• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Alliance Ashes 1.02

dl53w-png.282336




/!\ WARNING - 1.31 IS REQUIRED /!\

What is it?
While I loved the Blood Elves campaign, I always wanted to know more about the Humans and what they were going through during the Third War and its aftermath. This campaign is set during the same timeline as Curse of the Blood Elves, but told from a different perspective.

You will play in majority Humans battling the Undead Scourge. You'll encounter some familiar faces, along with new characters. Notice major events, got strong allies and play great battles!

What more is there to say? Enjoy!



Features:
Authentic Blizzard Campaign Style: Designed to reflect the classic feel of the original campaigns.
Expanded Canon Storyline: Fills in the gaps of the lore while staying faithful to established Warcraft canon.
Complete Human Tech-Tree: Experience the full tech-tree for the primary faction; including demi-heroes units.
Unique Sub-Techtrees: Includes specialized tech-trees for minor factions within the Alliance and the Undead Scourge.
Advanced JASS AI: Features custom AI with dynamic functions, including randomized attack strategies.
Extensive Campaign: Nine playable missions, four interludes, and two bonus missions so far—with more missions in development!

Stay tuned for new features: QWER keys, revamp of Prologue, Prelude and Chapter One!


Inspirations:
I’ve been inspired by many creators here: Turnro, Shar Dundred, Elf_Lord, Footman16, Sclammerz, Tomoraider, SevenBlood... and so many others I can’t even name them all! If, by any chance, you haven’t played any of their campaigns yet, skip mine and play theirs first!


Author's Notes
Today, I’m releasing a campaign I’ve been working on since 2017.
– Oh, it must be perfect then?
Actually, no, not at all. I’ve been working at a really slow pace because I lack skills in terraining and cutscene editing, which can be really demotivating and frustrating. Because of that, I take long breaks between maps.
– So why release it now?
Well, for a few reasons. Technically, my file has become too large to upload to my Map Development thread. Also, I feel that I’ve done enough work that some players might find it playable and enjoyable.


Work is in progress:
This campaign isn’t fully complete yet—at least two chapters are missing to finish the story. As of now, there are 11 playable maps, including 2 bonus maps, and also 4 interludes.

A quick note: this campaign was developed chapter by chapter. So, if you find the first chapters a bit rough (you might be right), please stick with it and give the later ones a try!


See more:
You can have a check at my Map Development thread right here: [Campaign] - Alliance Ashes
You can also see some screenshots in this album: [Album] - Alliance Ashes


Credits:
If I forgot you, my apologies, please tell me.

Special thanks to:
  • Elf_Lord who grandly motivates me for this project (without knowing)
  • MasterBlaster for his grand help for a while.
  • The_Messenger for all his help with the writing and more.

Prior: Thread banner.
Ujimasa Hojo: Garithos, Chaplain, Druid of the Pack, Spellweaver (~Nightmare for the skin), Grotto, Dalar Dawnweaver (Undead), Flint, Wretched pack, Sharpshooter, Modera, Finnall, Magic Spire, Subjugator, High Cultist, Consortium Camp, Ranger (Edited by Cuore), Witch, Priest (Elite), Chief of the Guard, Town Hall (Southshore), Church
Tranquil: Ansirem Runeweaver, Bear Rider, Bishop, Stairs, Royal Captain.
Wandering Soul: Bowman, Crossbowman, Cultist, Priest (Elite).
AndrewOverload519: Mage, Wizard & Catapult (models + icons)
Himperion: Rune Caster, Enchantress, Arcane Pillar, Flame Arrow, Mystic, Air Elemental v2
HappyTauren: Paladin icon,
DireFury: Death Thane, Grim Thunderbrew, Drenden
Lelling: Bowman icon
Pyraeus: Mage icon
Kangyun: Diana Dawnweaver
Flute: Diana icon
Hatecrew: Defender
Stefan.K: Butcher (Theolen)
Stefan.K, Sharkarsh and Tauer: Draenn
Scias: Draenn icon, Diana icon (v2), Antonidas icon, Finnall icon, Modera icon
takakenji: Holy Church
wojia10502: Paladin (unit)
67Chrome: Skeletons (skin), Vereesa Windrunner, Sylvanas
Heinvers: Chaplain (Scarlet), Lord Paladin
Footman: Checkmaty + SonGuhun, Prior, Sunchips and for the shields.
loktar: Crossbowman, Loading Screen, Knight Hero
PeeKay: Wizard Training (icon), Amulet of Health (icon)
Kuhneghetz: Arugal + wolfs/worgen
alfredx_sotn: Air Elemental
Kallimachos: Arcane Fire icon
HappyCockroach: Air Elemental icon, Nausea icon
Cuore: Elven Swordsman, Blood Elven Swordsman
Zephyrius2412: Elven Swordsman icon
SuperAttackRabbit: High Elf Priest
Darkfang: Light Chain icon, Arcanist (icon)
CloudWolf: Scarlet Footmen textures, Gilneas Building textures
Mephestrial: Mounted Footman
JetFranInferno: Gregory Edmunson's aura
Hermit: Gregory Edmunson's icon
funkid2: Pile of wood
General Frank: Dwarven Warrior, Finnall icon, Truthseeker
RavenBlackBird, Galadgod and Warseeker: Priestess
Ujimasa Hojo, Heinvers & white.wolf: Scarlet Fanatic, Scarlet Crusader
Hemske: Fire Arrows icon, Apothecary upgrades icon.
SinisterX: Dragonhawk strider
Deolrin: Rhonin
NFWar: Improved Training (icon), Staff of Light (item), Bonebreaker (item)
GreyArchon : Rune Ward (icon), Rune of Slowing (icon), Rune of Healing (icon), Emmerlan (icon), Uther's Statue
ChevronSeven: Devastating Fire icon
Golden-drake: Ragnar (item)
Hadeis: Finnall's Memento (item)
trippledota: Manafire Greatstaff (item)
Mc !: Dawnforge (item)
The Panda: Arcane Torrent (icon), Divine Blast (icon), Resting (icon)
Skipper: Arcanist
SkriK: Improved Defense (icon), Veteran (icon)
Wildfire: Endurance Aura (icon), Horned Helmet (icon)
00110000: Arcane Pillar (icon)
Shyster: Divine Balance (effect)
bigapple90: Divine Balance (icon)
~Nightmare: Spellweaver and Watcher skin, Strength (icon)
-Dieser-: Arcane Arrow (icon)
PrinceYaser: Pillar of Quel'Danil (icon)
Mustang: Flint (icon)
Snirou: Dark Sun Orb (icon)
JusticeBringer: Shadow Bolt (icon)
Rhapsodie: Plaguebringer
Ceterai: Plaguebringer (icon), Butcher (icon)
r.ace613: Sharpshooter (icon), Theolen (icon), Edmunson (icon), Prior (icon)
Villagerino: Miner, Mauler, Barbarian, General Vor'Gathmar
Ilya Alaric: Captain Marcus Redpath, Sergeant (Southshore), Venomblade, Sir Villiers, Commodore (edited by me), Sorceress (Blood Elves), Cavalier (Blood Elf), Cleric (Alterac), Footman (Alterac)
BaiyuGalan: Master Necroknight
bakr: Gilneas Buildings, Stromgarde Buildings, Scout, Lightbearer
Eagle XI: Javelineer, Officers' Quartiers (icon)
mortael: Purifying Droplets (icon)
Vinz: Fanatism effect
HerrDave: Ranger (Elf), Isillien, Mack
Nealdros: Renew (icon)
BLazeKraze: Mack (icon)
PROXY: High Elf Ranger (hero), Scholar, Cleric
Elenai: Elementalist
Galendor an'Kreil: Magister
doom_sheep: Scrolls icon
Em!: Rain of Arrows model
skrab: Officers Quarters
abcdefghstuvwxy: Lightning Shield model (Spell)
kola: Lightning Shield icon, Blessed Steel (icon)
D.ee: Headshot icon
Jiok: Alterac Units (Archer, Conjuror, Curser, Cavalier, Archmage, Peasant, Militia), Stromgarde Catapult, Scarlet Crossbowman, Dalar, Geomancer, Archer (Risen), Undead Jennalla, Warden (Dalaran)
Cavman: Gunner
MelNefys: Music (First Autumn Leaves)
SantoRayo[iP]: Various Undead Doodads
Nightmare Moon: Healing Wave (icon) (Holy)
Paladon: Holy Lightning (icon)
jhon wilber: Holy Strike (icon)
DREADMAN: Abomination (skin), DarkMage
Aldeia: Advisor Kristoff (icon)
HuanJuan: Arcanist (icon), Spell Steal (Human) (icon), Mystic (icon), Windson (icon), Huntress (icon).
Empire Earth: Church (Ported Soundset)
Mouseketeer: Antonidas (skin)
PAMEXI: Mana Generator
ILH: Mana Generator edit
Kimbo: Worgen Claw (icon)
Flourbrain: Storm Bolt (icon)
johnwar: Wrecker, Jennalla, Runner, Footman (Alliance), Turalyon, Guardian (Dalaran), Sage Truthbearer (edited), Uther, Peacekeeper, Dawnbringer
Murlocologist: Corporal Welford (icon)
Tiodor: Potion of Cleareance (icon)
JesusHipster: Potion of Cleareance
A Void: Summoning Pit


Changelog:
See Map Development Thread for older changelogs.

Overall:
Arcanist: new model and icon.
Chaplain: Lightning Shield => Shield of Light.
Priestess renamed to Abjurist: now has Resting instead of Feedback.
Divine Balance: fixed tooltip.
Fireball: fixed tooltip.

Chapter Two:
Key is now hidden until the corresponding quest is discovered.

Chapter Five:
You can now properly see Chapter Six button after completion.


Overall:
Divine Balance: Reduced cooldown (20 → 16) and mana cost (75 → 60).
Paladin (unit): new ability Blessed Steel. Deals more damages against summoned units.
Diana: new icon!
Abjurist new ability Resting is now available on every missions.
Miner and Corporal Welford => models seem to be causing some crashes. They have placeholder models for now. Sorry for the inconvenience.
Edmunson: new model and icon.

Prologue:
Reduced HP of Orc Barracks.

Chapter One:
Orange base now has a Necropolis instead of Halls of the Dead.

Chapter Two:
Edited terrain around the Key (Southwest). A gate now prevents players from taking the Key too early.
The second Undead Orange base now uses a variety of different units.
Fixed a typo in the Optional Quest.

Chapter Three:
Edited Dialogues (thanks to The_Messenger).
Added regular waves of enemies against Ambermill to better emphasize the siege.
Demon Gate no longer gives a Tome of sacrifice.
Fixed final music theme not playing.
Improved triggers that were not really optimised (no big changes in player view).

Interlude One:
Fixed the team glow color for Thule Ravenclaw.
Now Draenn properly mention Vor'Gathmar instead of Dalvengyr.

Chapter Five:
Lady Deathwhisper now has a team glow.
Added a few farms to the Edmunson Base.
Gold Mine is no longer vulnerable.
You now start with Defense researched.

Chapter Six:
Fixed the initial crash. (Please confirm this!)

Chapter Seven:
Fixed Dalar's abilities (Cyclone was never used).



General Updates
Added a new cheat code: Type "allyourbasearebelongtous" to skip a mission.
Implemented a clean-up function before each cinematic to remove buffs, prevent unintended healing, and address similar issues.
Introduced a new model for Jennalla Deemspring (special thanks to johnwar & Jiok!).
Fixed the model for Miner.
Updated icons for several units or abilities :
  • Corporal Welford
  • Sergeant Prior
  • Lieutenant Windson
  • Mystic
  • Huntress
  • Spell Steal (Wizard)
Fixed the name display for Shield of Light under Buffs.
Adjusted the scale of Farms to account for the Reforged update.

Prologue:
Emmerlan now has Endurance Aura instead of Devotion Aura.
Fixed an issue where a Blood Elf Priest appeared instead of a Human Priest.
Corrected a mention of Bobahan; it now refers to Emmerlan.
Draenn's men are now Dark Green instead of Blue.
Remaining potential guards are removed after Emmerlan leaves Brill.

Chapter One:
Fixed the ending cutscene to trigger properly, even if Draenn or Diana are dead.
Corrected the New Unit Hint text to properly reference Shield of Light.

Chapter Five:
Resolved a pathing issue.

Chapter Seven:
Fixed crash!
Corrected display text when selecting a sub-faction.
The Cult of the Damned now properly uses Follower instead of Pit Fiend.

Chapter Eight:
Mack now has the correct model in the final cutscene.
Flint replaces a regular defender in the final cutscene.
Fixed Holden's color-changing issue during the final cutscene.


General Updates:
Actually "allyourbasearebelongtous" didn't worked. You can type "fancifulexcuses" instead!
Removed Conscription ability.
Added QWER Hotkeys to following Heroes:
  • Draenn
  • Diana
  • Finnall
  • Saldor
Next will follow later

Chapter Two:
Fixed an issue where Optional Quest didn't start.

Chapter Three:
Buttons for next Interlude and next Chapter should be properly available at the end of the map, even in case of crash.

Chapter Seven:
Added check that all main quests are completed before ending scene. (Who finished without freeing Diana anyway)


Wanna help?
I will gladly accept help, like terrainer or content creators (models, icons...). Feel free to PM me or add me on Discord (tuwnew).
Contents

Alliance Ashes (Campaign)

Reviews
deepstrasz
Generally, would have liked custom abilities and techtrees (which aren't essentially reskins) and less repetitive melee gameplay. There is little variation, the most different or creative chapter being the one with Detheroc. Would have been nice to...

Kasrkin

Hosted Project: LoA
Level 26
Joined
Apr 6, 2014
Messages
817
I'll just post here if you prefer I don't have much to report on things that need fixing.

  1. The Chaplain's new Lighting shield ability is still referred to as lightning for the unit spell and effect. And maybe Shield of Light would be a nicer name going from Lightning Shield.
  2. Debuffs,Buffs, and Defend remain on during the mid cin.
  3. Captain Mason is just a Shield Master with a different name so if you want to keep him alive it's a little hard, not actually sure how he stayed alive considering the three army wipes I had.
  4. Enemy and ally heroes can level up to max.
The start of the mission is rather brutal if you're not paying attention the enemy warlocks will kill your footmen and archers but at the same time it's doable if you're paying attention but it's almost guaranteed to lose one or two units.

As for the start of the B&D section is where things get interesting you are pretty damn weak and playing catchup to superior armies so bull rushing Hath's location is what needs to be done. You will lose the outer layers of your base time and time again especially with the invincibility ult hero. While the orcs are pretty much a non issue in terms of attacks they are annoying and justifying the resources to build towers to defend against them is something you need to decide if it's worth doing while defending. It's certainly a crazy start and I was clawing at the resources I needed to upgrade, rebuild, and train. But oh damn Thoras is a beast as he levels up, you don't know power until you have multiple 300 plus crits with splash damage in a row wiping an army :ogre_datass: so I can understand why he starts so low. The man is a death machine. If I replayed it again/when I do I would certainly do things differently like stop being so cautious and run after that goldmine in the east and kill the orc general immediately.

It was a long fight but I didn't find myself getting annoyed and the thought of cheating didn't even cross my mind. Dialogue is still rough but that's a language thing and I've always liked your stuff Tuwnew. So to summarize,

10/10 would kill mountain traitors again.
 

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Level 18
Joined
Apr 20, 2014
Messages
593
Thanks for your review!

I will change that (1 and 2).

This new map might be a bit difficult, yeah, will wait for more reviews if I need to change things.

About Mason, you got lucky! It felt unnecessary to give him a special model. Actually, if he dies before appearing in a cutscene, he can respawn. When I played, he always died. Even your Farstrider survived!

As it's a standalone map, no cap for Heroes Levels.

For Thoras, I wanted a BEAST. He doesn't have many active spells, but he doesn't need to ;)
 
Level 4
Joined
Jun 16, 2023
Messages
20
I can't proceed to chapter 6.
the description 1st skill for major draenn does not match, it says 100&,200%, and 300% in the upgrade, but it is different
Even some other unit skills descriptions have many things omitted, like how much damage the firebolt caused, how long the stun is, etc.
for the Shadowfang chapter, if you pick up the key early, after the rescue of Pyrewood, the game stuck as the key is not an item
even some of the optional missions are not optional IMO, such as searching for the morgraine crusade.

nevertheless, I love to play them, and good luck for making new improvement <3
 

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Level 18
Joined
Apr 20, 2014
Messages
593
I can't proceed to chapter 6.
the description 1st skill for major draenn does not match, it says 100&,200%, and 300% in the upgrade, but it is different
Even some other unit skills descriptions have many things omitted, like how much damage the firebolt caused, how long the stun is, etc.
for the Shadowfang chapter, if you pick up the key early, after the rescue of Pyrewood, the game stuck as the key is not an item
even some of the optional missions are not optional IMO, such as searching for the morgraine crusade.

nevertheless, I love to play them, and good luck for making new improvement <3
Thanks for you review.

I just uploaded a hotfix.

About Mograine's crusade, it is optional to find them before completing Main quest as you can get an ally. If you don't find them before, it triggers a different cutscene at the end of the quest.
 
Level 5
Joined
Jun 2, 2018
Messages
28
Yeah, it's fun, but it's kind of repetitive. Most of the missions are just "here you have a base, destroy these undead bases".
I like the new officer units (and all the new units and buildings in general).
I haven't encountered any crashes, which is always nice.

Some issues I've found:
1/ In the prologue, first rank of armor aura gives 0 armor.
2/ In the second chapter, if you obtain the key before receiving the quest to obtain in, you cannot open the gate (and you have to restart the mission or possibly load an earlier save from before you got the key).
3/ Draenn's Divine Balance skill says 100/200/300% +HP regen in skill selection, but actually gives +50/70/90% (or at least that's what the description says when you learn the skill).
4/ (Not really an issue, but) honestly, Diana's Devastating Fire skill is a bit OP.

EDIT: I've attempted to play also the bonus missions and the first one of them (Burn to Ashes) keeps crashing (seemingly at exactly the same time from the beginning of the mission - about half an hour in. I have a save few seconds before that and it always crashes soon after I load.)

In the second bonus chapter: What is gun tower good for? It's literally a Guard tower with less damage. Secondly, you can't ever research Backpack because it's blocked by not having Arcane Vault (which you cannot build because it's replaced by a different store).
 
Last edited:
Level 18
Joined
Apr 20, 2014
Messages
593
Yeah, it's fun, but it's kind of repetitive. Most of the missions are just "here you have a base, destroy these undead bases".
I like the new officer units (and all the new units and buildings in general).
I haven't encountered any crashes, which is always nice.

Some issues I've found:
1/ In the prologue, first rank of armor aura gives 0 armor.
2/ In the second chapter, if you obtain the key before receiving the quest to obtain in, you cannot open the gate (and you have to restart the mission or possibly load an earlier save from before you got the key).
3/ Draenn's Divine Balance skill says 100/200/300% +HP regen in skill selection, but actually gives +50/70/90% (or at least that's what the description says when you learn the skill).
4/ (Not really an issue, but) honestly, Diana's Devastating Fire skill is a bit OP.
Hi, thanks for your review!
1. Actually, it does, but not on your allied units as they are not supposed to survive and follow you... They are set to neutral to prevent you from getting "your ally is under attack!!!".
2. Fixed on the hotfix uploaded today. I guess it was not an issue when you had to destroy the Undead Base before reaching this point.
3. Fixed on the hotfix uploaded today.
4. True.

Have you played the whole campaign?
 
Level 2
Joined
Jan 3, 2019
Messages
6
I still cant play chapter 6. Tried the new version you uploaded yesterday on both 1.31 and 1.36. It crashes after loading is completed.
how did you get past chapter 3 that mission for me doesn't end at all even after i destroyed all the undead bases
 
Last edited:
Level 10
Joined
Aug 26, 2017
Messages
182
there's no timer how will i know?
Hmm... Draenn and Diana will start a brief conversation when the wave comes.
Until then you could just wait it out or AFK if you destroyed all the Undead bases.

It's a good campaign designed to fit into the empty parts of the Frozen Throne story in a lore-friendly fashion.
The product of a single person's hard work and passion that I believe deserves all the support it can get.

Please show the author of this old campaign all the support you can offer.
 
Level 18
Joined
Apr 20, 2014
Messages
593
I am very surprised it crashes for you. I just tested on 1.31.1, I can start Chapter 6 and Chapter 8 without crash.

As for Chapter Three, I must admit that I dislike defense missions. Having a timer that counts down the minutes until you can stop playing doesn’t feel very entertaining to me. That’s why I’ve designed this chapter differently. There is a ~40-minute cooldown before a 'big wave' triggers, marking the end of the chapter. However, you also have the option to destroy all Undead Bases to trigger this big wave early.

There might be an issue with this second option, as I made a few changes to this chapter before the public release. I’ll check that and work on an update. For now, all I can say is to focus on your defenses, as that aspect seems to be functioning well.

Love the campaign so far, but chapter 6 could not be loaded. I've downloaded new version, and now last chapter i could play was chapter three: toward fenris.
Can't you play next Interlude at least?
 
Level 2
Joined
Oct 2, 2024
Messages
2
I am very surprised it crashes for you. I just tested on 1.31.1, I can start Chapter 6 and Chapter 8 without crash.

As for Chapter Three, I must admit that I dislike defense missions. Having a timer that counts down the minutes until you can stop playing doesn’t feel very entertaining to me. That’s why I’ve designed this chapter differently. There is a ~40-minute cooldown before a 'big wave' triggers, marking the end of the chapter. However, you also have the option to destroy all Undead Bases to trigger this big wave early.

There might be an issue with this second option, as I made a few changes to this chapter before the public release. I’ll check that and work on an update. For now, all I can say is to focus on your defenses, as that aspect seems to be functioning well.


Can't you play next Interlude at least?
Unfortunetly no. Like i said with first download i could get to chapter 6 and with this fix last chapter i could load was chapter three. :)
 
Level 2
Joined
Jan 3, 2019
Messages
6
I am very surprised it crashes for you. I just tested on 1.31.1, I can start Chapter 6 and Chapter 8 without crash.

As for Chapter Three, I must admit that I dislike defense missions. Having a timer that counts down the minutes until you can stop playing doesn’t feel very entertaining to me. That’s why I’ve designed this chapter differently. There is a ~40-minute cooldown before a 'big wave' triggers, marking the end of the chapter. However, you also have the option to destroy all Undead Bases to trigger this big wave early.

There might be an issue with this second option, as I made a few changes to this chapter before the public release. I’ll check that and work on an update. For now, all I can say is to focus on your defenses, as that aspect seems to be functioning well.


Can't you play next Interlude at least?
just tried to play chapter 6 crashes my game before it loads
 
Level 21
Joined
Apr 17, 2021
Messages
224
The campaign is really good, but on chapter 3 and chapter 4 (which is labelled chapter 5 in the mission select screen), I've systematically crashed whenever I won a mission (If I choose continue, the game crashes when I try to exit the score screen, and simply clicking quit campaign crashes it too). I don't know about later levels since these crashes mean I never unlock them (I only got past chapter 3 by replaying it in its entirety).
Has anyone had this kind of problem ?
 
Level 10
Joined
Aug 26, 2017
Messages
182
The campaign is really good, but on chapter 3 and chapter 4 (which is labelled chapter 5 in the mission select screen), I've systematically crashed whenever I won a mission (If I choose continue, the game crashes when I try to exit the score screen, and simply clicking quit campaign crashes it too). I don't know about later levels since these crashes mean I never unlock them (I only got past chapter 3 by replaying it in its entirety).
Has anyone had this kind of problem ?
It depends on what version of the game you're running it on. I've played it on 1.31 and 1.30 in the past and had no issues (since it was made for those versions of the game, the project itself is quite old).
Now I've played it on 1.36 and two missions (5 and 7) crash outright without warning while the rest are playable with no issues.
 
Level 21
Joined
Apr 17, 2021
Messages
224
It depends on what version of the game you're running it on. I've played it on 1.31 and 1.30 in the past and had no issues (since it was made for those versions of the game, the project itself is quite old).
Now I've played it on 1.36 and two missions (5 and 7) crash outright without warning while the rest are playable with no issues.
Oops forgot to mention it sorry. I was on 1.31.1.
 
Level 29
Joined
Aug 18, 2022
Messages
757
I like the idea, the whole setting, etc. It's difficult for me, but it's a worthy challenge!

Some things doesn't clap here:
  • There is a shop in the player's base, but it doesn't make the backpack upgrade available for certain units, because in the town hall it needs "Arcane Vault" to be build.
  • After the meeting with General Hath, one unit spawns near Trollbane: a Shield Master, which is Captain Mason, which is cannot be revived after it's death.
  • I was satisfied with the alliance support that came in the form of units, but if you can negotiate with the Alliance of Lordaeron, please ask them to send financial and wood supplies too, because not everybody is an elite & hardcore player, like Kasrkin.
  • Also, the base are coming with Tier 2 buildings, with no option to be used when the player base is spawned, since the town hall is only Tier 1.
  • The Lack of healing units in the beginning of the chapter is making it difficult to complete the very first part of the map, but it can be accomplished.

SUGGESTION: I like to see a Merc Camp building, where the player can hire Alteraci units, like in The Violet Gate - Exodus. (But only making this option available, when the player was spoken with General Hath.) Location of this Merc Building can be near where Hath has it's own base. SUGGESTION END.

Alteraci units are overall very good, they are honorable enemies. I heavily dislike their magical support units, because they make me dependable on "wand of neutralization" heavily. Their Curses and slowing down are making me constant headache during battles, and the Stormwind mages are not very well equipped with this kind of problem.

After the destruction of Alterac Vanguard base, the newly coming Alliance units - that came to occupy the mentioned location - are understandably cannot hold themselves in the beginning of their occupation there, but in later times they cannot defend themselves: because they don't build up a proper defensive infrastructure, and they does not upgrade their units armor & attack fast enough, to withstand the Home player chad Perenolde's army counterattacks. So I need to make sure, that I Babysitting them from the beginning, or building up for them a defensive infrastructure...

Definitely a good Rush, fast paced map, where if you took your time, and only defending yourself and doesn't caring anything about what is going on for a long time, you are going to be met with a certain and utter defeat for sure. It just doesn't work the idea of "I upgrading everything up and I conquer the whole map after".
 
Last edited:
Level 18
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Thanks everyone for your feedbacks.

I guess there is truly an issue somewhere, but I'll be honest: I have no idea where.
I just tested on Reforged, I got crash on Chapter 6 at start, like some a you. Chapter 8 was fine though.

But I have absolutely no crash on my old version:
1728063157151.png



About Chapter Three, I will definitely work on things to make it more "user-friendly".

The campaign is really good, but on chapter 3 and chapter 4 (which is labelled chapter 5 in the mission select screen), I've systematically crashed whenever I won a mission (If I choose continue, the game crashes when I try to exit the score screen, and simply clicking quit campaign crashes it too).
It happens to me sometimes too. Is there any impact though? You should keep your stats and be able to return on menu and select next mission.
 
Level 29
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Thanks everyone for your feedbacks.

I guess there is truly an issue somewhere, but I'll be honest: I have no idea where.
I just tested on Reforged, I got crash on Chapter 6 at start, like some a you. Chapter 8 was fine though.

But I have absolutely no crash on my old version:
View attachment 490832


About Chapter Three, I will definitely work on things to make it more "user-friendly".


It happens to me sometimes too. Is there any impact though? You should keep your stats and be able to return on menu and select next mission.
During the cinematic with General Hath, when the player defeating his last line of bodyguards, the hostilities doesn't stop: meaning, after the cinematic, the enemy factions of the map can go into the player's base, and do whatever they want, without being attacked by the defensive infrastructure, build by the player, and defending units, trained by the player...
 
Level 21
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It happens to me sometimes too. Is there any impact though? You should keep your stats and be able to return on menu and select next mission.
Unfortunately, in my case, the next mission doesn't seem to unlock. I only could get past chapter 3 because it didn't crash one time after I replayed the whole mission.
 
Level 18
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@HuanJuan Thanks for your review, I will focus on this chapter later as it's quite details compared to totally unplayable others chapters.
During Cinematics, all units are paused, so it shouldn't happen. However, if there are already attacking your base when it starts... They don't disappear and will resume battle after.

Unfortunately, in my case, the next mission doesn't seem to unlock. I only could get past chapter 3 because it didn't crash one time after I replayed the whole mission.
There was an issue on Chapter Fives in first release. I uploaded 1.00b two days ago that should have fixed that. Have you tried it?
 
Level 21
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There was an issue on Chapter Fives in first release. I uploaded 1.00b two days ago that should have fixed that. Have you tried it?
No I haven't tried it yet, but changing versions reset my progress so I'll probably wait a bit before playing it again. In the meantime, here's my review of the chapters I was able to play (I ignored problems that were listed in the 1.00b changelog and the crashes since I already reported them) :

Prologue :
Only change I could think about is maybe reducing the orc barracks hp and removing its reinforced armor to make the cleanup of the orcs faster (especially if you've lost allied footmen)

Chapter 1 :
The trolls encountered on the main road sleep at night.
It would be nice to have characters mention that dealing with the North base will reward you with catapults, to make it perfectly clear for new players to start by this base.
Speaking of this base, maybe they should have a Necropolis instead of halls of the dead, since it's very difficult to deal with it without siege weapons. (I know they have a temple of the damned, but they can make use of it even without halls of the dead, and it's not like them not rebuilding it is really an issue)
Divine Balance seems quite overpriced for what it is. It's more expensive than holy light while its durability boost grows less effective as the game progresses (since huge values of armor scale down in terms of effectiveness) and it can be very easily dispelled by many enemy units, which is a big problem since the cooldown for the ability is very long. I would argue it could use a mana cost and a cooldown time decrease.
Having QWRE shortcuts would be nice, at least on hero abilities.

Chapter 2 :
Small typo, the optional quest says "wolfs" instead of wolves.

Chapter 3 :
Maybe there could be a message when the final undead waves start spawning ? (like a scout warning you of large amounts of undead massing). The conversation between your heroes only happens after the first few waves, aso it can be very difficult to react, especially if you're currently trying to assault the last undead bases and are stranded from your base. As it is, the final waves can be an unavoidable game over because your army was out of position and there was nothing to warn you of it.
Destroying all undead bases didn't complete the main quest or spawn the final waves early for me.
The ending cinematic cannot be skipped.
The Burning Legion base drops a tome of sacrifice that can only sacrifice undead units and thus is useless to you.

Bit of a lore timeline weirdness : In the first cinematic, edmunson talked about the 3 paladin orders being destroyed while escorting villagers., which happens in the first mission of the scourge campaign, meaning that Arthas and the Lich King have already rebelled against the dreadlords. So why does this demon
have subordinates that obey the lich king ?

Interlude :
Thule Ravenclaw is light blue but has a red hero glow. (not sure if that's intended)
Draenn and Diana still say that the undead insurrectionnists killed Dalvengyr, even though he was replaced by another demon in the latest versions.

Chapter 4 (listed as chapter 5, is that intentional ?)
Starting with defend would be nice, as your footmen are very prone to dying on the way to edmunson's base.
Maybe have Edmunson's base start with more farms to make it more rewarding to save units. As it is, if you save all the soldiers you can, you just end up food capped and can't produce peasants for a while.
Paladins could use resistant skin to make them immune to banshee possession. (it's not really an issue, it's just weird that the interraction is possible)
The gold mine next to the eastweald alliance lost soldiers is vulnerable.

Overall the campaign is very fun ! I really like all the different factions having recognizable colour and units (to the point of footmen having different insignia on their shield). The gameplay also gives you a lot of useful allies, which is rare in rts, and the plot makes cool references to the events that occur in the official campaigns, while still doing its own thing.
 
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Yea so, I really enjoyed the campaign so far I got as far as chapter 6 in one playthrough however chapter 6 does not load I also can't see all the chapters I completed in the menu, I can see only the prologue, prelude and chapter one, I had a save file from last time I played the campaign of chapther 6 that I cannot load.

Game version 1.36
 
Level 18
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593
same, I played it before and saved but couldn't open it again without crashing
What do you mean by "before"? Like, on initial public release or when it was under Map Development?

Overall the campaign is very fun ! I really like all the different factions having recognizable colour and units (to the point of footmen having different insignia on their shield). The gameplay also gives you a lot of useful allies, which is rare in rts, and the plot makes cool references to the events that occur in the official campaigns, while still doing its own thing.
Thank you for your review! I apologize for any inconveniences, and I hope you still had fun.
I’ve noted all your feedback. Regarding the QWER system, it's on the roadmap, but since I’m still making changes to the abilities and tech tree in general, I’d prefer to hold off for a bit longer.
As for the timeline, I mixed up the chronological order a little. For instance, The Crossing is set right before Interlude One, while King Arthas is positioned before the Prelude. However, I believe the Dreadlords and Ner'Zhul may not have a direct impact everywhere at the same time. Notice that, (might be difficult for now lol) now, in the upcoming chapters, Demons are no longer closely associated with the Undead, except for Detheroc, as we can see in the original campaign.

Yea so, I really enjoyed the campaign so far I got as far as chapter 6 in one playthrough however chapter 6 does not load I also can't see all the chapters I completed in the menu, I can see only the prologue, prelude and chapter one, I had a save file from last time I played the campaign of chapther 6 that I cannot load.

Game version 1.36
That's weird. Have you downloaded new version? It pastes progress and save are incompatibles. I think cache is still saved though.


I have been working on a few fixes, thanks for all of your reviews everyone.
Would you like for me to add "allyourbasearebelongtous" cheat codes so you can rush latter missions?
 
Level 4
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What do you mean by "before"? Like, on initial public release or when it was under Map Development?


Thank you for your review! I apologize for any inconveniences, and I hope you still had fun.
I’ve noted all your feedback. Regarding the QWER system, it's on the roadmap, but since I’m still making changes to the abilities and tech tree in general, I’d prefer to hold off for a bit longer.
As for the timeline, I mixed up the chronological order a little. For instance, The Crossing is set right before Interlude One, while King Arthas is positioned before the Prelude. However, I believe the Dreadlords and Ner'Zhul may not have a direct impact everywhere at the same time. Notice that, (might be difficult for now lol) now, in the upcoming chapters, Demons are no longer closely associated with the Undead, except for Detheroc, as we can see in the original campaign.


That's weird. Have you downloaded new version? It pastes progress and save are incompatibles. I think cache is still saved though.


I have been working on a few fixes, thanks for all of your reviews everyone.
Would you like for me to add "allyourbasearebelongtous" cheat codes so you can rush latter missions?
I downloaded the campaign 3 days ago, not sure what changes u managed to do since then but I will download it again if u did.
Its a really good campaign I really enjoyed it as far as I got, the story was intriguing and interesting and the officers are a great addition to aggument the army, wanted to continue today buy idk what to do for chapter 6 and I dont feel like cheating my way back to that chapter again so I will keep an eye on the thread when there is a fix for chapter 6.
 
Level 18
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I downloaded the campaign 3 days ago, not sure what changes u managed to do since then but I will download it again if u did.
Its a really good campaign I really enjoyed it as far as I got, the story was intriguing and interesting and the officers are a great addition to aggument the army, wanted to continue today buy idk what to do for chapter 6 and I dont feel like cheating my way back to that chapter again so I will keep an eye on the thread when there is a fix for chapter 6.
Wait a bit, I will soon make a new release!
 
Level 18
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593
I’ve just updated the bundle.

All buttons up to Chapter Six are now visible in this release. Normally, cache (heroes items and levels) are saved across versions.

I hope the crash issue has been resolved!

Here's the changelog:
Overall:
Divine Balance: Reduced cooldown (20 → 16) and mana cost (75 → 60).
Paladin (unit): new ability Blessed Steel. Deals more damages against summoned units.
Diana: new icon!
Abjurist new ability Resting is now available on every missions.
Miner and Corporal Welford => models seem to be causing some crashes. They have placeholder models for now. Sorry for the inconvenience.
Edmunson: new model and icon.

Prologue:
Reduced HP of Orc Barracks.

Chapter One:
Orange base now has a Necropolis instead of Halls of the Dead.

Chapter Two:
Edited terrain around the Key (Southwest). A gate now prevents players from taking the Key too early.
The second Undead Orange base now uses a variety of different units.
Fixed a typo in the Optional Quest.

Chapter Three:
Edited Dialogues (thanks to The_Messenger).
Added regular waves of enemies against Ambermill to better emphasize the siege.
Demon Gate no longer gives a Tome of sacrifice.
Fixed final music theme not playing.
Improved triggers that were not really optimised (no big changes in player view).

Interlude One:
Fixed the team glow color for Thule Ravenclaw.
Now Draenn properly mention Vor'Gathmar instead of Dalvengyr.

Chapter Five:
Lady Deathwhisper now has a team glow.
Added a few farms to the Edmunson Base.
Gold Mine is no longer vulnerable.
You now start with Defense researched.

Chapter Six:
Fixed the initial crash. (Please confirm this!)

Chapter Seven:
Fixed Dalar's abilities (Cyclone was never used).
 
Level 8
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Hello bro, I've played up to chapter 9, btw how do I unlock the secret chapter? is it after chapter 9 or is there another way to get it?
 
Level 10
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Hello bro, I've played up to chapter 9, btw how do I unlock the secret chapter? is it after chapter 9 or is there another way to get it?
Map creator is very sneaky about the hidden chapters.
But there should be something to do in the previous played map to unlock secret maps. It could be smashing a crate or finding something hidden in plain sight.
 
Level 8
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It's a secret :zip:
You can unlock it in Chapter 9. It might be difficult though.

For now, it should be automatically unlocked, same for the Bonus Chapter. Is it?
Ohh men, it turns out that after completing chapter 9, 2 bonus chapters are unlocked huh? :xxd:
I admit that chapter 9 is very difficult for me, especially when tested with the small capacity of the goldmine and then too many attacks for our base which is in a small position and the power of a hero model like Illidan is very OP, especially when combined with the items in his inventory.. Argh, it's really challenging, but I like it:thumbs_up:
Btw, will chapter 4 come out together with the full version of this campaign?
 
Level 18
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Oh, I might have to do some balance. Actually, Orcs might be a bit too spicy. I will think of something to make it a bit less difficult.
You might not be prepared for bonus chapter though :)

Yes! Chapter 4 was delayed because I want it to be a "hero-only" mission, which is a bit different than usual macro missions. By the time I did Chapter 3, I knew I was not good enough to make it. Now I think I have improved enough and I will try to do something now. But Chapter 10 and 11 are already started so, I can't tell which will come first!
 
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Bit of a lore timeline weirdness : In the first cinematic, edmunson talked about the 3 paladin orders being destroyed while escorting villagers., which happens in the first mission of the scourge campaign, meaning that Arthas and the Lich King have already rebelled against the dreadlords. So why does this demon
have subordinates that obey the lich king ?
I think it was just Arthas being drunk on power after finding out that Archimonde didn't survive Mount Hyjal and shoos the Dreadlords away since no one has their back anymore.
But action-wise, even after Arthas' display of rebelion, a few Dreadlords are stil assisted/command Undead troops with ocasional demonic units present.

Ashes-timeline is that Draenn is a point of interest for a certain someone, so the attack on Ambermil was from the now rebelious Scourge.
Who knows? Maybe this demon was late to the party and got caught in a bad moment and would have lived longer if he didn't join in on Ambermil.
Though something tells me he would have still died even if Dalar and Jennalla didn't break free from the Lich King's control.
 
Level 4
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Okay so I managed to finish the campaign, I think its a good campaign overall wich could definitely be improved here and there, chapter 7 is really annoying with that crash, a fix for that is needed, the story is interesting and captivating, idk if its cannon bilzzard but its definitely well put together, most chapters are lenghy and have a good degree of difficulty wich is rewarding. Chapter 9 is pretty difficult but definitely possible.
 
Level 18
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593
i play on reforged 1.36 and it still crash.

no its a new one
I am sorry, I don't know why. I am able to play on Reforged, 1.36, with the latest Alliance Ashes version (from 6 october).

Okay so I managed to finish the campaign, I think its a good campaign overall wich could definitely be improved here and there, chapter 7 is really annoying with that crash, a fix for that is needed, the story is interesting and captivating, idk if its cannon bilzzard but its definitely well put together, most chapters are lenghy and have a good degree of difficulty wich is rewarding. Chapter 9 is pretty difficult but definitely possible.
Thanks for your review!
It's an uncannon story that I try to fit in canon Lore. So you may notice a few references here and there.
Which chapters did you like the most?
I am sorry for Chapter 7. Do you think an autosave would be a good thing?
I planned to rebalance Chapter 9. If you have suggestions, feel free to tell me!

If there are things that definitely need to be improved, tell me as well.

Have you played the 2 bonus maps?
 
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