When playing in game, you can queue up attack orders by shift-clicking. Is there any way to utilize this feature from within a trigger?
What I mean is... if you Issue an Order, then follow that with another order, the unit will simply cancel the first order to carry out the 2nd order. Is there a way to queue up orders without having to creating your own order queing system (ie. use what's already built into the game when shift-clicking)?
Sorry if there is a simple answer to this but I've searched for over an hour using different key words and can't find this question anywhere.
Regards
What I mean is... if you Issue an Order, then follow that with another order, the unit will simply cancel the first order to carry out the 2nd order. Is there a way to queue up orders without having to creating your own order queing system (ie. use what's already built into the game when shift-clicking)?
Sorry if there is a simple answer to this but I've searched for over an hour using different key words and can't find this question anywhere.
Regards