- Joined
- Jan 24, 2012
- Messages
- 55
Hi Guys,
I work on a custom campaign.
On one Map I have this strange problem: The AI stop working after an cinematic.
If you start the Game everything works allright; There are no problems if you complete the 1st part of the main quest (including some cinematics). After the 2nd big cinematic (and start of mainquest part 2) the AI just do nothing.
The AI-file is okay, tested it; works until you pass this cinematic.
I searched for any errors/false actions, but found nothing wrong...
Someone know this problem? Any solutions?
Cinematic which kills AI:
part 2 of the cinematic:
trigger to skip cinematic
I work on a custom campaign.
On one Map I have this strange problem: The AI stop working after an cinematic.
If you start the Game everything works allright; There are no problems if you complete the 1st part of the main quest (including some cinematics). After the 2nd big cinematic (and start of mainquest part 2) the AI just do nothing.
The AI-file is okay, tested it; works until you pass this cinematic.
I searched for any errors/false actions, but found nothing wrong...
Someone know this problem? Any solutions?
Cinematic which kills AI:
-
Aktionen
-
Auslöser - Turn off (This trigger)
-
If (Cinematic3_1Skipped Gleich True) then do (Skip remaining actions) else do (Do nothing)
-
Auslöser - Turn off NEAttack <gen>
-
Einheitengruppe - Add Koreth Skullseeker 0221 <gen> to AngreifferNE
-
Einheitengruppe - Add Koreth Skullseeker 0221 <gen> to AngreifferUd
-
Einheit - Pause ein all units
-
Einheit - Remove Kreis der Macht (mittel) 0330 <gen> from the game
-
Video - Turn cinematic mode Ein for (All players)
-
Kamera - Übernehmen Halbmond1 <gen> for Spieler 4 (Lila) over 0.00 seconds
-
If (Cinematic3_1Skipped Gleich True) then do (Skip remaining actions) else do (Do nothing)
-
Kamera - Übernehmen Halbmond2 <gen> for Spieler 4 (Lila) over 15.00 seconds
-
If (Cinematic3_1Skipped Gleich True) then do (Skip remaining actions) else do (Do nothing)
-
Wait 12.00 seconds
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If (Cinematic3_1Skipped Gleich True) then do (Skip remaining actions) else do (Do nothing)
-
Einheit - Pause aus Nehrak Hellcleaver 0219 <gen>
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Einheit - Move Nehrak Hellcleaver 0219 <gen> instantly to (Center of SpawnNehrak <gen>)
-
If (Cinematic3_1Skipped Gleich True) then do (Skip remaining actions) else do (Do nothing)
-
Wait 0.10 seconds
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If (Cinematic3_1Skipped Gleich True) then do (Skip remaining actions) else do (Do nothing)
-
Einheit - Order Nehrak Hellcleaver 0219 <gen> to Bewegen nach (Center of Quest1 <gen>)
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If (Cinematic3_1Skipped Gleich True) then do (Skip remaining actions) else do (Do nothing)
-
Wait 1.20 seconds
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If (Cinematic3_1Skipped Gleich True) then do (Skip remaining actions) else do (Do nothing)
-
Einheit - Move Nehrak Hellcleaver 0219 <gen> instantly to (Center of Quest1 <gen>), facing (Position of Senneca, Heldin von Erodinor 0226 <gen>)
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Video - Send transmission to (All players) from Nehrak Hellcleaver 0219 <gen> named Nehrak Hellcleaver: Play Kein Sound and display Wer seid Ihr, Wald-.... Modify duration: Einstellen auf 8.00 seconds and Warten
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If (Cinematic3_1Skipped Gleich True) then do (Skip remaining actions) else do (Do nothing)
-
Einheit - Pause aus Senneca, Heldin von Erodinor 0226 <gen>
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Einheit - Move Senneca, Heldin von Erodinor 0226 <gen> instantly to (Position of Senneca, Heldin von Erodinor 0226 <gen>), facing (Position of Nehrak Hellcleaver 0219 <gen>)
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Video - Send transmission to (All players) from Senneca, Heldin von Erodinor 0226 <gen> named Senneca: Play Kein Sound and display Ich bin Senneca. Di.... Modify duration: Einstellen auf 8.00 seconds and Warten
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If (Cinematic3_1Skipped Gleich True) then do (Skip remaining actions) else do (Do nothing)
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Einheit - Order Senneca, Heldin von Erodinor 0226 <gen> to Bewegen nach (Center of SennecaMoveVid3 <gen>)
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Einheit - Order Nehrak Hellcleaver 0219 <gen> to Bewegen nach (Center of NehrakMoveVid3 <gen>)
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Kamera - Übernehmen Halbmond3 <gen> for Spieler 4 (Lila) over 10.00 seconds
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If (Cinematic3_1Skipped Gleich True) then do (Skip remaining actions) else do (Do nothing)
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Video - Send transmission to (All players) from Senneca, Heldin von Erodinor 0226 <gen> named Senneca: Play Kein Sound and display Vor Ewigkeiten, lan.... Modify duration: Einstellen auf 10.00 seconds and Warten
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If (Cinematic3_1Skipped Gleich True) then do (Skip remaining actions) else do (Do nothing)
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Kamera - Rotate camera 360.00 degrees around (Target of Halbmond3 <gen>) for Spieler 4 (Lila) over 50.00 seconds
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If (Cinematic3_1Skipped Gleich True) then do (Skip remaining actions) else do (Do nothing)
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Video - Send transmission to (All players) from Senneca, Heldin von Erodinor 0226 <gen> named Senneca: Play Kein Sound and display Die Magie wurde dur.... Modify duration: Einstellen auf 18.00 seconds and Warten
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If (Cinematic3_1Skipped Gleich True) then do (Skip remaining actions) else do (Do nothing)
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Video - Send transmission to (All players) from Senneca, Heldin von Erodinor 0226 <gen> named Senneca: Play Kein Sound and display Die wahre Macht lie.... Modify duration: Einstellen auf 18.00 seconds and Warten
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If (Cinematic3_1Skipped Gleich True) then do (Skip remaining actions) else do (Do nothing)
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Video - Send transmission to (All players) from Senneca, Heldin von Erodinor 0226 <gen> named Senneca: Play Kein Sound and display Folgt mir, Grünhau.... Modify duration: Einstellen auf 6.00 seconds and Warten
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If (Cinematic3_1Skipped Gleich True) then do (Skip remaining actions) else do (Do nothing)
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Video - Send transmission to (All players) from Nehrak Hellcleaver 0219 <gen> named Nehrak Hellcleaver: Play Kein Sound and display Ihr redet zu viel, .... Modify duration: Einstellen auf 8.00 seconds and Warten
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If (Cinematic3_1Skipped Gleich True) then do (Skip remaining actions) else do (Do nothing)
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Auslöser - Turn on Video3Nr4 <gen>
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Auslöser - Turn on Video3Skipped2 <gen>
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Auslöser - Run Video3Nr4 <gen> (ignoring conditions)
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part 2 of the cinematic:
-
Aktionen
-
Auslöser - Turn off (This trigger)
-
If (Cinematic3_2Skipped Gleich True) then do (Skip remaining actions) else do (Do nothing)
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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'IF'-Bedingungen
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Cinematic3_1Skipped Gleich True
-
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'THEN'-Aktionen
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Auslöser - Turn off NEAttack <gen>
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Einheitengruppe - Add Koreth Skullseeker 0221 <gen> to AngreifferNE
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Einheitengruppe - Add Koreth Skullseeker 0221 <gen> to AngreifferUd
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Einheit - Pause ein all units
-
Einheit - Remove Kreis der Macht (mittel) 0330 <gen> from the game
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Video - Turn cinematic mode Ein for (All players)
-
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'ELSE'-Aktionen
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Do nothing
-
-
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Spieler - Make Spieler 4 (Lila) treat Spieler 11 (Dunkelgrün) as an Neutral
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Spieler - Make Spieler 11 (Dunkelgrün) treat Spieler 4 (Lila) as an Neutral
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If (Cinematic3_2Skipped Gleich True) then do (Skip remaining actions) else do (Do nothing)
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Einheit - Move Ylenaris Darksword 0227 <gen> instantly to (Center of YlenarisNECampVid3Spawn <gen>)
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If (Cinematic3_2Skipped Gleich True) then do (Skip remaining actions) else do (Do nothing)
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Kamera - Übernehmen CampMoonshadow <gen> for Spieler 4 (Lila) over 0.00 seconds
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If (Cinematic3_2Skipped Gleich True) then do (Skip remaining actions) else do (Do nothing)
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KI - Ignore Ylenaris Darksword 0227 <gen>'s guard position
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Einheit - Pause aus Ylenaris Darksword 0227 <gen>
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Einheit - Pause aus Senneca, Heldin von Erodinor 0226 <gen>
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Einheit - Pause aus Nehrak Hellcleaver 0219 <gen>
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Einheit - Move Nehrak Hellcleaver 0219 <gen> instantly to (Center of NehrakNECampVid3Spawn <gen>)
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Einheit - Move Senneca, Heldin von Erodinor 0226 <gen> instantly to (Center of SennecaNECampVid3Spawn <gen>)
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Einheit - Order Senneca, Heldin von Erodinor 0226 <gen> to Bewegen nach (Center of SennecaNECampVid3Move <gen>)
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Einheit - Order Nehrak Hellcleaver 0219 <gen> to Bewegen nach (Center of NehrakNECampVid3Move <gen>)
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Einheit - Order Ylenaris Darksword 0227 <gen> to Bewegen nach (Center of MoveYlenarisVid3 <gen>)
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Wait 1.00 seconds
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If (Cinematic3_2Skipped Gleich True) then do (Skip remaining actions) else do (Do nothing)
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Video - Send transmission to (All players) from Ylenaris Darksword 0227 <gen> named Ylenaris Darksword: Play Kein Sound and display Senneca. Was wollt .... Modify duration: Einstellen auf 6.00 seconds and Warten
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If (Cinematic3_2Skipped Gleich True) then do (Skip remaining actions) else do (Do nothing)
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Video - Send transmission to (All players) from Senneca, Heldin von Erodinor 0226 <gen> named Senneca: Play Kein Sound and display Elune sparch in mei.... Modify duration: Einstellen auf 10.00 seconds and Warten
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If (Cinematic3_2Skipped Gleich True) then do (Skip remaining actions) else do (Do nothing)
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Video - Send transmission to (All players) from Nehrak Hellcleaver 0219 <gen> named Nehrak Hellcleaver: Play Kein Sound and display Unser Blut? Ihr wol.... Modify duration: Einstellen auf 7.00 seconds and Warten
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If (Cinematic3_2Skipped Gleich True) then do (Skip remaining actions) else do (Do nothing)
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Video - Send transmission to (All players) from Senneca, Heldin von Erodinor 0226 <gen> named Senneca: Play Kein Sound and display Haltet ein, Orc! Wi.... Modify duration: Einstellen auf 10.00 seconds and Warten
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If (Cinematic3_2Skipped Gleich True) then do (Skip remaining actions) else do (Do nothing)
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Video - Send transmission to (All players) from Senneca, Heldin von Erodinor 0226 <gen> named Senneca: Play Kein Sound and display Wir werden diese Ma.... Modify duration: Einstellen auf 9.00 seconds and Warten
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If (Cinematic3_2Skipped Gleich True) then do (Skip remaining actions) else do (Do nothing)
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Video - Send transmission to (All players) from Ylenaris Darksword 0227 <gen> named Ylenaris Darksword: Play Kein Sound and display Wir Dämonenjäger .... Modify duration: Einstellen auf 12.00 seconds and Warten
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If (Cinematic3_2Skipped Gleich True) then do (Skip remaining actions) else do (Do nothing)
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Video - Send transmission to (All players) from Senneca, Heldin von Erodinor 0226 <gen> named Senneca: Play Kein Sound and display Ich kann Euch nur b.... Modify duration: Einstellen auf 10.00 seconds and Warten
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If (Cinematic3_2Skipped Gleich True) then do (Skip remaining actions) else do (Do nothing)
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Video - Send transmission to (All players) from Nehrak Hellcleaver 0219 <gen> named Nehrak Hellcleaver: Play Kein Sound and display Blutrituale, Waldfr.... Modify duration: Einstellen auf 20.00 seconds and Warten
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If (Cinematic3_2Skipped Gleich True) then do (Skip remaining actions) else do (Do nothing)
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Video - Send transmission to (All players) from Ylenaris Darksword 0227 <gen> named Ylenaris Darksword: Play Kein Sound and display Die Menschen haben .... Modify duration: Einstellen auf 12.00 seconds and Warten
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If (Cinematic3_2Skipped Gleich True) then do (Skip remaining actions) else do (Do nothing)
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Kamera - Reset camera for Spieler 4 (Lila) to standard game-view over 5.00 seconds
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If (Cinematic3_2Skipped Gleich True) then do (Skip remaining actions) else do (Do nothing)
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Wait 5.00 seconds
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If (Cinematic3_2Skipped Gleich True) then do (Skip remaining actions) else do (Do nothing)
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Einheit - Pause aus all units
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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'IF'-Bedingungen
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((AngreifferNE is empty) Gleich True) or ((All units of AngreifferNE are dead) Gleich True)
-
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'THEN'-Aktionen
-
Do nothing
-
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'ELSE'-Aktionen
-
KI - Recycle AngriffNE[1]'s guard position
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KI - Recycle AngriffNE[2]'s guard position
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KI - Recycle AngriffNE[3]'s guard position
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KI - Recycle AngriffNE[4]'s guard position
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KI - Recycle AngriffNE[5]'s guard position
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Einheit - Order AngriffNE[1] to Angreifen/Bewegen nach (Center of Elfen Basis <gen>)
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Einheit - Order AngriffNE[2] to Angreifen/Bewegen nach (Center of Elfen Basis <gen>)
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Einheit - Order AngriffNE[3] to Angreifen/Bewegen nach (Center of Elfen Basis <gen>)
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Einheit - Order AngriffNE[4] to Angreifen/Bewegen nach (Center of Elfen Basis <gen>)
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Einheit - Order AngriffNE[5] to Angreifen/Bewegen nach (Center of Elfen Basis <gen>)
-
-
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Video - Turn cinematic mode Aus for (All players)
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If (Cinematic3_2Skipped Gleich True) then do (Skip remaining actions) else do (Do nothing)
-
Einheitengruppe - Remove Koreth Skullseeker 0221 <gen> from AngreifferUd
-
Spieler - Make Spieler 4 (Lila) treat Spieler 11 (Dunkelgrün) as an Verbündeter mit gemeinsamer Sicht
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Spieler - Make Spieler 11 (Dunkelgrün) treat Spieler 4 (Lila) as an Verbündeter mit gemeinsamer Sicht
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Sound - Stop the currently playing music theme
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If (Cinematic3_2Skipped Gleich True) then do (Skip remaining actions) else do (Do nothing)
-
Quest - Create a quest requirement for Quest[3] with the description Senneca muss Überl...
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Set QuestRequ3[3] = (Last created quest requirement)
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Auslöser - Turn on Senneca stirbt <gen>
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Wait Kampagne - Tipp-Verzögerung seconds
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If (Cinematic3_2Skipped Gleich True) then do (Skip remaining actions) else do (Do nothing)
-
Quest - Mark Quest[2] as Entdeckt
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Quest - Display to (All players) the Quest entdeckt message: |cffffcc00HAUPT-QUE...
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Quest - Display to (All players) the Quest-Aktualisierung message: |cffffcc00HAUPT-QUE...
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Quest - Display to (All players) the Quest-Anforderung message: - |cff808080Im No...
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Quest - Mark QuestRequ1[3] as Abgeschlossen
-
Quest - Display to (All players) the Quest-Aktualisierung message: |cffffcc00HAUPT-QUE...
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Quest - Display to (All players) the Quest-Anforderung message: - Senneca muss ü...
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If (Cinematic3_2Skipped Gleich True) then do (Skip remaining actions) else do (Do nothing)
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Wait Kampagne - Quest-Verzögerung seconds
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If (Cinematic3_2Skipped Gleich True) then do (Skip remaining actions) else do (Do nothing)
-
trigger to skip cinematic
-
Video3Skipped1
-
Ereignisse
-
Spieler - Spieler 4 (Lila) skips a cinematic sequence
-
-
Bedingungen
-
Aktionen
-
Auslöser - Turn off (This trigger)
-
Auslöser - Turn off NEAttack <gen>
-
Set Cinematic3_1Skipped = True
-
Auslöser - Turn on Video3Nr4 <gen>
-
Auslöser - Run Video3Nr4 <gen> (ignoring conditions)
-
Wait 3.00 seconds
-
Auslöser - Turn on Video3Skipped2 <gen>
-
-
-
Video3Skipped2
-
Ereignisse
-
Spieler - Spieler 4 (Lila) skips a cinematic sequence
-
-
Bedingungen
-
Aktionen
-
Auslöser - Turn off (This trigger)
-
Auslöser - Turn off NEAttack <gen>
-
Auslöser - Turn on Senneca stirbt <gen>
-
Set Cinematic3_2Skipped = True
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
'IF'-Bedingungen
-
((AngreifferNE is empty) Gleich True) or ((All units of AngreifferNE are dead) Gleich True)
-
-
'THEN'-Aktionen
-
Do nothing
-
-
'ELSE'-Aktionen
-
KI - Recycle AngriffNE[1]'s guard position
-
KI - Recycle AngriffNE[2]'s guard position
-
KI - Recycle AngriffNE[3]'s guard position
-
KI - Recycle AngriffNE[4]'s guard position
-
KI - Recycle AngriffNE[5]'s guard position
-
Einheit - Order AngriffNE[1] to Angreifen/Bewegen nach (Center of Elfen Basis <gen>)
-
Einheit - Order AngriffNE[2] to Angreifen/Bewegen nach (Center of Elfen Basis <gen>)
-
Einheit - Order AngriffNE[3] to Angreifen/Bewegen nach (Center of Elfen Basis <gen>)
-
Einheit - Order AngriffNE[4] to Angreifen/Bewegen nach (Center of Elfen Basis <gen>)
-
Einheit - Order AngriffNE[5] to Angreifen/Bewegen nach (Center of Elfen Basis <gen>)
-
-
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
'IF'-Bedingungen
-
Cinematic3_1Skipped Gleich True
-
-
'THEN'-Aktionen
-
Auslöser - Turn off NEAttack <gen>
-
Einheitengruppe - Add Koreth Skullseeker 0221 <gen> to AngreifferNE
-
Einheit - Remove Kreis der Macht (mittel) 0330 <gen> from the game
-
-
'ELSE'-Aktionen
-
Einheitengruppe - Remove Koreth Skullseeker 0221 <gen> from AngreifferUd
-
-
-
Video - Turn cinematic mode Aus for (All players)
-
Kamera - Reset camera for Spieler 4 (Lila) to standard game-view over 0.00 seconds
-
Video - Einblenden over 0.00 seconds using texture Schwarze Maske and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
-
Einheit - Pause aus all units
-
Einheitengruppe - Remove Koreth Skullseeker 0221 <gen> from AngreifferUd
-
Spieler - Make Spieler 4 (Lila) treat Spieler 11 (Dunkelgrün) as an Verbündeter mit gemeinsamer Sicht
-
Spieler - Make Spieler 11 (Dunkelgrün) treat Spieler 4 (Lila) as an Verbündeter mit gemeinsamer Sicht
-
Sound - Stop the currently playing music theme
-
Quest - Create a quest requirement for Quest[3] with the description Senneca muss Überl...
-
Set QuestRequ3[3] = (Last created quest requirement)
-
Wait Kampagne - Tipp-Verzögerung seconds
-
Quest - Mark Quest[2] as Entdeckt
-
Quest - Display to (All players) the Quest entdeckt message: |cffffcc00HAUPT-QUE...
-
Quest - Display to (All players) the Quest-Aktualisierung message: |cffffcc00HAUPT-QUE...
-
Quest - Display to (All players) the Quest-Anforderung message: - |cff808080Im No...
-
Quest - Mark QuestRequ1[3] as Abgeschlossen
-
Quest - Display to (All players) the Quest-Aktualisierung message: |cffffcc00HAUPT-QUE...
-
Quest - Display to (All players) the Quest-Anforderung message: - Senneca muss ü...
-
Wait Kampagne - Quest-Verzögerung seconds
-
-