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All player Hero Reviver?

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Level 7
Joined
Aug 27, 2008
Messages
378
I don't know how people make the trigger editor thing show up, and i don't know if it is really good triggering, but it works.

Event
Area/name of event-Unit-Player owned unit event
a unit owned by Player dies
Condition- None
Event
Area/name- Hero-revive instantly
Instantly revive Dying unit At point show/hide revival graphics

You might need to copy it so it works for all players.

Edit-It took me a while to post all that, so the next guy up got her first, I'll guess I'll just leave this here just in case.
 
Level 12
Joined
May 30, 2009
Messages
829
I don't know how people make the trigger editor thing show up, and i don't know if it is really good triggering, but it works.

Event
Area/name of event-Unit-Player owned unit event
a unit owned by Player dies
Condition- None
Event
Area/name- Hero-revive instantly
Instantly revive Dying unit At point show/hide revival graphics

Vamp's is basically what I attached except;

The one I attached has a free revive timer. (you can change the value)
 
Level 8
Joined
Aug 2, 2006
Messages
346
I don't know how people make the trigger editor thing show up, and i don't know if it is really good triggering, but it works.

Event
Area/name of event-Unit-Player owned unit event
a unit owned by Player dies
Condition- None
Event
Area/name- Hero-revive instantly
Instantly revive Dying unit At point show/hide revival graphics

You might need to copy it so it works for all players.

Edit-It took me a while to post all that, so the next guy up got her first, I'll guess I'll just leave this here just in case.

use the 'trigger' tag (surround it with []). Then use 4 spaces to indent.

Quote this post to see what I typed for this:

  • DIS BE A TRIGGER MON!
    • Events
      • Unit - Unit Enters Neighborhood <gen>
    • Conditions
      • (Unit-type of (Triggering unit)) Equal to Something Strange
    • Actions
      • Custom script: call ghostbusters()
 

Spo

Spo

Level 6
Joined
Jun 1, 2009
Messages
122
QUOTE=Vampiro320;1321350]I don't know how people make the trigger editor thing show up, and i don't know if it is really good triggering, but it works.

Event
Area/name of event-Unit-Player owned unit event
a unit owned by Player dies
Condition- None
Event
Area/name- Hero-revive instantly
Instantly revive Dying unit At point show/hide revival graphics

You might need to copy it so it works for all players.

Edit-It took me a while to post all that, so the next guy up got her first, I'll guess I'll just leave this here just in case.[/QUOTE]

I tryed it it dont work
 
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