How i make my Unit(kodo) chase the prey(Runner) via looping ?Just when the game start , make the kodo find out runner and attack them as fast as possible .I wonder how to make it work . Someone help please
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Trigger below made by me

Trigger below made by me
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Kodo Chase Runner
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Events
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Time - Every 1.00 seconds of game time
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Conditions
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Actions
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Set Base[1] = Base 1 <gen>
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Set Base[2] = Base 2 <gen>
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Set Base[3] = Base 3 <gen>
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Set Base[4] = Base 4 <gen>
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Set Base[5] = Base 5 <gen>
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Set Base[6] = Base 6 <gen>
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Set Base[7] = Base 7 <gen>
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Set Base[8] = Base 8 <gen>
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Set Base[9] = Base 9 <gen>
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Set Base[10] = Base 10 <gen>
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Set Base[11] = Base 11 <gen>
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Set Base[12] = Base 12 <gen>
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Set Base[13] = Base 13 <gen>
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Set Base[14] = Base 14 <gen>
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Set Base[15] = Base 15 <gen>
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Set Base[16] = Base 16 <gen>
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Set Base[17] = Base 17 <gen>
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Set Base[18] = Base 18 <gen>
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Set Base[19] = Base 19 <gen>
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Set Base[20] = Base 20 <gen>
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Set Base[21] = Base 21 <gen>
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Set Base[22] = Base 22 <gen>
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Set Base[23] = Base 23 <gen>
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Set Base[24] = Base 24 <gen>
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Set Base[25] = Base 25 <gen>
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Set Base[26] = Base 26 <gen>
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Set Base[27] = Base 27 <gen>
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Set Base[28] = Base 28 <gen>
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Set Base[29] = Base 29 <gen>
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Set Base[30] = Base 30 <gen>
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Set Base[31] = Base 31 <gen>
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Set Base[32] = Base 32 <gen>
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Set Base[33] = Base 33 <gen>
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Set Base[34] = Base 34 <gen>
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Set Base[35] = Base 35 <gen>
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Set Base[36] = Base 36 <gen>
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Set Base[37] = Base 37 <gen>
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Set Base[38] = Base 38 <gen>
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Set Base[39] = Base 39 <gen>
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Set Base[40] = Base 40 <gen>
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Set Base[41] = Base 41 <gen>
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Set Base[42] = Base 42 <gen>
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Set Base[43] = Base 43 <gen>
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Set Base[44] = Base 44 <gen>
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Set Base[45] = Base 45 <gen>
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Set Base[46] = Base 46 <gen>
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Set Base[47] = Base 47 <gen>
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Set Base[48] = Base 48 <gen>
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For each (Integer A) from 1 to 48, do (Actions)
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Loop - Actions
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Set AllBase[1] = (Base[(Integer A)] contains (Random unit from (Units owned by Player 1 (Red))))
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Set AllBase[2] = (Base[(Integer A)] contains (Random unit from (Units owned by Player 2 (Blue))))
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Set AllBase[3] = (Base[(Integer A)] contains (Random unit from (Units owned by Player 3 (Teal))))
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Set AllBase[4] = (Base[(Integer A)] contains (Random unit from (Units owned by Player 4 (Purple))))
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Set AllBase[5] = (Base[(Integer A)] contains (Random unit from (Units owned by Player 5 (Yellow))))
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Set AllBase[6] = (Base[(Integer A)] contains (Random unit from (Units owned by Player 6 (Orange))))
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Set AllBase[7] = (Base[(Integer A)] contains (Random unit from (Units owned by Player 7 (Green))))
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Set AllBase[8] = (Base[(Integer A)] contains (Random unit from (Units owned by Player 8 (Pink))))
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Set AllBase[9] = (Base[(Integer A)] contains (Random unit from (Units owned by Player 9 (Gray))))
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Set AllBase[10] = (Base[(Integer A)] contains (Random unit from (Units owned by Player 10 (Light Blue))))
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For each (Integer B) from 1 to 10, do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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AllBase[(Integer B)] Equal to True
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Then - Actions
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Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 12 (Brown)) and do (Unit - Order (Picked unit) to Attack-Move To (Random point in Base[(Random integer number between 1 and 44)]))
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Unit Group - Pick every unit in (Units in (Playable map area) owned by Player 11 (Dark Green)) and do (Unit - Order (Picked unit) to Attack-Move To (Random point in Base[(Random integer number between 1 and 44)]))
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Else - Actions
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