Hey, I'm trying to figure out how I add buffs via triggers. My current trigger uses WEU.
The buff itself does nothing nothing but add art to the unit(the little floating orb things from NE single player).
Code:
Sinister Strike
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Sinister Strike (Amalah)
Actions
Unit - Order (Triggering unit) to damage (Target unit of ability being cast) for ((Real((Agility of (Triggering unit) (Include bonuses)))) x 2.00) using attack type Hero and damage type Normal.
Unit - Set the custom value of (Triggering unit) to ((Custom value of (Triggering unit)) + 1)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Custom value of (Triggering unit)) Equal to 1
Then - Actions
Compatibility - Create the illusion of Combo Point1 with that buff's Target model attached to (Triggering unit) on it's chest
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Custom value of (Triggering unit)) Equal to 2
Then - Actions
Compatibility - Create the illusion of Combo Point2 with that buff's Target model attached to (Triggering unit) on it's chest
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Custom value of (Triggering unit)) Equal to 3
Then - Actions
Compatibility - Create the illusion of Combo Point3 with that buff's Target model attached to (Triggering unit) on it's chest
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Custom value of (Triggering unit)) Equal to 4
Then - Actions
Compatibility - Create the illusion of Combo Point4 with that buff's Target model attached to (Triggering unit) on it's chest
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Custom value of (Triggering unit)) Equal to 5
Then - Actions
Compatibility - Create the illusion of Combo Point5 with that buff's Target model attached to (Triggering unit) on it's chest
Else - Actions
Do nothing
Else - Actions
Do nothing
Else - Actions
Do nothing
Else - Actions
Do nothing
Else - Actions
Do nothing
Floating Text - Create floating text that reads (Combo Points = + (String((Custom value of (Triggering unit))))) above (Triggering unit) with Z offset 0.00, using font size 10.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
Wait 2.00 seconds
Floating Text - Destroy (Last created floating text)
The buff itself does nothing nothing but add art to the unit(the little floating orb things from NE single player).