i got it to work yesterday, it turns out it had something to do with classifying(not AI placement type in the pathing field of units) a unit as "Town Hall", a structure that is, if ANY structure is classified as town hall, and the units sort of hang out halfway between the building they were built in and the town hall unit
so now i got no units classified as town hall, but AI attacks
if any1 can help me find away around this, plz do!