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Advanced Triggers

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Level 6
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Dec 9, 2008
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233
When i put an advanced trigger in my triggers, i can't start the map.
I've put the initalize advanced triggers on map initalization, but still cant get it right. What should i do?
 
Level 6
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I tried to Google that but didn't find much, they are mentioned in JNGP F.A.Q.

Tell me if you ever used those advanced triggers what you had to do to get them working?
 
Level 8
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from a search WindowBlinds looks like an application/mod you use to customize the look of Windows, i guess something like personalizing the look of Aero skins in Windows. though.. what exactly are the these "advanced triggers"? any sample? :eek:
 
Level 6
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  • Melee Initialization
    • Events
      • Map initialization
    • Conditions
    • Actions
      • Advanced - Initialize advanced triggers
      • Advanced - Slide (Last created unit) using 0.00 degrees angle with a starting velocity of 42.00 and kill destructables in the way True
      • Advanced - Turn matrix style On
like this..i have those in my WE why cant i start my map if i use them?
 
Level 6
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Dec 9, 2008
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  • lame Trigger
    • Events
      • Advanced - Any unit takes damage
    • Conditions
      • (Damage source) Equal to Blood Mage 0000 <gen>
    • Actions
      • Advanced - Heal Blood Mage 0000 <gen> for (Damage taken) hitpoints
Will this do?
 
It's because you use WE Unlimited or some version of it. It just increase number of GUI functions.
But in background they trigger one or few jass functions, that's why you need that Initialize advanced triggers, it will setup them or whatever.

Here are your options.
1. Get WE Ulimited and use them (care jass scripts they use can ruin your map in some cases, or create small bugs).
2. Do not use advanced trigger actions and find way around.
3. Learn jass and become limitless.

Maybe I missed something or gave you not so true information but everything you want to create can be done without them, all you need is to find right way and spare some more time :)
 
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