Adding locust via trigger?

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That’s interesting. I guess I am still using 1.27 and it still lists it. Yet another odd inconvenience with the newest patch?
 
I’ll check it out when I get a chance. I’m on my phone at the moment. It’s very possible that I am misremembering, but I’ll check.
 
JASS is always cleaner :) call UnitAddAbility(udg_yourUnit, 'Aloc')

edit: apparently it can only be JASS :)

Thank you! Yeah it is not possible with GUI.

I also see why they possibly hid this option from the GUI add ability. When removing it through a trigger you still can't select the unit. But I worked around it with Hiding and Unhiding it right after. If anyone knows a better solution let me know.
 
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