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Advice on story map

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Level 14
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Oct 16, 2010
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Hi guys

I'm just curious for some advice on making a proper story map with full quests and cutscenes and whatnot. I've not really done any much with quests and cinematics but do have a rough idea of how to trigger them. So just a couple of questions to begin with!

- when dealing with cinematics, is it wise to make select things invulnerable?
- how do quest requirements work? Never really touched them before
- just any generic advice for a campaign level? Most of my maps have been more survival/defence based!
 
1. It is wise if you make it invulnerable at the right time, for examp: make units invulnerable at a cinematic war is bad(i think at some point) it'll make them attack unnaturally. It is pretty much self explanatory
2. You never tried it? Well try it now! :] you'll see the changes in the game. if you dont understand something about it, then ask it :D
3. Advice... Hmm... Make the terrain interesting, maybe?
 
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