- Joined
- Jul 20, 2011
- Messages
- 47
ALLIANCE OF THE EVIL ONES
FULL MAP NAME : Alliance of the Evil ones
AUTHOR : Buzz123_ist
THANKS TO: WC3 underground(all models),MortAr
TYPE : RPG
GAMEPLAY
CHARACTERS
Lich King-Abilityes based on Frostmourne,has a bonus strengt.Uses shadow and frost mastery.
DeathFreeze,Heart of the shadow,Frostmourne Hungers!
Demon Hunter (evil)-Abilityes based on speed.Has bonus speed.
Mirrors of the Evil,SpeedMaster,Power of the Illidari
Fire Lich King-Abilityes based on fire and shadow.Has bonus intelligence.
DeathBurn,Hearth of the shadow,Fists of DarkFire
STAGEs
STAGE 1 K E E P G A T E
Short stage at the gate of Darkrock castle.30 guardians and 10 spartan footmans will try to kill you.Gate for STAGE 2 will be opened after you destroy trebuchets.
STAGE 2 T O W E R
This is one of the long and hard stages.You will start in small tower and your task is to defend eastern walls of Darkrock castle.
STAGE 3 D A R K R O C K U N D E R G R O U N D
Final stage in Darkrock castle.Lot of mummyes will try to kill you.When you kill RAGNAROS,gate will be opened and you will be teleported to second level.
STAGE 1(4) H E L L : H E L L P A T H
Really hard part of the game.Strong mini FIRELINGS will annoy you.To open gate for next stage,you need to kill two guardians with bonus strength and speed.
STAGE 2(5) H E L L S O U R C E
Final stage of second part.You need to kill DeathWing and his Firelings
STAGE 1(6) D E S E R T R O C K S
Part in desert.Like in DARKROCK UNDERGROUND,mummyes will attack you.
That are planned stages.In full map will be more stages!
TRIGGERING
KILL STREAK
-Double Kill
-Triple Kill
-Ultra Kill
-Killing Spree
-Dominating
-Mega Kill
-Unstoppable
-Monster Kill
-Godlike
-Massacre
-Killing Machine
(thanks to MortAr)
Trigger
FULL MAP NAME : Alliance of the Evil ones
AUTHOR : Buzz123_ist
THANKS TO: WC3 underground(all models),MortAr
TYPE : RPG
Contents
Info
Gameplay
Triggering
Credits
GAMEPLAY
CHARACTERS
Lich King-Abilityes based on Frostmourne,has a bonus strengt.Uses shadow and frost mastery.
DeathFreeze,Heart of the shadow,Frostmourne Hungers!
Demon Hunter (evil)-Abilityes based on speed.Has bonus speed.
Mirrors of the Evil,SpeedMaster,Power of the Illidari
Fire Lich King-Abilityes based on fire and shadow.Has bonus intelligence.
DeathBurn,Hearth of the shadow,Fists of DarkFire
STAGEs
STAGE 1 K E E P G A T E
Short stage at the gate of Darkrock castle.30 guardians and 10 spartan footmans will try to kill you.Gate for STAGE 2 will be opened after you destroy trebuchets.
STAGE 2 T O W E R
This is one of the long and hard stages.You will start in small tower and your task is to defend eastern walls of Darkrock castle.
STAGE 3 D A R K R O C K U N D E R G R O U N D
Final stage in Darkrock castle.Lot of mummyes will try to kill you.When you kill RAGNAROS,gate will be opened and you will be teleported to second level.
STAGE 1(4) H E L L : H E L L P A T H
Really hard part of the game.Strong mini FIRELINGS will annoy you.To open gate for next stage,you need to kill two guardians with bonus strength and speed.
STAGE 2(5) H E L L S O U R C E
Final stage of second part.You need to kill DeathWing and his Firelings
STAGE 1(6) D E S E R T R O C K S
Part in desert.Like in DARKROCK UNDERGROUND,mummyes will attack you.
That are planned stages.In full map will be more stages!
TRIGGERING
KILL STREAK
-Double Kill
-Triple Kill
-Ultra Kill
-Killing Spree
-Dominating
-Mega Kill
-Unstoppable
-Monster Kill
-Godlike
-Massacre
-Killing Machine
(thanks to MortAr)
Trigger
-
Actions
- -------- ---------------------------------------------------------------------- --------
- -------- Killer gets +1 to hes streak kills --------
- -------- Death resets the streak-kills for each player --------
- -------- ---------------------------------------------------------------------- --------
- Set Streak_Kills[(Player number of (Owner of (Killing unit)))] = (Streak_Kills[(Player number of (Owner of (Killing unit)))] + 1)
- Set Streak_Kills[(Player number of (Owner of (Triggering unit)))] = 0
- -------- ---------------------------------------------------------------------- --------
- -------- Displaying a simple message when a Hero dies --------
- -------- ---------------------------------------------------------------------- --------
- Game - Display to (All players) the text: ((Name of (Owner of (Killing unit))) + ( pwned + ((Name of (Owner of (Triggering unit))) + 's head!)))
- -------- ---------------------------------------------------------------------- --------
- -------- Running the trigger that will display the current player-streak (if theres one) and will a sound --------
- -------- ---------------------------------------------------------------------- --------
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- Streak_Kills[(Player number of (Owner of (Killing unit)))] Greater than or equal to 3
-
Then - Actions
- Trigger - Run SysStringSound <gen> (ignoring conditions)
- Else - Actions
-
If - Conditions
- Player - Set Player 1 (Red) Current gold to Streak_Kills[1]
-
Actions
- -------- ---------------------------------------------------------------------- --------
- -------- Players get +1 extra-streak-kill for each Hero kill. Dying player get kills reset --------
- -------- ---------------------------------------------------------------------- --------
- Set ExtraStreak_Kills[(Player number of (Owner of (Killing unit)))] = (ExtraStreak_Kills[(Player number of (Owner of (Killing unit)))] + 1)
- Set ExtraStreak_Kills[(Player number of (Owner of (Triggering unit)))] = 0
- Set ExtraStreak_Chcker[(Player number of (Owner of (Killing unit)))] = True
- Set ExtraStreak_Timer[(Player number of (Owner of (Killing unit)))] = 10
- -------- ---------------------------------------------------------------------- --------
- -------- If a player has more or 2 extra-streak-kills, hes into a streak --------
- -------- Every player has 15 seconds to increase hes streak and get more bounty --------
- -------- If a player don't kill any hero in this 10 seconds, hes kills will be reset as well preveting bugs --------
- -------- ---------------------------------------------------------------------- --------
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- ExtraStreak_Kills[(Player number of (Owner of (Killing unit)))] Greater than or equal to 2
-
Then - Actions
- Trigger - Run SysExtraStringSound <gen> (ignoring conditions)
- Else - Actions
-
If - Conditions
- Player - Set Player 1 (Red) Current lumber to ExtraStreak_Kills[1]
80% of abilityes are custom
CreditsThanks to:
Grendel
MortAr
Zerox(wc3 underground)
Inico(wc3 underground)
Thats everything about current process !
TERRAIN:10%
TRIGGERS:10%
MODELS:70%
TERRAIN:10%
TRIGGERS:10%
MODELS:70%
Last edited: