- Joined
- Sep 28, 2012
- Messages
- 277
A few questions for you guys. I'm making a WarCraft 2 unit set (I know others probably have, but oh well), and there are some problems I'm running into that I can't seem to fix. You're free to answer whichever one(s) you know the answer to.
I think that's it. I've managed to figure a lot out just from articles already on this site. So glad Hive Workshop exists! Thanks in advance, everyone.
- I don't want any tooltips to appear (I'm going for super authentic WarCraft 2), so how do I get certain units to not say "Tooltip missing!"? Most of them are just blank, but the other ones are problematic and say that, even though I'd rather they not say anything. (Settled
)
[*] I'm just using the Mortar Team model as the Dwarven Demo Squad (I'm making the game with vanilla models completely), but how do I make it so that they explode when they die rather than just slump over and die? I made a trigger that added "Make Unit Explode Upon Death" whenever a Demo Squad is trained (I tried variations of this, such as whenever a Demo Squad is issued an order of any kind), but nothing is working. (More or less solved)
[*] Is there a way to force the turtle to use its swimming animation if its movement type is Float? I don't want Giant Turtle submarines being able to walk around on land, but 'Amphibious' seems to be the only way to make it appear like it's swimming (Solved!)
[*] Has anyone in any other WarCraft 2-esque situation come up with a good way to make an Unholy Armor spell? (More or less solved)
[*] Anyone know if buildings on WarCraft 2 have armor? (Solved!)
- On WarCraft 2, if you had a lumber mill, you got a bonus 25 lumber added to each load brought in. Is there a way to make that possible on WC3? Or is the only way to make the peasants carry more with a technology?
[*] How do building styles work? For example, what makes a peasant build a building outside (and allow other peasants to help) when peons must build buildings from the inside all by themselves? (Same goes for acolytes summoning)(Solved!)
[*] Anyone know why the Sentry Ward True Sight ability has an icon on it when it's used on anything but a Sentry Ward? I'm trying to make towers and flying units inconspicuously detect invisible submarines, but it's still showing Sammy's face rather than just being an invisible ability. Any way to fix that? (Solved!)
- I seem to have no other choice than to make the 'Runes' spell based on placing a fake Goblin Land mine... is there a way to make a Goblin Land mine not invisible? More importantly, is there a way for it to go off when a friend steps on it too? I guess I could just change its player with a trigger to Neutral Hostile or something.
- Is there any way (beyond triggers) to change a unit's vertex coloring as part of a spell? (For example, Chilled units are slightly blue) Or is that a hard-coded thing that's untouchable?
I think that's it. I've managed to figure a lot out just from articles already on this site. So glad Hive Workshop exists! Thanks in advance, everyone.
Last edited: