Wow... we are arguing over nothing... really...
This is how I've planned it:
-Terrains:
>Village at top left full of trees and houses and a few roads going around the village. I'm thinking about adding merchants, quest sellers, a few theif hideouts, etc. in the village with some random attacks from the outside bandits. You can aid in these battles for items, money, experience, etc. with the aid of the town gaurds behind a gate and two towers above land to make it a real nice, safe place. I MIGHT add some barbarians inside the town also, ones that can commit raids every like... 15 game days (about an hour and a half real time).
>Ashenvale Forest going off to the right of the village with a bunch of creep camps where creeps will respawn (I'm addicted to Everquest and that's how it works...). I am also thinking of setting a few quests out there with some little traveler guys that randomly walk around and attack things with you.
>Mountain has a very high altitude so I might add some fog to make it look like your up in the clouds. I may also get a trigger into my head to decrease movement speed near the top of the mountain due to high altitudes. If I think of any creeps up there, it's definitely going to be lions and tigers and all that.
>The way into the sunken ruins is going to be the portal, so I'll make a little place near the side where you come out. In this place will be a few elf spawn camps that you can kill with a moderate level party. It'll be easy for most high levels, but if you are in the middle of the max level (also, please tell me the max hero level), you might want to bring a friend or two along to help you. A few travelers will be here also like in the forest, along with a man who will give you gold if you get him a axe, sword, or something I can come up with. This will be most likely the funnest part of the game.
>Hell will be in a cave, through a tunnel full of spiders and the tunnel keeps going down. When it hits as far as I can go, I'll make a gate where if you go through it you end up in hell. When you're in hell, there'll be demons, skeletons, imps, etc. and that boss you were talking about. When you kill the boss, he doesn't respawn for 20 minutes. I might add a save/load code onto this map, too.
When you are travelling in the village, you can encounter small dwarves, elves, humans, and a jail run by the rich peasants in the village. If you go to the jail, you can talk to people who are captured for trying to kill other people or friendly NPC's (There will be a trigger that the gaurds turn unfriendly to you if you attack another player or a friendly NPC that gets a gaurd steam tank with soul steal (I'll change the model for the spell) and takes you prisoner. When it gets to the jail, it takes you outside and you no longer have control of your guy. Gaurds come near you and walk you into your cell. There is a special trick I will use here. The released person you get will be a attackless "Prisoner" while you have your real hero still in the van. The van drops your guy off behind the jail place and then it turns to the "Travelers" team. When you are released as a prisoner, the gaurds return friendly to you. When you finally get time up, you are released, you walk into an office, and that "Prisoner" is transported to your guys location and picked up by the truck while your guy is transported to where the "Prisoner" used to be. This is very complicated and I will somehow get this right).