    PATH_OF_THE_DAMNED = "Path of the Damned"
    PAUSE_GAME = "Seriously, don't."
    PAUSE_GAME_NOTIFY = "%s didn't listen to me. <%u timeouts remaining>"
    PLAYER_DEFEATED = "%s was defeated."
    PLAYER_LEFT_GAME = "%s has left the game."
    PLAYER_VICTORIOUS = "%s was victorious."
    PLAYER = "Player"
    PLAYER_NAME = "Player Name"
    PLAYERS = "Players"
    POSITIONAL_AUDIO = "3D Positional Audio"
    PRIMARY_ATTRIBUTE = "|cffffff00Primary Attribute|r"
    PRIVATE_GAME = "Private Game"
    PROFILE_MESSAGE = "Each profile will hold information for your campaign progress as well as a personal saved games list. Please note that when deleting a profile all of the above will be deleted as well."
    PROFILE_TIP = "Profile Menu|n|nThis menu allows you to select the profile to use for the single-player campaigns."
    PROFILE_NEEDS_A_NAME = "Please give your profile a name."
    PROFILE_NEW = "New Profile"
    PROFILE_LIST = "Profile List"
    PUBLIC_GAME = "Public Game"
    //
    /////////////////////////////////////Quests////////////////////////////////
    //
    QUESTACCEPT = "Done"
    QUESTCOMPLETED = "Completed"
    QUESTCOMPONENTS = "Requirements"
    QUESTDEFEATCONDITIONS = "Defeat Conditions"
    QUESTDESCRIPTION = "Quest Description"
    QUESTFAILED = "Failed"
    QUESTSTATUSLABEL = "Quest Status:"
    QUESTS = "Quests"
    QUESTSMAIN = "Main Quests"
    QUESTSOPTIONAL = "Optional Quests"
    QUESTNOTDISCOVERED = "Quest Not Yet Discovered"
    QUESTNEEDTODISCOVER = "Need to discover quest"
    QUESTNOTCOMPLETED = "Not Completed"
    QUESTREQUIRED = "Required"
    QUIT = "Quit"
    QUIT_MISSION = "Quit Mission"
    //
    //////////////////////////////////////////////////////////////////////////
    //
    RANDOM = "Random"
    RANGED_UPGRADE = "Ranged Upgrade"
    REPEAT_NEW_PASSWORD = "Repeat New Password"
    REPEAT_PASSWORD = "Repeat Password"
    REPLAY_CONFIRM = "Incompatible Replay!"
    REPLAY_CONFIRM_DESC = "The replay was recorded by a different version of the game. Do you wish to attempt running the replay while ignoring recorded checksums?"
    REPLAY_CONFIRM_RE_NETVERSION = "Recorded net version:"
    REPLAY_CONFIRM_RE_BUILD = "Recorded build:"
    REPLAY_CONFIRM_GA_NETVERSION = "Game net version:"
    REPLAY_CONFIRM_GA_BUILD = "Game build:"
    REPLAY_OPTIONS = "Replay options"
    REPLAY_SAVED = "Replay Saved"
    REPLAY_TOOLTIP_PAUSE = "Pause/Unpause replay"
    REPLAY_TOOLTIP_SPEED_UP = "Increase replay speed"
    REPLAY_TOOLTIP_SPEED_DOWN = "Decrease replay speed"
    REPLAY_TOOLTIP_RESTART = "Restart replay"
    REPLAY_TOOLTIP_LOOP = "Set replay to loop"
    REPLAY_VISION = "Replay Vision:"
    REPLAY_SPEED_AT = "at "
    //
    //////////////////////////////Useful Functions/////////////////////////////
    //
    REQUIREDLEVELTOOLTIP = "Hero no inspiration:"
    REQUIRESTOOLTIP = "|Cffffff00You really need this:" // “Requires Town Hall”
    RERECORDSYNCVALUES = "Re-record full checksums"
    RESEARCHING = "Researching"
    RESOURCE_TRADING = "Resource Trading"
    RESOURCE_UBERTIP_GOLD = "Gold is mined from gold mines."
    RESOURCE_UBERTIP_LUMBER = "Lumber is harvested from trees."
    RESOURCE_UBERTIP_UPKEEP = "Upkeep is determined by the amount of food your forces are currently using.|N0-40 Food: |Cff00ff00No Upkeep|R (100% income)|N41-70 Food: |Cffffff00Low Upkeep|R (70% income)|N71-90 Food: |Cffff0000High Upkeep|R (40% income)"
    RESOURCE_UBERTIP_SUPPLY = "The amount of food you are using over the total amount you can currently sustain."
    RESOURCES_COLUMN0 = "Gold Mined"
    RESOURCES_COLUMN1 = "Lumber Harvested"
    RESOURCES_COLUMN2 = "Resources Traded"
    RESOURCES_COLUMN3 = "Technological Prowess"
    RESOURCES_COLUMN4 = "Gold Lost to Upkeep"
    RESTART = "Restart"
    RESUME_GAME_NOTIFY = "%s cancelled the stop time-spell."
    REVIVE_AT_ALTAR = "Revive at %s"
    REVIVING = "Reviving"
    //
    ///////////////////////////////////////////////////////////////////////////
    //
    SAVE = "Save"
    SAVE_ERROR_BAD_SAVE = "|CFFFF0000There was an error trying to load the selected save game."
    SAVE_ERROR_MISSING_MAP = "|CFFFF0000The map file which the selected save game originally used was not found. (%s)"
    SAVE_GAME = "Save Game"
    SAVE_REPLAY = "Save Replay"
    SAVING_GAME = "Saving Game..."
    SCORESCREEN_TAB0 = "Overview"
    SCORESCREEN_TAB1 = "Units"
    SCORESCREEN_TAB2 = "Heroes"
    SCORESCREEN_TAB3 = "Resources"
    SCREENCAP_MESSAGE = "Screen Captured"
    SELECT_DIFFICULTY_LEVEL = "Difficulty Level:"
    SELECTTARGET = "Select Target"
    SEND_TO_ALLIES = "Send to Allies"
    SEND_TO_OBSERVERS = "Send to Observers"
    SEND_TO_EVERYONE = "Send to Everyone"
    SHARE_UNITS = "Share Units"
    SHARE_VISION = "Share Vision"
    SHORT = "Short"
    SINGLE_PLAYER_PROFILES = "Single Player Profiles"
    SKIP_TUTORIAL = "The prologue campaign contains story elements. Are you sure you want to skip ahead to the Human Campaign?"
    SLOW = "Slow"
    SLOWEST = "Slowest"
    SOLO_GAMES = "Solo Games"
    SOUND = "Sound"
    SOUND_OPTIONS = "Sound Options"
    SOUND_3D_PROVIDER_FAILED = "Unable to initialize 3D sound provider 3D sound is disabled."
    SOUND_BASESERVICES_FAILED = "Unable to initialize base sound services sound is disabled."
    SOUND_BASESERVICES_FELLBACK = "The selected 3D provider could not be installed reverted to next best provider."
    SPEED = "Speed"
    SQUELCH_PLAYER_NOTIFY = "Ignoring chat from %s."
    STILL = "Still"
    STONES = "Stones"
    STRENGTH = "Strength"
    STRENGTH_HILIGHT = "|Cffffff00SUPA SAIYAN!!!|R"
    SUBTITLES = "Subtitles"
    SWITCH_MONITORS = "Switch Monitors"
    TAX = "Tax"
    TEAM = "Team"
    TEAMS = "Teams"
    TEAM_FORMAT = "Team %d"
    TEAM_GAMES = "Team Games"
    THE_INVASION_OF_KALIMDOR = "The Invasion of Kalimdor"
    THE_SCOURGE_OF_LORDAERON = "The Scourge of Lordaeron"
    THRALLS_TRAINING = "Exodus of the Horde"
    THREE_TEAM_PLAY = "Three Team Play"
    TIME_OF_DAY_TOOLTIP = "Time of Day ( |Cfffed312%s|R )"
    TIME_OF_DAY_UBERTIP = "This is the current time of day.|N |NThe time of day can affect visibility of units and the use of some abilities."
    TIMER_COUNTDOWN = "|Cffff0000Game starting in |R%d|Cffff0000 ..."
    TIPS = "Tips"
    TOS = "Battle.net Terms of Use"
    TRAINING = "Training"
    TWO_TEAM_PLAY = "Two Team Play"
    TWO_TO_EIGHT_PLAYERS = "2 to 8 Players"
    TWO_TO_FOUR_PLAYERS = "2 to 4 Players"
    TWO_TO_TWELVE_PLAYERS = "2 to 12 Players"
    UNDEAD = "Undead"
    UNDISCOVERED_QUEST = "Undiscovered Quest"
    UNKNOWN = "Unknown"
    UPGRADE_TOOLTIP = "%s - Level %d"// "Iron Weapons - Level 2"
    UPGRADE_MELEE = "- Increases melee damage by %d"
    UPGRADE_RANGED = "- Increases ranged damage by %d"
    UPGRADE_ARTILLERY = "- Increases artillery damage by %d"
    UPGRADE_ARMOR = "- Increases armor by %d"
    UPKEEP_NONE = "|Cff00ff00No Upkeep"
    UPKEEP_LOW = "|Cffffff00Low Upkeep"
    UPKEEP_HIGH = "|Cffff0000High Upkeep"
    UPKEEP_OBSERVING = "|Cff0000ffObserving"
    UNIT_COLUMN0 = "Insert Units Here"
    UNIT_COLUMN1 = "Units Killed"
    UNIT_COLUMN2 = "Buildings Produced"
    UNIT_COLUMN3 = "Buildings Razed"
    UNIT_COLUMN4 = "Largest Army"
    UNIT_SOUNDS = "Unit Responses"
    UNKNOWNMAP_SUGGESTEDPLAYERS = "IDK D:"
    UNKNOWNMAP_PLAYERCOUNT = "What's this?"
    UNKNOWNMAP_MAPSIZE = "hay ^^"
    UNKNOWNMAP_TILESET = "aha... right."
    UNKNOWNMAP_DESCRIPTION = "Could not find this map file on your computer"
    UNRANKED = "Noob"
    UNSQUELCH_PLAYER_NOTIFY = "Resuming chat from %s."
    UP_ONE_LEVEL = "(up one level)"
    UPPER_BUTTON_MENU_TIP = "Main Menu Dialog (|Cfffed312F10|R)"
    UPPER_BUTTON_MENU_UBER = "This dialog provides access to several in-game options such as video gameplay and sound preferences. It also allows you to end the current mission or exit the game."
    UPPER_BUTTON_ALLY_TIP = "Alliance Dialog (|Cfffed312F11|R)"
    UPPER_BUTTON_ALLY_UBER = "This dialog allows you to set your alliances and conduct resource trading with other players."
    UPPER_BUTTON_CHAT_TIP = "Chat Dialog (|Cfffed312F12|R)"
    UPPER_BUTTON_CHAT_UBER = "This dialog allows you to set your default chat preference and view the chat history.|N |NYou can override your default chat preference by using the following key combinations:|N- CTRL-ENTER: Send message to Allies|N- SHIFT-ENTER: Send message to Everyone"
    UPPER_BUTTON_LOG_TIP = "Message Log Dialog (|Cfffed312F12|R)"
    UPPER_BUTTON_LOG_UBER = "This dialog allows you to view any quest or hint messages that have previously been displayed to you."
    UPPER_BUTTON_QUEST_TIP = "Quest Dialog (|Cfffed312F9|R)"
    UPPER_BUTTON_QUEST_UBER = "This dialog displays all of the current quests which you have been given."
    USE_INPUT_SPROCKETS = "Use Input Sprockets"
    USE_MAP_SETTINGS = "Use Map Settings"
    USERLIST = "Userlist"
    VIDEO = "Video"
    VIDEO_OPTIONS = "Video Options"
    VIEW_REPLAY = "View Replay"
    WAITING_FOR_PLAYERS = "Waiting for players..."
    WAITING_FOR_HOST = "Waiting for host..."
    WARCRAFT_III_TIPS = "Warcraft III Tips"
    WEB_WARNING = "You have clicked on a link to the Internet.|N|NIf you choose to continue Warcraft III will be minimized and your web browser will be launched. You can use the Windows Taskbar to return to Warcraft III.|N|NDo you wish to continue on to this link?"
    WEB_WARNING_MAC = "You have clicked on a link to the Internet.|N|NIf you choose to continue Warcraft III will switch into windowed mode and your web browser will be launched.|N|NDo you wish to continue on to this link?"
    WEB_WARNING_LADDER = "You have selected to view the Warcraft III ladder website.|N|NIf you choose to continue Warcraft III will be minimized and your web browser will be launched. You can use the Windows Taskbar to return to Warcraft III.|N|NDo you wish to continue on to the Ladder page?"
    WEB_WARNING_LADDER_MAC = "You have selected to view the Warcraft III ladder website.|N|NIf you choose to continue Warcraft III will switch into windowed mode and your web browser will be launched.|N|NDo you wish to continue on to the Ladder page?"
    YES = "Yes"
    Units\CommandStrings.txt:
    command strings
    [CmdMove]
    Tip=|cff99F5F8Move|r
    Ubertip="Right-click to move."
    Hotkey=O

    [CmdAttack]
    Tip=|cffffcc00A|rttack
    Ubertip="Orders your units to move to the target area, and attack any enemy units they see on the way. If you order them to attack a specific unit, your units will ignore other enemy units and will attack the targeted unit until it is destroyed."
    Hotkey=A

    [CmdAttackGround]
    Tip=Attack |cffffcc00G|rround
    Ubertip="Orders your units to fire at the targeted area of ground until they are told to stop or are given another order."
    Hotkey=G

    [CmdBuild]
    Tip=|cffffcc00B|ruild Structure
    Ubertip="Brings up a list of the available buildings that you may choose to construct."
    Hotkey=B

    [CmdBuildHuman]
    Tip=|cffffcc00B|ruild Structure
    Ubertip="Brings up a list of the available buildings that you may choose to construct."
    Hotkey=B

    [CmdBuildOrc]
    Tip=|cffffcc00B|ruild Structure
    Ubertip="Brings up a list of the available buildings that you may choose to construct."
    Hotkey=B

    [CmdBuildNightElf]
    Tip=Create |cffffcc00B|ruilding
    Ubertip="Brings up a list of the available buildings that you may choose to create."
    Hotkey=B

    [CmdBuildUndead]
    Tip=Summon |cffffcc00B|ruilding
    Ubertip="Brings up a list of the available buildings that you may choose to summon."
    Hotkey=B

    [CmdCancel]
    Tip=Cancel (|cffffcc00ESC|r)
    Ubertip="Drops the current un-issued order and allows you to select a different order."
    Hotkey=512

    [CmdCancelBuild]
    Tip=Cancel (|cffffcc00ESC|r)
    Ubertip="Drops the current un-issued order and allows you to select a different order."
    Hotkey=512

    [CmdCancelTrain]
    Tip=Cancel (|cffffcc00ESC|r)
    Ubertip="Stops training the current unit."
    Hotkey=512

    [CmdCancelRevive]
    Tip=Cancel (|cffffcc00ESC|r)
    Ubertip="Stops reviving the current unit."
    Hotkey=512

    [CmdHoldPos]
    Tip=|cff99F5F8Switch |cff999999- (|cffFFFF00M|cff999999)|r
    Ubertip="Cycle between |cffffcc00Attack|r and |cffffcc00Steal|r commands."
    Hotkey=M

    [CmdPatrol]
    Tip=|cff99F5F8Miscellaneous Data|r
    Ubertip="Show miscellaneous data about you and your allies.|n|nPress |cffFCD116Esc.|r to close the data board."
    Hotkey=L

    [CmdPurchase]
    Tip=|cffffcc00S|rell Items
    Hotkey=s

    [CmdRally]
    Tip=Set Rall|cffffcc00y|r Point
    Ubertip="Orders units that pop out of the building to immediately attack move to the targeted area. You can rally point gold mines or trees to auto-harvest. You can rally point a unit to have new units follow it when they finish building."
    Hotkey=Y

    [CmdSelectSkill]
    Tip=Her|cffffcc00o|r Abilities
    Ubertip="Opens the abilities menu and allows you to assign unused points to the Heroes' abilities."
    Hotkey=O

    [CmdStop]
    Tip=|cff99F5F8Stop|r
    Ubertip="Stops issued order."
    Hotkey=P

    //[CmdUnivAgi]
    //Tip=Increase |cffffcc00A|rgility
    //Hotkey=A

    //[CmdUnivInt]
    //Tip=Increase |cffffcc00I|rntelligence
    //Hotkey=I

    //[CmdUnivStr]
    //Tip=Increase |cffffcc00S|rtrength
    //Hotkey=S

    [Errors]
    Emptycontrolgroup=Unable to form an empty control group.
    Invalidcontrolgroup=Unable to form a control group with units you do not control.
    Itemincontrolgroup=Unable to form a control group with items.
    Nofood=Build more Farms to continue unit production.,Build more Burrows to continue unit production.,Summon more Ziggurats to continue unit production.,Create more Moon Wells to continue unit production.

    Maxsupply=Unable to create unit due to maximum food limit.
    Nogold=Not enough gold.
    Nolumber=Not enough lumber.
    Nomana=Not enough mana.
    Cooldown=Spell is not ready yet.

    Noroom=Cargo capacity unavailable.
    Canttransport=Unable to load target.
    Cantdevour=Unable to devour target.
    Cantcyclone=Unable to cast Cyclone on this target.
    Cantspiritwolf=Unable to cast Feral Spirit on this target.
    Cantpossess=Unable to cast Possession on this target.
    Onlyattackers=Must target a unit capable of attacking.

    Notentangledmine=Unable to use an Entangled Gold Mine.
    Notblightedmine=Unable to use a Haunted Gold Mine.
    Alreadyentangled=That gold mine is already entangled.
    Alreadyblightedmine=That gold mine is already haunted.
    Targetwispresources=Must target a tree or an Entangled Gold Mine.
    Targetblightedmine=Must target a Haunted Gold Mine.
    Entangleminefirst=Must entangle gold mine first.
    Blightminefirst=Must haunt gold mine first.
    Entangledminefull=That gold mine can't support any more Wisps.
    Blightringfull=That gold mine can't support any more Acolytes.
    Acolytealreadymining=The selected Acolyte is already mining.
    Nototherplayersmine=Unable to use a mine controlled by another player.
    Targgetmine=Must target a gold mine.
    Targgetresources=Must target resources.

    Humanbuilding=Must target a Human building.
    Undeadbuilding=Must target an Undead building.
    Underconstruction=That building is currently under construction.
    Alreadyrebuilding=The building is already under construction.
    Creeptoopowerful=That creep is too powerful.
    Hibernating=That unit is already hibernating.
    Immunetomagic=That unit is immune to magic.
    Holybolttarget=Must target friendly living units or enemy Undead units.
    Deathcoiltarget=Must target enemy living units or friendly Undead units.
    Dispelmagictarget=Must target a unit or blighted ground.

    Treeoccupied=That tree is occupied. Target a vacant tree.
    Coupletarget=Unable to merge with that unit.
    Mounthippogryphtarget=Must target a Hippogryph.
    Archerridertarget=Must target an Archer.

    Cantsee=Must explore there first.
    Cantplace=Unable to build there.
    Outofbounds=Targeted location is outside of the map boundary.
    Offblight=Must summon structures upon Blight.
    Tooclosetomine=Unable to build so close to the gold mine.
    Tooclosetohall=Unable to create a gold mine so close to the town.
    Buildingblocked=A newly constructed unit has no room to be placed.
    Teleportfail=A unit could not be teleported.
    Stumpblocked=Something is blocking that tree stump.
    Cantland=Unable to land there.
    Cantroot=Unable to root there.
    Cantrootunit=Target is no longer rootable.
    Mustroottoentangle=Must root adjacent to a gold mine to entangle it.
    Mustbeclosertomine=Must root closer to the gold mine.

    Minenotentangleable=Gold mine couldn't be entangled.
    Notinrange=Target is outside range.
    UnderRange=Target is inside minimum range.

    Notthisunit=Unable to target unit.
    Targetunit=Must target a unit with this action.

    Targetstructuretree=Must target a building or tree.
    Targetground=Must target a ground unit.
    Targetair=Must target an air unit.
    Targetstructure=Must target a building.
    Targetward=Must target a ward.
    Targetitem=Must target an item.
    Targettree=Must target a tree.
    Targetrepair=Must target a building or mechanical unit.

    Targetowned=Must target one of your own units.
    Targetally=Must target a friendly unit.
    Targetneutral=Must target a neutral unit.
    Targetenemy=Must target an enemy unit.

    Targethero=Must target a Hero.
    Targetenemyhero=Must target an enemy Hero.
    Targetcorpse=Must target a corpse.
    Targetfleshycorpse=Must target a fleshy corpse.
    Targetbonecorpse=Must target a skeletal corpse.
    Targetundead=Must target an Undead unit.
    Targetmechanical=Must target a mechanical unit.
    Targetmoveable=Must target moveable units.
    Targetorganicground=Must target an organic ground unit.

    Targetancient=Must target an Ancient.
    Targetarmoredtransport=Must target an armored transport.

    Targetmanauser=Must target a unit with mana.
    Targetbunkerunit=Must target a Peon.
    Targetwisp=Must target a Wisp.

    Targetacolyte=Must target an Acolyte.
    Targetpit=Must target a Sacrificial Pit.
    Needemptytree=That tree is occupied by an owl.

    Cantfindcorpse=There are no usable corpses nearby.
    Cantfindfriendlycorpse=There are no corpses of friendly units nearby.
    Nounits=Unable to target units.
    Noground=Unable to target ground units.
    Noair=Unable to target air units.
    Nostructure=Unable to target buildings.
    Noward=Unable to target wards.
    Noitem=Unable to target items.
    Notree=Unable to target trees.
    Nowall=Unable to target walls.
    Nodebris=Unable to target debris.
    Notfrozenbldg=Target building has been frozen.

    Nottownhall=Must target friendly Town Hall.,Must target friendly Great Hall.,Must target friendly Town Hall.,Must target friendly Town Hall.
    Notself=Unable to target self.
    Notowned=Unable to target your own units.
    Notfriendly=Unable to target friendly units.
    Notneutral=Unable to target neutral units.
    Notenemy=Unable to target enemy units.
    Nothidden=Unable to target units inside a building or transport.

    Notinvulnerable=That target is invulnerable.
    Nohero=Unable to target Heroes.
    Notcorpse=Target must be living.
    Notfleshycorpse=Unable to target fleshy corpses.
    Notbonecorpse=Unable to target skeletal corpses.
    Notmechanical=Must target organic units.
    Notorganic=Unable to target organic units.
    Notdisabled=Caster movement has been disabled.

    Cantattackloc=Unable to attack there.
    Canttargetloc=Unable to target there.

    Inventoryfull=Inventory is full.
    NeedInventory=Only Heroes can pick up items.

    Notsapper=Unable to target Sappers.
    Notancient=Unable to target Ancients.
    Notsummoned=Unable to target summoned units.
    Nottransport=Unable to target transports or bunkers.
    Notunsummoned=Target is being unsummoned.
    Notillusion=Unable to target illusions.
    Notmorphing=Unable to target morphing units.
    Notdot=Unable to target a Druid of the Talon.

    Illusionscantharvest=Illusions are unable to harvest.
    Illusionscantpickup=Illusions cannot pick up items.

    Cantpolymorphunit=This unit is immune to Polymorph.

    Notundead=Unable to target an Undead unit.
    Heromaxed=Hero is at max level.
    HPmaxed=Hero has full health.
    Manamaxed=Already at full mana.
    HPmanamaxed=Already at full mana and health.

    UnitHPmaxed=Already at full health.
    RepairHPmaxed=Target is not damaged.

    Alreadybeinghealed=Target is already being healed.
    Pitalreadysacrificing=Sacrificial Pit is already sacrificing an Acolyte.
    Outofstock=Out of stock
    Cooldownstock=Out of stock
    Cantdrop=Item must remain in your inventory.

    Calltoarms=No Peasants could be found.
    Backtowork=No Militia could be found.
    BattleStations=No Peons could be found.

    //[AdvisorStrings]
    Unitattack=The battle has been joined.
    Townattack=Our town is under siege!
    Herodies=%s has fallen in battle.
    Allyunderattack=%s is under attack.
    Allytownattack=%s's city is under siege!
    Allyminimapping=%s has marked the way.
    Goldandlumberfromally=Received %d gold and %d lumber from %s.
    Goldfromally=Received %d gold from %s.
    Lumberfromally=Received %d lumber from %s.
    Goldminedestroyed=A gold mine has collapsed.,A gold mine has collapsed.,Our gold source has been depleted.,Gold mine has been drained.
    Upkeeplevel=Upkeep level %d.
    Herokilledhero=%s was defeated by %s.
    Herodeath=%s the %s (level %d) has fallen.,%s the %s (level %d) has been slain.,%s the %s (level %d) has been killed.,%s the %s (level %d) has fallen.
    Goldminelow=A gold mine is running low.,A gold mine is running low.,We've almost depleted our gold source.,Gold mine is running low.
    Controlgranted=You have been granted control of %s's units.
    Controlrevoked=Control of %s's units has been taken away.
    See also: commandfunc.txt
     
    Last edited: Feb 6, 2016
  18. RollBoat

    RollBoat

    Joined:
    Jun 21, 2011
    Messages:
    238
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    Hello good sir, could you explain to me how you managed to keep the alpha tile's transparency under the fog of war?