Greetings, I am in need of a bit of help.
When importing AI and using "Start Melee AI script for player X" for computer-controlled player, everything works fine. However, I am interested in knowing if there is a way to make the same trigger work for player whose Scenario Properties -> Players -> Controller is set to User.
The goal is to use given trigger after a player disconnects, to make custom AI run in his stead. Likewise, it could be used when the game starts, if the player slot is unoccupied. The thing is, nothing happens when such trigger is run, and so far I haven't been able to find a trigger that turns User controller slot into Computer controller.
Regards
(I was not sure whether putting this in Trigger section or here should suffice, since solution could be completely unrelated to Triggers, and AI mechanics are the main issue)
When importing AI and using "Start Melee AI script for player X" for computer-controlled player, everything works fine. However, I am interested in knowing if there is a way to make the same trigger work for player whose Scenario Properties -> Players -> Controller is set to User.
The goal is to use given trigger after a player disconnects, to make custom AI run in his stead. Likewise, it could be used when the game starts, if the player slot is unoccupied. The thing is, nothing happens when such trigger is run, and so far I haven't been able to find a trigger that turns User controller slot into Computer controller.
Regards
(I was not sure whether putting this in Trigger section or here should suffice, since solution could be completely unrelated to Triggers, and AI mechanics are the main issue)