- Joined
- Mar 9, 2012
- Messages
- 1,557
Seeing how godawfully simple the shipyard model in the game is would like to request an proper one.
and bird's view:
Ignore Grey lines, those are mistakes.
1- At top of the lighthouse is used an orcish roof texture, change to human Town Hall's rooftile, applies to that part shown to with a thin line too. At hayroof install Siege Workshop's wooden roof texture instead.
2- Remove the oversized boat, make the drydock have actual dry ground, height on par with piers and add a ramp to sea.
3- Will remake the piers in that layout im showing with the red lines instead seemingly randomly laid out. At the part where it widens and the yellow circle stands on you are free to use stone ground texture instead wooden. The red lines are showing estimatedly how it would look like.
4- In the yellow circle will fit an naval repair-crane. Its animated seperate from main-building, probably rotating independently similar to the cannontower's turret, the building will have an 'repair'-clone ability that can be used to repair ships but only when not busy creating ships/researching naval upgrades.
does not necessarily have to be that detailed or majestic, pics are just for general looks.
Please use the attached model which is an fixed up human shipyard as base instead the default found in editor.
If somebody interested in doing this model please do let me know.
and bird's view:
Ignore Grey lines, those are mistakes.
1- At top of the lighthouse is used an orcish roof texture, change to human Town Hall's rooftile, applies to that part shown to with a thin line too. At hayroof install Siege Workshop's wooden roof texture instead.
2- Remove the oversized boat, make the drydock have actual dry ground, height on par with piers and add a ramp to sea.
3- Will remake the piers in that layout im showing with the red lines instead seemingly randomly laid out. At the part where it widens and the yellow circle stands on you are free to use stone ground texture instead wooden. The red lines are showing estimatedly how it would look like.
4- In the yellow circle will fit an naval repair-crane. Its animated seperate from main-building, probably rotating independently similar to the cannontower's turret, the building will have an 'repair'-clone ability that can be used to repair ships but only when not busy creating ships/researching naval upgrades.
does not necessarily have to be that detailed or majestic, pics are just for general looks.
Please use the attached model which is an fixed up human shipyard as base instead the default found in editor.
If somebody interested in doing this model please do let me know.