What is it? |
While I loved the Blood Elves campaign, I always wanted to know more about the Humans and what they were going through during the Third War and its aftermath. This campaign is set during the same timeline as Curse of the Blood Elves, but told from a different perspective. You will play in majority Humans battling the Undead Scourge. You'll encounter some familiar faces, along with new characters. Notice major events, got strong allies and play great battles! What more is there to say? Enjoy! |
Features: |
Authentic Blizzard Campaign Style: Designed to reflect the classic feel of the original campaigns. Expanded Canon Storyline: Fills in the gaps of the lore while staying faithful to established Warcraft canon. Complete Human Tech-Tree: Experience the full tech-tree for the primary faction; including demi-heroes units. Unique Sub-Techtrees: Includes specialized tech-trees for minor factions within the Alliance and the Undead Scourge. Advanced JASS AI: Features custom AI with dynamic functions, including randomized attack strategies. Extensive Campaign: Nine playable missions, four interludes, and two bonus missions so far—with more missions in development! Stay tuned for new features: QWER keys, revamp of Prologue, Prelude and Chapter One! |
Inspirations: |
I’ve been inspired by many creators here: Turnro, Shar Dundred, Elf_Lord, Footman16, Sclammerz, Tomoraider, SevenBlood... and so many others I can’t even name them all! If, by any chance, you haven’t played any of their campaigns yet, skip mine and play theirs first! |
Author's Notes |
Today, I’m releasing a campaign I’ve been working on since 2017. – Oh, it must be perfect then? Actually, no, not at all. I’ve been working at a really slow pace because I lack skills in terraining and cutscene editing, which can be really demotivating and frustrating. Because of that, I take long breaks between maps. – So why release it now? Well, for a few reasons. Technically, my file has become too large to upload to my Map Development thread. Also, I feel that I’ve done enough work that some players might find it playable and enjoyable. |
Work is in progress: |
This campaign isn’t fully complete yet—at least two chapters are missing to finish the story. As of now, there are 11 playable maps, including 2 bonus maps, and also 4 interludes. A quick note: this campaign was developed chapter by chapter. So, if you find the first chapters a bit rough (you might be right), please stick with it and give the later ones a try! |
See more: |
You can have a check at my Map Development thread right here: [Campaign] - Alliance Ashes You can also see some screenshots in this album: [Album] - Alliance Ashes |
Credits: |
If I forgot you, my apologies, please tell me.
Special thanks to:
Prior: Thread banner. Ujimasa Hojo: Garithos, Chaplain, Druid of the Pack, Spellweaver (~Nightmare for the skin), Grotto, Dalar Dawnweaver (Undead), Flint, Wretched pack, Sharpshooter, Modera, Finnall, Magic Spire, Subjugator, High Cultist, Consortium Camp, Ranger (Edited by Cuore), Witch, Priest (Elite), Chief of the Guard, Town Hall (Southshore), Church Tranquil: Ansirem Runeweaver, Bear Rider, Bishop, Stairs, Royal Captain. Wandering Soul: Bowman, Crossbowman, Cultist, Priest (Elite). AndrewOverload519: Mage, Wizard & Catapult (models + icons) Himperion: Rune Caster, Enchantress, Arcane Pillar, Flame Arrow, Mystic, Air Elemental v2 HappyTauren: Paladin icon, DireFury: Death Thane, Grim Thunderbrew, Drenden Lelling: Bowman icon Pyraeus: Mage icon Kangyun: Diana Dawnweaver Flute: Diana icon Hatecrew: Defender Stefan.K: Butcher (Theolen) Stefan.K, Sharkarsh and Tauer: Draenn Scias: Draenn icon, Diana icon (v2), Antonidas icon, Finnall icon, Modera icon takakenji: Holy Church wojia10502: Paladin (unit) 67Chrome: Skeletons (skin), Vereesa Windrunner, Sylvanas Heinvers: Chaplain (Scarlet), Lord Paladin Footman: Checkmaty + SonGuhun, Prior, Sunchips and for the shields. loktar: Crossbowman, Loading Screen, Knight Hero PeeKay: Wizard Training (icon), Amulet of Health (icon) Kuhneghetz: Arugal + wolfs/worgen alfredx_sotn: Air Elemental Kallimachos: Arcane Fire icon HappyCockroach: Air Elemental icon, Nausea icon Cuore: Elven Swordsman, Blood Elven Swordsman Zephyrius2412: Elven Swordsman icon SuperAttackRabbit: High Elf Priest Darkfang: Light Chain icon, Arcanist (icon) CloudWolf: Scarlet Footmen textures, Gilneas Building textures Mephestrial: Mounted Footman JetFranInferno: Gregory Edmunson's aura Hermit: Gregory Edmunson's icon funkid2: Pile of wood General Frank: Dwarven Warrior, Finnall icon, Truthseeker RavenBlackBird, Galadgod and Warseeker: Priestess Ujimasa Hojo, Heinvers & white.wolf: Scarlet Fanatic, Scarlet Crusader Hemske: Fire Arrows icon, Apothecary upgrades icon. SinisterX: Dragonhawk strider Deolrin: Rhonin NFWar: Improved Training (icon), Staff of Light (item), Bonebreaker (item) GreyArchon : Rune Ward (icon), Rune of Slowing (icon), Rune of Healing (icon), Emmerlan (icon), Uther's Statue ChevronSeven: Devastating Fire icon Golden-drake: Ragnar (item) Hadeis: Finnall's Memento (item) trippledota: Manafire Greatstaff (item) Mc !: Dawnforge (item) The Panda: Arcane Torrent (icon), Divine Blast (icon), Resting (icon) Skipper: Arcanist SkriK: Improved Defense (icon), Veteran (icon) Wildfire: Endurance Aura (icon), Horned Helmet (icon) 00110000: Arcane Pillar (icon) Shyster: Divine Balance (effect) bigapple90: Divine Balance (icon) ~Nightmare: Spellweaver and Watcher skin, Strength (icon) -Dieser-: Arcane Arrow (icon) PrinceYaser: Pillar of Quel'Danil (icon) Mustang: Flint (icon) Snirou: Dark Sun Orb (icon) JusticeBringer: Shadow Bolt (icon) Rhapsodie: Plaguebringer Ceterai: Plaguebringer (icon), Butcher (icon) r.ace613: Sharpshooter (icon), Theolen (icon), Edmunson (icon), Prior (icon) Villagerino: Miner, Mauler, Barbarian, General Vor'Gathmar Ilya Alaric: Captain Marcus Redpath, Sergeant (Southshore), Venomblade, Sir Villiers, Commodore (edited by me), Sorceress (Blood Elves), Cavalier (Blood Elf), Cleric (Alterac), Footman (Alterac) BaiyuGalan: Master Necroknight bakr: Gilneas Buildings, Stromgarde Buildings, Scout, Lightbearer Eagle XI: Javelineer, Officers' Quartiers (icon) mortael: Purifying Droplets (icon) Vinz: Fanatism effect HerrDave: Ranger (Elf), Isillien, Mack Nealdros: Renew (icon) BLazeKraze: Mack (icon) PROXY: High Elf Ranger (hero), Scholar, Cleric Elenai: Elementalist Galendor an'Kreil: Magister doom_sheep: Scrolls icon Em!: Rain of Arrows model skrab: Officers Quarters abcdefghstuvwxy: Lightning Shield model (Spell) kola: Lightning Shield icon, Blessed Steel (icon) D.ee: Headshot icon Jiok: Alterac Units (Archer, Conjuror, Curser, Cavalier, Archmage, Peasant, Militia), Stromgarde Catapult, Scarlet Crossbowman, Dalar, Geomancer, Archer (Risen), Undead Jennalla, Warden (Dalaran) Cavman: Gunner MelNefys: Music (First Autumn Leaves) SantoRayo[iP]: Various Undead Doodads Nightmare Moon: Healing Wave (icon) (Holy) Paladon: Holy Lightning (icon) jhon wilber: Holy Strike (icon) DREADMAN: Abomination (skin), DarkMage Aldeia: Advisor Kristoff (icon) HuanJuan: Arcanist (icon), Spell Steal (Human) (icon), Mystic (icon), Windson (icon), Huntress (icon). Empire Earth: Church (Ported Soundset) Mouseketeer: Antonidas (skin) PAMEXI: Mana Generator ILH: Mana Generator edit Kimbo: Worgen Claw (icon) Flourbrain: Storm Bolt (icon) johnwar: Wrecker, Jennalla, Runner, Footman (Alliance), Turalyon, Guardian (Dalaran), Sage Truthbearer (edited), Uther, Peacekeeper, Dawnbringer Murlocologist: Corporal Welford (icon) Tiodor: Potion of Cleareance (icon) JesusHipster: Potion of Cleareance A Void: Summoning Pit |
Changelog: |
See Map Development Thread for older changelogs. Overall:
Arcanist: new model and icon. Chaplain: Lightning Shield => Shield of Light. Priestess renamed to Abjurist: now has Resting instead of Feedback. Divine Balance: fixed tooltip. Fireball: fixed tooltip. Chapter Two: Key is now hidden until the corresponding quest is discovered. Chapter Five: You can now properly see Chapter Six button after completion. Overall:
Divine Balance: Reduced cooldown (20 → 16) and mana cost (75 → 60). Paladin (unit): new ability Blessed Steel. Deals more damages against summoned units. Diana: new icon! Abjurist new ability Resting is now available on every missions. Miner and Corporal Welford => models seem to be causing some crashes. They have placeholder models for now. Sorry for the inconvenience. Edmunson: new model and icon. Prologue: Reduced HP of Orc Barracks. Chapter One: Orange base now has a Necropolis instead of Halls of the Dead. Chapter Two: Edited terrain around the Key (Southwest). A gate now prevents players from taking the Key too early. The second Undead Orange base now uses a variety of different units. Fixed a typo in the Optional Quest. Chapter Three: Edited Dialogues (thanks to The_Messenger). Added regular waves of enemies against Ambermill to better emphasize the siege. Demon Gate no longer gives a Tome of sacrifice. Fixed final music theme not playing. Improved triggers that were not really optimised (no big changes in player view). Interlude One: Fixed the team glow color for Thule Ravenclaw. Now Draenn properly mention Vor'Gathmar instead of Dalvengyr. Chapter Five: Lady Deathwhisper now has a team glow. Added a few farms to the Edmunson Base. Gold Mine is no longer vulnerable. You now start with Defense researched. Chapter Six: Fixed the initial crash. (Please confirm this!) Chapter Seven: Fixed Dalar's abilities (Cyclone was never used). General Updates Added a new cheat code: Type "allyourbasearebelongtous" to skip a mission. Implemented a clean-up function before each cinematic to remove buffs, prevent unintended healing, and address similar issues. Introduced a new model for Jennalla Deemspring (special thanks to johnwar & Jiok!). Fixed the model for Miner. Updated icons for several units or abilities :
Adjusted the scale of Farms to account for the Reforged update. Prologue: Emmerlan now has Endurance Aura instead of Devotion Aura. Fixed an issue where a Blood Elf Priest appeared instead of a Human Priest. Corrected a mention of Bobahan; it now refers to Emmerlan. Draenn's men are now Dark Green instead of Blue. Remaining potential guards are removed after Emmerlan leaves Brill. Chapter One: Fixed the ending cutscene to trigger properly, even if Draenn or Diana are dead. Corrected the New Unit Hint text to properly reference Shield of Light. Chapter Five: Resolved a pathing issue. Chapter Seven: Fixed crash! Corrected display text when selecting a sub-faction. The Cult of the Damned now properly uses Follower instead of Pit Fiend. Chapter Eight: Mack now has the correct model in the final cutscene. Flint replaces a regular defender in the final cutscene. Fixed Holden's color-changing issue during the final cutscene. General Updates:
Actually "allyourbasearebelongtous" didn't worked. You can type "fancifulexcuses" instead! Removed Conscription ability. Added QWER Hotkeys to following Heroes:
Chapter Two: Fixed an issue where Optional Quest didn't start. Chapter Three: Buttons for next Interlude and next Chapter should be properly available at the end of the map, even in case of crash. Chapter Seven: Added check that all main quests are completed before ending scene. (Who finished without freeing Diana anyway) |
Wanna help? |
I will gladly accept help, like terrainer or content creators (models, icons...). Feel free to PM me or add me on Discord (tuwnew). |