[Solved] Adding any new models make my map not Openable

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I'm making a map and after few updates of Reforged it can't be Opened.

I deleted so much models with 'Ladiks MPQ Editor' and in the end it Opened.

But when ever I added new model and put that model on any single unit.
Map crashes when tried to be Opened with World Editor, can be opened ingame.

This is super weird. Could anyone help out? I worked so long on this map!
 

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Level 12
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it seams like a lot of import fils in the asset manager has been corrupted some how . there is one thing you can do but is going to tack a long time remove all of it and add them back one by one if you have them save ofc it well not work if you save the files from the map is only if you have them save or if you redownload them again and set them in . but do one by one to be save
 
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Thank you for answering! I have done that and made my Map work.

Now when I add a totally new Model. Set it to a Unit. Put the Unit inside the map. Save map, exit World Editor.
Try to open the Map with World Editor. Get a Crash.

Then I delete the model trough 'Ladiks MPQ Editor'. And bam it works again.
But that's not good I want to add 3 more Models to finish the map.
 
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I wanna add a ton lol, I think it's from the latest patch of WE, I hope it will be fixed in next patch :eek:
am just waiting for fix..
 
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Are you sure the model itself isn't corrupted? It just needs a wrong parameter, a missing bone or whatnot and it will straight up crash the game as soon as it tries to render the model.

I'd suggest uploading it in Hive's MDX sanity tester to see if everything is in order
Thanks for answering my friend! I tried bunch of random Models. One of the First things that popped on my mind that the Model is Corrupted. But seems it is not a case.

So any Model from Hive I put in the Map then put that Model on a any Unit. Put Unit inside the World. Save map. Try to Open map. Get Crash.
 

Dr Super Good

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Might be GPU related. Update your graphic drivers. Also if there is a setting to in the editor, try lowering texture quality in case your GPU is running out of free video memory. It is possible the editor uses more resources than the game client.

Be aware that Reforged custom models will not work in classic graphic mode if using that to edit your map. Classic models should work in reforged mode though.

Try using the models in different ways, in case the editor just does not like one of the ways the model is being used.
 
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Interesting what you said so I Uninstalled AMD Drivers from Safe Mode. Thanks for answering by the way.

Reinstalled Driver. Opened map, put any Model from Hive, put on Unit, Unit inside the world, save map, exit.
Try to open and again Crash.

I have a Vega 64 GPU so this should not make a problem. Interesting I tried so many solutions. Retarded bug. So if anyone has more idea's just type here!
Anyone else can try that in that map above?
 

Dr Super Good

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Many models don't work after v1.33 version. So I can add models but most on Hive for Reforged don't work after v1.33.
Any that relied on custom popcorn FX effects may not worth due to binary incompatibility. If you encounter any that are broken please make a post about them in the resource thread so the author is aware there are issues and they may need to spend a little while maintaining them.

Classic models should mostly work though. Some will error due to malformed texture or model files but most of the recent ones should be fine.
 
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The problem is it's not happening to every map. Today just to try and replicate the crash I made a new map in v1.34 and in v1.32, put inside model that would cause crash to my map and there was no problem to open it after saving it on the new map. Even tried to open v1.32 map in v1.34 to be sure if it's not for the maps that were made bellow that version and opened in newer version. There was no problem to open them. Only if adding models to my map crashes for me.

So to be straight I'm not sure how they can replicate the problem so that they can work the issue off.

'Age of Warcraft' is having this problem too, saw it on Moddb and many others.

" The patch 1.33 that came on August 17, made almost 70% of our models unplayable and we had at that time 180 models, not counting the other spells and auras, with most of them being reworked to the current version of the game. The patch 1.34 didn't change anything that will hinder our progress, but we are not sure about 1.35 or later patches. So yeah, we can't really say how the development will go as it is not really up to us to say.. "
 
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