• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Age of Kingdoms creation of a new game.

Status
Not open for further replies.
Level 8
Joined
Nov 14, 2008
Messages
2,174
ageofkingdomsnametagc.png

A nation is only as strong as it's current leader.

Introduction to the game.

In Age of Kingdoms the player takes up the role of a character of nobility who rules over a city in one of the five or so selectable kingdoms. players will make alliances take missions from their king expand their territory's wage war and many other things. every player starts with a small village and starts whit the same funds and populations, you will then make your village grow and eventually be able to expand your territory's.players can expand by either waging war, gaining favor whit their king or by declaring themselves independent and rebelling.
Your settlement and it's buildings.

in order to expand your empire your city's and towns need to grow, in order to upgrade your settlement you need to build certain buildings, research certain techs and reach a certain level of population. below i will give you a list of of all the stages your city will undergo and eventually all technology trees.
City stages.
1. Small Village (starting Village)
Population: 200-500

Building Requirements:
2. Normal Village
Population: 500-800

Building Requirements:
3. Medium Village
Population: 800-1000

Building Requirements:
4. Large Village
Population: 1000-2000

Building Requirements:
5. Very Large Village
Population: 2000-3000

Building Requirements:
6. Small City
Population: 3000-4500


Building Requirements:
7. Normal City
Population: 4500-8000

Building Requirements:
8. Medium City
Population: 8000-15000

Building Requirements:
9. Large City
Population: 15000-25000

Building Requirements:
10. Vary large City
Population: 25000-4000

Building Requirements:
11. Huge City
Population: 40000-60000

Building Requirements:
12. Gigantic City
Population: 60000-85000

Building Requirements:
13. Epic City
Population: 85000-100000(Max)

Building Requirements:
Construction tree's
still to be created, i am open for any suggestions regarding to buildings as i am clueless what kind of buildings i should take.

Economics.
In this game you will obviously need to make money in order to expand and maintain your empire. you will use money to build buildings, upgrade your city, train troops and pay for their upkeep and many more things.
Taxes.
One way to gain money is with taxes. your citizens pay their taxes every month and this is obviously your main form of income. this game provides three taxes and an emergency war tax.
other than these regular taxes you also have War taxes, a war tax can be used in emergency situations, in the middle of a war obviously when there are not enough funds to maintain an army or recruit new troops. this however goes at a small cost of happiness with your citizens.
you have three levels of taxes

1. low taxes:
Every citizen in your city's pays 2 gold taxes. (+1 happiness)
2. Normal Taxes:
Every citizen in your city's pays 5 gold taxes. (no bonus)
3. High taxes:
Every citizen in your city's pays 10 gold taxes. (-1 happiness)
Trade.
Still working on these systems.
Millitary
when you are expanding your empire a strong military will play a big part in this game. by now you must be thinking beh i don't want standard troops, well i won,'t give any to you. in this game each player creates his own troops as he would create his own character.
Creating your troops.
you create your troops by filling in a sheet, just like you create your character that is.

Name:
The name of your troop.
Appearance:
how your troop looks.
Description:
(optional) how your troop fights maybe names of weapons how they came to existence their history etc etc.
Size:
when creating your troop you can choose between three troop sizes.


Size 20: 20 soldiers in this troop (costs 200 gold and 50 upkeep)



size 50: 50 soldiers in this troop (+1 attack bonus against 20 size) (costs 500 gold and 100 upkeep)



size 80: 80 soldiers in this troop. (+1 attack bonus against size 20 / +2 attack bonus against size 50) (costs 1000 gold and 200 upkeep)
Class:
you also have to choose a class for your troops, there are 4 different classes in total.


Infantry: normal infantry like swordsmen etc. (+1 attack against anti-cavalry, and support type units.) (this unit costs 200 gold and 100 upkeep)



Anti-cavalry: units like spear and pike-men i named it anti-cavalry because i found no better name. (+1 attack against cavalry.) (this unit costs 100 gold and 50 upkeep)



Support: units like bowmen. (+1 attack against anti-cavalry) (this unit costs 100 gold and 50 upkeep)



Cavalry: units like horsemen. (+2 attack bonus against support units and +1 attack bonus against Infantry units.) (this unit costs 300 gold and 150 upkeep.)
Upgrades:
you can also upgrade your troops to have bonuses against other troops in combat. every upgrade costs 100+50 gold per level and adds 100 gold to your upkeep per level.
Cost:
(total of your choices)
Upkeep:
(total of your choices.)
Battles
in battles you write how you put your units on the battle field how you attack and how you march and witch unit you want to attack witch unit and i will then roll dice on the outcome.
Your family and court
In this game you do not control only an empire but also your generals and army's in this empire. the heritage system will work the same is in Knights of honor. if you don't know how that is you will find out during the game.


in this game you can have both sons and daughters. you can use your sons as Generals, clerics and governors. your daughters are as so to say sold out to the highest bidder to increase relations with other kingdoms or provinces.

 
Last edited:
Level 8
Joined
Nov 14, 2008
Messages
2,174
is anyone even interested in this? i multiple times ask for ideas in this thread yet nobody responds :/
 
Level 6
Joined
Oct 21, 2009
Messages
298
The hidden text are seperated into two hidden tags. I think that isnt the intention.

Im working on the construction tree. At least Im interested in this.
 
Level 8
Joined
Nov 14, 2008
Messages
2,174
not at all it's only a few dice rolls every turn. and yes the RP forum has become rather silent. as for the tech tree, thank you i am really having a hard time with that. and no the hidden tags aren't supposed to be separated but every-time i save this post it goes like that again :/
 
Last edited:
Level 20
Joined
Apr 30, 2007
Messages
1,939
I find it quite interesting, but I dislike the rigidness of the whole thing, I'm pretty sure that a handfull of us more experienced roleplayers can manage to do this quite free-post style. But, it is definately a good idea, and I'll think about joining.
 
Level 8
Joined
Nov 14, 2008
Messages
2,174
hmm, I'm trying to simple it down as much as possible already and people still find it to rigid? oO thats a shock there xD. at the start there were loads more systems but i threw away allot of them. as for now i'm working on the character systems, the sheet and stats and whatnot. I'm also working on a corruption system for your generals traders and governors.
 
Level 20
Joined
Apr 30, 2007
Messages
1,939
The thing is that you should leave most systems semi-open. Don't have the construction system closed, simply define how much time certain sized buildings will take to finish and what their cost would be. For the trade system, all you need is actually how much goods are worth, since these are medieval times, cows for example, are worth a decent amount of money. Simply state baselines for common goods like iron, coal, lumber, cattle, sheep, linen, wool, silk and so on.

Let the roleplaying follow a floating, natural pattern according to baselines instead of closed systems.

But I do indeed like the Troop System, that is one of the systems that do need a certain degree of definition and control.

If everyone actually uses common sense, nothing should be a problem. I mean, a corruption system would be useful to keep people from having their ever-loyal under-paid troops and officials not getting bribed.

That was some of my views on the matter, however the finished game is totally up to you.
 
Level 8
Joined
Nov 14, 2008
Messages
2,174
yes i was planning to do trade as you say, but even then i need to give people ways to gain these goods not just give these to them. believe me most "Systems" i talk about are semi-open just like you say. about the buildings, yes i only need to give you the time on how long they take to construct but even then i first need a tech / construction tree to do that xD. and about that corruption system, this is a hard one I've been thinking on it for two days now and started over about 10 times already, suggestions for this are always welcome.
 
Level 8
Joined
Nov 14, 2008
Messages
2,174
yes i was considering updating the troop system, yes i played KoH but if i do this i think I'm going to lean more into the direction of the Total war games, especially Rome total war has an EXTREMELY good military system. this is the best Total war game in my opinion even.
 
Level 8
Joined
Nov 14, 2008
Messages
2,174
perhaps we should, but i warn you. I'm not the best strategist wen it comes to these Total war battles xD
 
Level 13
Joined
Feb 8, 2009
Messages
1,194
Just barley even read this gonna finish but this looks awesome would love to join.
 
Level 8
Joined
Nov 14, 2008
Messages
2,174
haven't got much time, could take a while before this is finished so L2love thoughts about joining are a bit early xD i re-wrote the battle system but it still has many flaws so i won't post it yet.
 
Level 8
Joined
Nov 14, 2008
Messages
2,174
sorry to say this but, i lost half of the new files i made for this in a hard-drive crash. i doubt I'm ever going to really finish it so yea...
 
Level 6
Joined
Sep 22, 2010
Messages
285
Fine i will join is tis ok???

Name: Colster
Size: Small village
Population:152
Tax Rate: Normal
Kingdom:Holysans
Jobs for citizens: Farming,Fishng and Hunting
Info: The small village of Colster is located by the Hons River at the kingdom of Holysans.
Currently has 12 wooden house, 1 village square, 2 plots of farm land, a boathouse and a warehouse for storing food.

OOC: Pls come check my RP Area 99 :D
 
Status
Not open for further replies.
Top