- Joined
- May 25, 2021
- Messages
- 407
With this Ability I've been working on, after my unit is changed its ownership, nothing else happens even though I set Generic expiration timer, Order to move, Play Animation and Unit Remove. How do I fix it, guys?
Config:
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RetirementConfig
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Events
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Map initialization
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Conditions
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Actions
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Set VariableSet Retire_Ability = Retirement
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Action:
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Retirement
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Events
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Unit - A unit Starts the effect of an ability
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Conditions
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(Ability being cast) Equal to Retire_Ability
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Actions
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Set VariableSet Retire_Caster = (Triggering unit)
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Set VariableSet Retire_Caster_Loc = (Position of Retire_Caster)
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Set VariableSet Retire_CastTarget = (Target unit of ability being cast)
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Unit - Change ownership of Retire_CastTarget to Neutral Passive and Change color
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Set VariableSet Retire_Retired = (Ownership-changed unit)
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Set VariableSet Retire_Retired_Loc = (Position of Retire_Retired)
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Unit - Add a 3.00 second Generic expiration timer to Retire_Retired
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Animation - Play Retire_Retired's walk animation
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Unit - Order Retire_Retired to Move To Retire_Caster_Loc
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Unit - Remove Retire_Retired from the game
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Set VariableSet Retire_Retired = No unit
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Set VariableSet Retire_Caster = No unit
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Last edited:




