• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Alliance Ashes 1.11

dl53w-png.282336





CAMPAIGN INFO
While I loved the Blood Elves campaign, I always wanted to know more about the Humans and what they were going through during the Third War and its aftermath. This campaign is set during the same timeline as Curse of the Blood Elves, but told from a different perspective.

You will play in majority Humans battling the Undead Scourge. You'll encounter some familiar faces, along with new characters. Notice major events, got strong allies and play great battles!

What more is there to say? Enjoy!


FEATURES
Authentic Blizzard Campaign Style: Designed to reflect the classic feel of the original campaigns.
Expanded Canon Storyline: Fills in the gaps of the lore while staying faithful to established Warcraft canon.
Complete Human Tech-Tree: Experience the full tech-tree for the primary faction; including demi-heroes units.
Unique Sub-Techtrees: Includes specialized tech-trees for minor factions within the Alliance and the Undead Scourge.
Progress Fully-Saved: Restore your stats (items, hero levels, choices, and completed missions) even after an update. (Requires an identical filename.)
Advanced JASS AI: Features custom AI with dynamic functions, including randomized attack strategies.
Extensive Campaign: Nine playable missions, four interludes, and two bonus missions so far—with more missions in development!

Stay tuned for new features: QWER keys, revamp of Prologue, Prelude and Chapter One!


AUTHOR'S NOTES
Today, I’m releasing a campaign I’ve been working on since 2017. I’ve been inspired by many creators here: Turnro, Shar Dundred, Elf_Lord, Footman16, Sclammerz, Tomoraider, SevenBlood... and so many others I can’t even name them all! If, by any chance, you haven’t played any of their campaigns yet, skip mine and play theirs first!
– Oh, it must be perfect then?
Actually, no, not at all. I’ve been working at a really slow pace because I lack skills in terraining and cutscene editing, which can be really demotivating and frustrating. Because of that, I take long breaks between maps.
– So why release it now?
Well, for a few reasons. Technically, my file has become too large to upload to my Map Development thread. Also, I feel that I’ve done enough work that some players might find it playable and enjoyable.


WORK IS IN PROGRESS
This campaign isn’t fully complete yet—at least two chapters are missing to finish the story. As of now, there are 11 playable maps, including 2 bonus maps, and also 4 interludes.

A quick note: this campaign was developed chapter by chapter. So, if you find the first chapters a bit rough (you might be right), please stick with it and give the later ones a try!

Wanna help?
I will gladly accept help, like terrainer or content creators (models, icons...). Feel free to PM me or add me on Discord (tuwnew).


MEDIAS AND MORE
You can have a check at my Map Development thread right here: [Campaign] - Alliance Ashes
You can also see some screenshots in this album: [Album] - Alliance Ashes
Recruitment: [Recruitment] - Alliance Ashes


CREDITS

If I forgot you, my apologies, please tell me.

Special thanks to:
  • Elf_Lord who grandly motivates me for this project (without knowing)
  • MasterBlaster for his grand help for a while.
  • The_Messenger for all his help with the writing and more.

Prior: Thread banner.
Ujimasa Hojo: Garithos, Chaplain, Druid of the Pack, Spellweaver (~Nightmare for the skin), Grotto, Dalar Dawnweaver (Undead), Flint, Wretched pack, Sharpshooter, Modera, Finnall, Magic Spire, Subjugator, High Cultist, Consortium Camp, Ranger (Edited by Cuore), Witch, Priest (Elite), Chief of the Guard, Town Hall (Southshore), Church
Tranquil: Ansirem Runeweaver, Bear Rider, Bishop, Stairs, Royal Captain.
Wandering Soul: Bowman, Crossbowman, Cultist, Priest (Elite).
AndrewOverload519: Mage, Wizard & Catapult (models + icons)
Himperion: Rune Caster, Enchantress, Arcane Pillar, Flame Arrow, Mystic, Air Elemental v2, Sir Zeliek (Human)
HappyTauren: Paladin icon,
DireFury: Death Thane, Grim Thunderbrew, Drenden, Runic Aura
Lelling: Bowman icon
Pyraeus: Mage icon
Kangyun: Diana Dawnweaver
Flute: Diana icon
Hatecrew: Defender
Stefan.K: Butcher (Theolen)
Stefan.K, Sharkarsh and Tauer: Draenn
Scias: Draenn icon, Diana icon (v2), Antonidas icon, Finnall icon, Modera icon
takakenji: Holy Church
wojia10502: Paladin (unit)
67Chrome: Skeletons (skin), Vereesa Windrunner, Sylvanas, Torturer (skin)
Heinvers: Chaplain (Scarlet), Lord Paladin
Footman: Checkmaty + SonGuhun, Prior, Sunchips and for the shields.
loktar: Crossbowman, Loading Screen, Knight Hero
PeeKay: Wizard Training (icon), Amulet of Health (icon)
Kuhneghetz: Arugal + wolfs/worgen
alfredx_sotn: Air Elemental
Kallimachos: Arcane Fire icon
HappyCockroach: Air Elemental icon, Nausea icon
Cuore: Elven Swordsman, Blood Elven Swordsman
Zephyrius2412: Elven Swordsman icon
SuperAttackRabbit: High Elf Priest
Darkfang: Light Chain (icon), Arcanist (icon), Divine Inquiry
CloudWolf: Scarlet Footmen textures, Gilneas Building textures
Mephestrial: Mounted Footman
JetFranInferno: Gregory Edmunson's aura
Hermit: Gregory Edmunson's icon
funkid2: Pile of wood
General Frank: Dwarven Warrior, Finnall icon, Truthseeker, Flesh Golem
RavenBlackBird, Galadgod and Warseeker: Priestess
Ujimasa Hojo, Heinvers & white.wolf: Scarlet Fanatic, Scarlet Crusader
Hemske: Fire Arrows icon, Apothecary upgrades icon.
SinisterX: Dragonhawk strider
Deolrin: Rhonin
NFWar: Improved Training (icon), Staff of Light (item), Bonebreaker (item)
GreyArchon : Rune Ward (icon), Rune of Slowing (icon), Rune of Healing (icon), Emmerlan (icon), Uther's Statue
ChevronSeven: Devastating Fire icon
Golden-drake: Ragnar (item)
Hadeis: Finnall's Memento (item)
trippledota: Manafire Greatstaff (item)
Mc !: Dawnforge (item)
The Panda: Arcane Torrent (icon), Divine Blast (icon), Resting (icon)
Skipper: Arcanist
SkriK: Improved Defense (icon), Veteran (icon)
Wildfire: Endurance Aura (icon), Horned Helmet (icon)
00110000: Arcane Pillar (icon), Plague Fog
Shyster: Divine Balance (effect)
bigapple90: Divine Balance (icon)
~Nightmare: Spellweaver and Watcher skin, Strength (icon)
-Dieser-: Arcane Arrow (icon)
PrinceYaser: Pillar of Quel'Danil (icon)
Mustang: Flint (icon)
Snirou: Dark Sun Orb (icon)
JusticeBringer: Shadow Bolt (icon)
Rhapsodie: Plaguebringer
Ceterai: Plaguebringer (icon), Butcher (icon)
r.ace613: Sharpshooter (icon), Theolen (icon), Edmunson (icon), Prior (icon), Thoras's Avatar (icon)
Villagerino: Miner, Mauler, Barbarian, General Vor'Gathmar
Ilya Alaric: Captain Marcus Redpath, Sergeant (Southshore), Venomblade, Sir Villiers, Commodore (edited by me), Sorceress (Blood Elves), Cavalier (Blood Elf), Cleric (Alterac), Footman (Alterac)
BaiyuGalan: Master Necroknight
bakr: Gilneas Buildings, Stromgarde Buildings, Scout, Lightbearer, Divine Benediction
Eagle XI: Javelineer, Officers' Quartiers (icon)
mortael: Purifying Droplets (icon)
Vinz: Fanatism effect
HerrDave: Ranger (Elf), Isillien, Mack, Book Pile (doodad), Plague Cauldron
Nealdros: Renew (icon)
BLazeKraze: Mack (icon)
PROXY: High Elf Ranger (hero), Scholar, Cleric
Elenai: Elementalist
Galendor an'Kreil: Magister
doom_sheep: Scrolls icon
Em!: Rain of Arrows model
skrab: Officers Quarters
abcdefghstuvwxy: Lightning Shield model (Spell)
kola: Lightning Shield icon, Blessed Steel (icon)
D.ee: Headshot icon
Jiok: Alterac Units (Archer, Conjuror, Curser, Cavalier, Archmage, Peasant, Militia), Stromgarde Catapult, Scarlet Crossbowman, Dalar, Geomancer, Archer (Risen), Undead Jennalla, Warden (Dalaran), Sir Zeliek (Undead)
Cavman: Gunner
MelNefys: Music (First Autumn Leaves)
SantoRayo[iP]: Various Undead Doodads
Nightmare Moon: Healing Wave (icon) (Holy)
Paladon: Holy Lightning (icon)
jhon wilber: Holy Strike (icon)
DREADMAN: Abomination (skin), DarkMage, Armored Ghoul, Dessicated Footman, Sir Zeliek (Human), Plague Master, Animated Skeleton
Aldeia: Advisor Kristoff (icon)
HuanJuan: Arcanist (icon), Spell Steal (Human) (icon), Mystic (icon), Windson (icon), Huntress (icon).
Empire Earth: Church (Ported Soundset)
Mouseketeer: Antonidas (skin)
PAMEXI: Mana Generator
ILH: Mana Generator edit
Kimbo: Worgen Claw (icon)
Flourbrain: Storm Bolt (icon)
johnwar: Wrecker, Jennalla, Runner, Footman (Alliance), Turalyon, Guardian (Dalaran), Sage Truthbearer (edited), Uther, Peacekeeper, Dawnbringer, Torturer (CotD)
Murlocologist: Corporal Welford (icon)
Tiodor: Potion of Cleareance (icon)
JesusHipster: Potion of Cleareance
A Void: Summoning Pit
DarkClaw: Necrolord, Lichling
Hate: Bone Armor
RvzerBro: Vanguard's Instinct (icon)


CHANGELOGS
See Map Development Thread for older changelogs.

Overall:
Arcanist: new model and icon.
Chaplain: Lightning Shield => Shield of Light.
Priestess renamed to Abjurist: now has Resting instead of Feedback.
Divine Balance: fixed tooltip.
Fireball: fixed tooltip.

Chapter Two:
Key is now hidden until the corresponding quest is discovered.

Chapter Five:
You can now properly see Chapter Six button after completion.


Overall:
Divine Balance: Reduced cooldown (20 → 16) and mana cost (75 → 60).
Paladin (unit): new ability Blessed Steel. Deals more damages against summoned units.
Diana: new icon!
Abjurist new ability Resting is now available on every missions.
Miner and Corporal Welford => models seem to be causing some crashes. They have placeholder models for now. Sorry for the inconvenience.
Edmunson: new model and icon.

Prologue:
Reduced HP of Orc Barracks.

Chapter One:
Orange base now has a Necropolis instead of Halls of the Dead.

Chapter Two:
Edited terrain around the Key (Southwest). A gate now prevents players from taking the Key too early.
The second Undead Orange base now uses a variety of different units.
Fixed a typo in the Optional Quest.

Chapter Three:
Edited Dialogues (thanks to The_Messenger).
Added regular waves of enemies against Ambermill to better emphasize the siege.
Demon Gate no longer gives a Tome of sacrifice.
Fixed final music theme not playing.
Improved triggers that were not really optimised (no big changes in player view).

Interlude One:
Fixed the team glow color for Thule Ravenclaw.
Now Draenn properly mention Vor'Gathmar instead of Dalvengyr.

Chapter Five:
Lady Deathwhisper now has a team glow.
Added a few farms to the Edmunson Base.
Gold Mine is no longer vulnerable.
You now start with Defense researched.

Chapter Six:
Fixed the initial crash. (Please confirm this!)

Chapter Seven:
Fixed Dalar's abilities (Cyclone was never used).



General Updates
Added a new cheat code: Type "allyourbasearebelongtous" to skip a mission.
Implemented a clean-up function before each cinematic to remove buffs, prevent unintended healing, and address similar issues.
Introduced a new model for Jennalla Deemspring (special thanks to johnwar & Jiok!).
Fixed the model for Miner.
Updated icons for several units or abilities :
  • Corporal Welford
  • Sergeant Prior
  • Lieutenant Windson
  • Mystic
  • Huntress
  • Spell Steal (Wizard)
Fixed the name display for Shield of Light under Buffs.
Adjusted the scale of Farms to account for the Reforged update.

Prologue:
Emmerlan now has Endurance Aura instead of Devotion Aura.
Fixed an issue where a Blood Elf Priest appeared instead of a Human Priest.
Corrected a mention of Bobahan; it now refers to Emmerlan.
Draenn's men are now Dark Green instead of Blue.
Remaining potential guards are removed after Emmerlan leaves Brill.

Chapter One:
Fixed the ending cutscene to trigger properly, even if Draenn or Diana are dead.
Corrected the New Unit Hint text to properly reference Shield of Light.

Chapter Five:
Resolved a pathing issue.

Chapter Seven:
Fixed crash!
Corrected display text when selecting a sub-faction.
The Cult of the Damned now properly uses Follower instead of Pit Fiend.

Chapter Eight:
Mack now has the correct model in the final cutscene.
Flint replaces a regular defender in the final cutscene.
Fixed Holden's color-changing issue during the final cutscene.


General Updates:
Actually "allyourbasearebelongtous" didn't worked. You can type "fancifulexcuses" instead!
Removed Conscription ability.
Added QWER Hotkeys to following Heroes:
  • Draenn
  • Diana
  • Finnall
  • Saldor
Next will follow later

Chapter Two:
Fixed an issue where Optional Quest didn't start.

Chapter Three:
Buttons for next Interlude and next Chapter should be properly available at the end of the map, even in case of crash.

Chapter Seven:
Added check that all main quests are completed before ending scene. (Who finished without freeing Diana anyway)


General Updates:
NEW FEATURE: Loading Map
When a new update is released, you can start with this specific mission to restore all your progress.
Requires that the game file name remains the same.
Draenn's Class Renamed: Major → Vanguard

QWER Hotkeys Added to the following heroes:
Edmunson
Detheroc
Grim Thunderbrew
Kristoff
Theolen
Thoras
Chapter Two:
Fixed an issue where units in the cave wouldn’t cast spells.

Chapter Three:
Fixed an issue causing continuous spawning waves.

Chapter Five:
Fixed an issue where Harthal moved unpredictably across the map.
Slightly improved the first part by:
Automatically selecting units after the cinematic.
Improving camera shots.
Adding a few doodads and items.
Preventing Crypt Fiends from endlessly burrowing.

Chapter Seven:
Attempted to fix a quest completion issue—now only buildings need to be destroyed.


General Updates
Fixed most unit portraits. Please report any that still appear incorrect.
Draenn's Critical Strikes has been renamed to Vanguard's Instinct. It now has a new icon and includes a chance to block attacks, at the cost of reduced damage output.
Wizard's Antimagic Shield has received a new visual effect.
Diana's abilities has new updated effects.

Chapter Three
Reworked the intro cinematic with improved camera angles.
Major adjustments to the second half of the mission:
The Counterattack quest is now cancelled after a few minutes.
A new event has been added around the Vanguard base.
A new timed quest has been introduced, focusing on the defense of Ambermill.



Contents

Alliance Ashes (Campaign)

Reviews
deepstrasz
Generally, would have liked custom abilities and techtrees (which aren't essentially reskins) and less repetitive melee gameplay. There is little variation, the most different or creative chapter being the one with Detheroc. Would have been nice to...
Level 19
Joined
Apr 20, 2014
Messages
619
Hey,

Now releasing a new update, quite light, but includes some important and necessary changes to Chapter Three. Here the changelog:
General Updates
Fixed most unit portraits. Please report any that still appear incorrect.
Draenn's Critical Strikes has been renamed to Vanguard's Instinct. It now has a new icon and includes a chance to block attacks, at the cost of reduced damage output.
Wizard's Antimagic Shield has received a new visual effect.
Diana's abilities has new updated effects.

Chapter Three
Reworked the intro cinematic with improved camera angles.
Major adjustments to the second half of the mission:
  • The Counterattack quest is now cancelled after a few minutes.
  • A new event has been added around the Vanguard base.
  • A new timed quest has been introduced, focusing on the defense of Ambermill.


I have also worked on some bonus chapter and a new Cult of the Damned subfaction that I will try to add later.

Enjoy!
 
Level 3
Joined
May 5, 2024
Messages
3
Just wrapped up the campaign - what a ride!

Cinematics and camera work? Immersive, dramatic, and just the right amount of flair.
The terrain and environments could be better
I really hope it gets dubbed one day - voice acting would push this into masterpiece territory.[/CENTER]

Chapter thoughts:

• Prologue – First Loss
Whew… tough start. It slapped me around a bit, not gonna lie. The village layout was a bit of a maze—had me spinning like a confused chicken, but it set the tone well.

• Chapter One – Lands in Conflicts
Smooth sailing here. Chill pacing, nothing too wild. Though tbh, I don’t remember much lol It was like a first date with no drama. So that's a win?

• Chapter Two – Shadowfang?
More like Shadowfang No Thanks. Constant wolf attacks nearly had me ragequitting. But I pulled through. Painful? Yes. Satisfying when done? Also yes.

• Chapter Three – Toward Fenris
Defend mission. My arch nemesis. Third try in, I gave up on attacking and just said "nope" to the main quest. Ironically, that was the correct move?? Sneaky devs!
The mission turned out pretty great in the end. Props for terrain it looked nice

• Chapter Five – Through the Enemy Lines
Really solid chapter. The siege of the last undead outpost felt epic. And Uther’s graveyard? Wow. That place oozed holy vibes. Genuinely gave me goosebumps.

• Chapter Six – Mind Blinded
Rename this “Mind Broken” please. 😤 This one really tested my sanity. Took some deep breaths, a walk, maybe screamed into a pillow... but I did it.
Layout and terrain were top notch though, so credit where it’s due.

• Chapter Seven – Sifting the Ashes
A nice change of pace. Loved getting some backstory filled in. I was curious and this delivered.
Kinda like getting juicy gossip you didn’t know you needed.

• Chapter Eight – Honor & Loyalty
This chapter hit fast and hard. The opening pace was zoom and I loved it.
That betrayal? Didn’t see it coming. (Yes, I’m way too invested in storylines.)
Early game resource starvation + gnolls = stress levels rising. But hey, survived it like a champ.

• Chapter Nine – Outside the Dome
Escort missions.
My sworn enemy. Convoy escorting wagons? Pain. Pure pain. But… I did it. 😤
The bit with the necklace left me scratching my head, I let the orcs live, expected a cool alliance twist, but nothing.
Maybe later? Still, the mission was cool and kept me curious.

• Epilogue – Burn to Ashes
Poor Doc… felt really bad for the guy 😔 This mission was a tough one, with some nice optional quests and a few solid easter eggs.
I’m docking a few points for skipping Uther’s grave this time - like, come on! Missed opportunity for a funny callback or hidden moment.

• Bonus – First Autumn Leaves
It was nice, terrain was good. Glad to see stromgarde.



Final thoughts:
The walkthrough was nice, loved it. The terrain could be more done, detailed or something—it looked pale in some missions.
Would be nice to see other kingdoms like Kul Tiras or Gilneas show up in the future.
Overall, nice—there were ups, downs, ragequits, plot twists, and deep breaths.
Looking forward to new chapters! :peasant-victory:
 
Level 19
Joined
Apr 20, 2014
Messages
619
Hey, thank you for this quite refreshing review.

I didn't expect Chapter Two to be that difficult honestly. I might have to check balance.
Chapter Six needs to be reworked too, but I wonder what made you screamed exactly? :grin: Too many enemies? Bosses? Lack of hints?
About Orcs in Chapter Nine, well, I guess it's bad game design (my fault). If you don't help them, the Orcs attack you alongside the Undead during Diana's part. But that might need to be better noticed.

Glad it gave you so much emotions :thumbs_up:
 
Level 3
Joined
May 5, 2024
Messages
3
Hey, thank you for this quite refreshing review.

I didn't expect Chapter Two to be that difficult honestly. I might have to check balance.
Chapter Six needs to be reworked too, but I wonder what made you screamed exactly? :grin: Too many enemies? Bosses? Lack of hints?
About Orcs in Chapter Nine, well, I guess it's bad game design (my fault). If you don't help them, the Orcs attack you alongside the Undead during Diana's part. But that might need to be better noticed.

Glad it gave you so much emotions :thumbs_up:
Chapter Six:
It was totally a skill issue on my part lmao
On the third try I finally stopped playing like a caffeinated footman and started actually thinking. That’s when it clicked: the whole mission is about taking your time, being strategic, and corrupting as many soldiers as you can. And once I tuned into that vibe? Chef’s kiss. Really solid design - it just punished my “W-key go brrr” playstyle at first :peasant-tongue-out:


Chapter Nine:
YESSS that would've been so good! Just a quick “YOU MADE A MISTAKE, MORTAL” warning from some ominous narrator—or even just a dramatic pop-up like
"THE ORCS REMEMBER." :thumbs_down:
...or
"You spared them. They will spare you." :cool:2


Honestly though, you're doing amazing with this campaign.
Looking forward to more for sure! :peasant-cheers-back:
 
Level 2
Joined
Mar 28, 2025
Messages
2
As someone just enjoying some Wc3 campaigns with a touch of story-telling, this might have been one of my favorites. And I hope that the creator will find the necessary motivation to finish it. Some may find some of the missions' objects repetitive, I personally think it's well made and design to fit a casual player like me: not too long, mixed in different styles of playing and balanced difficulty

Here are a few shares of my thoughts on the campaign overall and some chapter specifics.

Overall
  • Immersive, no awkward moments during the cinematics, smooth dialogues and transitions.
  • Exciting plot while keeping it mysterious, or maybe I'm not playing Wow so I cannot anticipate what happens next.
  • The AI is less predictable makes the missions interesting, especially when they choose to flank you from behind.
  • Units are well designed and have larger impact on the game outcome rather than making heroes becoming obnoxiously powerful.
  • Heroes are vital but not at all OP. The chemistry between Arrad and Diana resembles of what Arthas and Jaina could have been.

Mission specifics
Two of my favorite missions are Chapter 8: Honor and Loyalty and Bonus: First Autumn Leave.

Chapter 8
  • Enemy hero is amazingly strong: Shockwave and Mirror Image decimated my troops. Nice touch on Orb of Corruption suggesting the status of our "friend" and amplifying his damage output by a ton. The map designer must have added damage reduction passive for him. It took my whole 80-food army to focus fire him down at the cost of several semi-heroes. That was fun.
  • The corrupted human troop on the other hand is less destructive. Much easier to deal with non-hero attack. The enemy Undead also attacks frequently and could be damaging without proper defense. This emphasizes on the usefulness of human faction units in this campaign. A combination of well-designed units such as Defender and Crossbowmen with their proper passive upgrades.
  • I used the big size of the map as an advantage while base-trading with the enemy Human. Knowingly I won't be able to defend my first base without heroes, I made it so when their hero was done with my base, his base also got dusted. A cherry on top comes when he came back and got stun-locked by +12 Agility Ms. Finnall with Rusty Mining Pick.
  • The allied on this map is less useful. It's understandable since it's just a small base.

Bonus
  • The first half of the mission is quite standard, I wasn't prepared for the storm that was waiting for me later. Glad I took out the Orcs guarding the goldmine on the East side.
  • And then comes the second half where I got humiliated by the frequent attacks on 3 fronts. This gives the vibe of the missions in Arkain where the attack waves getting larger and more frequent. I couldn't move out of the base for longer than 2 minutes without getting flanked from behind and/or attacked on the base.
  • I learnt to take out the Brown Human base asap in the second attempt. That gives me the advantage of positioning the base defense on top of the new ally. However the usually double armies with high level heroes are not easy to fend off, especially at first try. Gradually I built up quite a stable army and crushed the Orange bases. Then finally I found General Hath just to know that I was supposed to find him before going berserk. That would make the mission significantly easier.
  • I like how you added the Wand of Negation to help with the defense since Thoras's army is lacking of it.
  • I wonder whether the side quest about not destroying any production buildings of General Hath army would fail if the Allied AI destroyed them instead of my army. Since I took out all the Orange bases and General Hath army is the only enemy left before I found him. I didn't stay long enough for one of them to be destroyed.


Bugs
  • In chapter 8, there's no item dropped from killing the big camp near the mana fountain. Also, the items dropped from the Orge Overlord is quite miniscule (+1 Str, what). However since I found 3 Rusty Mining Picks across the campaign, maybe it's on purpose.
  • In chapter 9, Abjurist Aruna (semi-hero) has unlocked ability but no upgrade for it. Evasion upgrade says 30% while it's 15%. There's also an upgrade called "Ambush" for Enforcer unit but not available after trained at all. Btw the Enforcer should also have the Evasion passive upgrade.
  • In bonus chapter, Thoras' passive Vanguard's Instinct showing the wrong tooltip for its skill at level 1 (x2 damage instead of x4). The upgrade for Guard Tower and Gun Powder Tower both use G as shorthand. Caster unit with Sparkles but the shorthand P doesn't work. Also Charge ability for Knight.

In conclusion, amazing and enjoyable campaign. There are multiple aspects about it that really attracts me and I have played all the campaigns suggested in the description :D. Keep up the good work and finish it if you can!
 

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