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[General] Almost 30,000 up to 100,000 Doodads ...

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I'm Using JNGP and I know that these editor can remove the limits , But I have a simple question . . Do you think If I put hundred thousand of doodad can cause Lag ??? or something error, ?? I saw the Gaias RPG has a big size of map and I assume that the creator placed more than 50K+ or more . . .
Please answer me , I'm planning to make an RPG If I finish my pending projects . .

Thank you for answering :D
 
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I'm Using JNGP and I know that these editor can remove the limits , But I have a simple question . . Do you think If I put hundred thousand of doodad can cause Lag ??? or something error, ?? I saw the Gaias RPG has a big size of map and I assume that the creator placed more than 50K+ or more . . .
Please answer me , I'm planning to make an RPG If I finish my pending projects . .

Thank you for answering :D

JNGP does remove the limits which is very helpful for users out there making big projects such as Gaias as you have said.

Anyways, I do think it won't cause errors (lags, possible) as what you have said take Gaias as an example, you can see that their terrain pretty much detailed and so we can see it has lots of doodads and destructibles in it but did you ever see it cause any error because of too much doodads and destructible? No, so you are safe except if the doodad/destructible model itself is corrupted which can actually cause you an error.

Most likely, it is triggers that causes lags if they are not efficient enough and not on terrain actually (except if you did put too much doodad in one place and more like spam them then I do know it might lag.)

EDIT: Except maybe if a doodad/destructible's model takes too much space or HQ, it might cause some brief lags.
 
The Risk Varies based on the doodads you're putting, but I'm pretty sure that 70K is too much, try to use less doodads if possible, as they can generate lag the more they are.
Ok dude . Thanks :D

yes, it can cause lag
Gaias RPG has a system that hides destructibles..
Do you know that system ???

JNGP does remove the limits which is very helpful for users out there making big projects such as Gaias as you have said.

Anyways, If you have putted too much or many doodads in one place, well, there are chances it might lag most likely if they are SFXs. So it would be advisable not to spam much doodad when it is not needed or anything.

Yeah, When I make a playable terrain, I avoid spamming on one area :D
 
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3 people here misread the thread

Destructable is not the same as Doodad

the problem with destructables is, if they are not hidden, they are forced to be rendered no matter where on map they are, but this is not problem with doodads, so you can have milion doodads and not lag, if they are spread accross map
However several thousand high poly destructables will destroy your frame rate
 
3 people here misread the thread

Destructable is not the same as Doodad

the problem with destructables is, if they are not hidden, they are forced to be rendered no matter where on map they are, but this is not problem with doodads, so you can have milion doodads and not lag, if they are spread accross map
However several thousand high poly destructables will destroy your frame rate

Thanks edo i didn't even notice he actually said doodad lol. I was only adding on to what others have said. Thanks for the clarification. +Rep if i can.
 

Rheiko

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3 people here misread the thread

Destructable is not the same as Doodad

the problem with destructables is, if they are not hidden, they are forced to be rendered no matter where on map they are, but this is not problem with doodads, so you can have milion doodads and not lag, if they are spread accross map
However several thousand high poly destructables will destroy your frame rate
haha, alright alright.. i admit it, i was misread the thread =P
 
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