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I've figured out how to make different tile-sets appear when an ability is cast, but when I try to remove or replace the tile-set about 5 seconds after the ability is cast... then it's a no go... it doesn't do anything.
SOLVED:
Oh wait, nvm, I just figured it out, here's what I did:
Unearth lava 000000000000
Events
Unit - Shadow 0002 <gen> Starts the effect of an ability
Conditions
(Ability being cast) Equal to Unearth
Actions
Special Effect - Create a special effect at (Target point of ability being cast) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Environment - Change terrain type at (Target point of ability being cast) to Dungeon - Lava Cracks using variation 0 in an area of size 2 and shape Circle
Special Effect - Create a special effect at (Target point of ability being cast) using Abilities\Spells\Orc\WarStomp\WarStompCaster.mdl
Set pointofunearth = (Target point of ability being cast)
Unearth dirt 000000000000
Events
Unit - Shadow 0002 <gen> Starts the effect of an ability
Conditions
(Ability being cast) Equal to Unearth
Actions
Wait 10.00 seconds
Environment - Change terrain type at pointofunearth to Dungeon - Dirt using variation 0 in an area of size 2 and shape Circle
When you go into view of the special effects you will place the graphic part of the game engine under immense strain. Even with modern hardware, enough CPU or GPU time may be used that it can no longer produce a game frame in under 0.01667 seconds. The result is that the game will have to drop a frame to compensate (show the same frame many times in a row) to save on the CPU and GPU time so the game plays at a constant rate.
This will only happen when the special effects are in view (even if they appear gone, the models will still exist). Moving the view window away from the special effects will restore game performance to dropping no frames.
Just because you cannot see something does not mean it is still not there. Use on pickup items (runes, tomes, etc) are another example as they kill the item (which makes the visuals appear to disappear but the model still remains at that field position) but both the item and the model associated with it still remain in the session.
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