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Alliance of the Evil ones <about>

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ALLIANCE OF THE EVIL ONES

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FULL MAP NAME : Alliance of the Evil ones
AUTHOR : Buzz123_ist
THANKS TO: WC3 underground(all models),MortAr
TYPE : RPG

Contents

Info
Gameplay
Triggering
Credits

GAMEPLAY

CHARACTERS

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Lich King-Abilityes based on Frostmourne,has a bonus strengt.Uses shadow and frost mastery.
DeathFreeze,Heart of the shadow,Frostmourne Hungers!

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Demon Hunter (evil)-Abilityes based on speed.Has bonus speed.
Mirrors of the Evil,SpeedMaster,Power of the Illidari

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Fire Lich King-Abilityes based on fire and shadow.Has bonus intelligence.
DeathBurn,Hearth of the shadow,Fists of DarkFire

STAGEs

STAGE 1 K E E P G A T E
Short stage at the gate of Darkrock castle.30 guardians and 10 spartan footmans will try to kill you.Gate for STAGE 2 will be opened after you destroy trebuchets.

STAGE 2 T O W E R
This is one of the long and hard stages.You will start in small tower and your task is to defend eastern walls of Darkrock castle.

STAGE 3 D A R K R O C K U N D E R G R O U N D
Final stage in Darkrock castle.Lot of mummyes will try to kill you.When you kill RAGNAROS,gate will be opened and you will be teleported to second level.

STAGE 1(4) H E L L : H E L L P A T H
Really hard part of the game.Strong mini FIRELINGS will annoy you.To open gate for next stage,you need to kill two guardians with bonus strength and speed.

STAGE 2(5) H E L L S O U R C E
Final stage of second part.You need to kill DeathWing and his Firelings

STAGE 1(6) D E S E R T R O C K S
Part in desert.Like in DARKROCK UNDERGROUND,mummyes will attack you.

That are planned stages.In full map will be more stages!

TRIGGERING

KILL STREAK
-Double Kill
-Triple Kill
-Ultra Kill
-Killing Spree
-Dominating
-Mega Kill
-Unstoppable
-Monster Kill
-Godlike
-Massacre
-Killing Machine
(thanks to MortAr)

Trigger
  • Actions
    • -------- ---------------------------------------------------------------------- --------
    • -------- Killer gets +1 to hes streak kills --------
    • -------- Death resets the streak-kills for each player --------
    • -------- ---------------------------------------------------------------------- --------
    • Set Streak_Kills[(Player number of (Owner of (Killing unit)))] = (Streak_Kills[(Player number of (Owner of (Killing unit)))] + 1)
    • Set Streak_Kills[(Player number of (Owner of (Triggering unit)))] = 0
    • -------- ---------------------------------------------------------------------- --------
    • -------- Displaying a simple message when a Hero dies --------
    • -------- ---------------------------------------------------------------------- --------
    • Game - Display to (All players) the text: ((Name of (Owner of (Killing unit))) + ( pwned + ((Name of (Owner of (Triggering unit))) + 's head!)))
    • -------- ---------------------------------------------------------------------- --------
    • -------- Running the trigger that will display the current player-streak (if theres one) and will a sound --------
    • -------- ---------------------------------------------------------------------- --------
    • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      • If - Conditions
        • Streak_Kills[(Player number of (Owner of (Killing unit)))] Greater than or equal to 3
      • Then - Actions
        • Trigger - Run SysStringSound <gen> (ignoring conditions)
      • Else - Actions
    • Player - Set Player 1 (Red) Current gold to Streak_Kills[1]
  • Actions
    • -------- ---------------------------------------------------------------------- --------
    • -------- Players get +1 extra-streak-kill for each Hero kill. Dying player get kills reset --------
    • -------- ---------------------------------------------------------------------- --------
    • Set ExtraStreak_Kills[(Player number of (Owner of (Killing unit)))] = (ExtraStreak_Kills[(Player number of (Owner of (Killing unit)))] + 1)
    • Set ExtraStreak_Kills[(Player number of (Owner of (Triggering unit)))] = 0
    • Set ExtraStreak_Chcker[(Player number of (Owner of (Killing unit)))] = True
    • Set ExtraStreak_Timer[(Player number of (Owner of (Killing unit)))] = 10
    • -------- ---------------------------------------------------------------------- --------
    • -------- If a player has more or 2 extra-streak-kills, hes into a streak --------
    • -------- Every player has 15 seconds to increase hes streak and get more bounty --------
    • -------- If a player don't kill any hero in this 10 seconds, hes kills will be reset as well preveting bugs --------
    • -------- ---------------------------------------------------------------------- --------
    • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
      • If - Conditions
        • ExtraStreak_Kills[(Player number of (Owner of (Killing unit)))] Greater than or equal to 2
      • Then - Actions
        • Trigger - Run SysExtraStringSound <gen> (ignoring conditions)
      • Else - Actions
    • Player - Set Player 1 (Red) Current lumber to ExtraStreak_Kills[1]
80% of abilityes are custom :)


Credits
Thanks to:
Grendel
MortAr
Zerox(wc3 underground)
Inico(wc3 underground)
Thats everything about current process :)!
TERRAIN:10%
TRIGGERS:10%
MODELS:70%
 
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